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<!DOCTYPE html> <html> <head> <title>THREEx.GeometryUtils.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To &hellip; <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.GeometryUtils.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">&#182;</a> </div> <p>This THREEx helper provide various basic functions for <code>THREE.Geometry</code>.
It is able to scale, translate, center a geometry. Other functions may be
added soon.
The API is chained for convenience.</p>
<h2>Scale</h2>
<p>To make the geometry twice larger in <code>y</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">&#182;</a> </div> <p><code>
var scale = new THREE.Vector3(1,2,1);
THREEx.GeometryUtils.scale(geometry, scale);
</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">&#182;</a> </div> <h2>Translate</h2>
<p>To make the geometry move 100 further in <code>x</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">&#182;</a> </div> <p><code>
var translation = new THREE.Vector3(100,0,0);
THREEx.GeometryUtils.translate(geometry, translation);
</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">&#182;</a> </div> <h2>Center</h2>
<p>To center the geometry on its middle point</p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">&#182;</a> </div> <p><code>
THREEx.GeometryUtils.center(geometry);
</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-7"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-7">&#182;</a> </div> <h2>middlePoint</h2>
<p>To compute the middle point of a geometry</p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-8"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-8">&#182;</a> </div> <p><code>
THREEx.GeometryUtils.middlePoint(geometry);
</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-9"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-9">&#182;</a> </div> <h1>Code</h1> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-10"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-10">&#182;</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/** @namespace */</span>
<span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span> <span class="o">=</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span> <span class="o">||</span> <span class="p">{};</span></pre></div> </td> </tr> <tr id="section-11"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-11">&#182;</a> </div> <p>TODO
- chained API
- possibility a matrix to reduce computation ?</p> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/**</span>
<span class="cm"> * Change the scale of a geometry</span>
<span class="cm"> * </span>
<span class="cm"> * @params {THREE.Geometry} geometry the geometry to compute on</span>
<span class="cm"> * @params {THREE.Vector3} scale the middlepoint of the geometry</span>
<span class="cm">*/</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">scale</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">scale</span><span class="p">)</span>
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-12"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-12">&#182;</a> </div> <p>change all geometry.vertices</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o">&lt;</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">vertex</span> <span class="o">=</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span>
<span class="nx">vertex</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">multiplySelf</span><span class="p">(</span><span class="nx">scale</span><span class="p">);</span>
<span class="p">}</span>
</pre></div> </td> </tr> <tr id="section-13"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-13">&#182;</a> </div> <p>mark the vertices as dirty</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">geometry</span><span class="p">.</span><span class="nx">__dirtyVertices</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-14"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-14">&#182;</a> </div> <p>return this, to get chained API </p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="k">this</span><span class="p">;</span>
<span class="p">}</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">translate</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">delta</span><span class="p">)</span>
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-15"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-15">&#182;</a> </div> <p>change all geometry.vertices</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o">&lt;</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
<span class="kd">var</span> <span class="nx">vertex</span> <span class="o">=</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span>
<span class="nx">vertex</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">addSelf</span><span class="p">(</span><span class="nx">delta</span><span class="p">);</span>
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-16"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-16">&#182;</a> </div> <p>mark the vertices as dirty</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">geometry</span><span class="p">.</span><span class="nx">__dirtyVertices</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-17"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-17">&#182;</a> </div> <p>return this, to get chained API </p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="k">this</span><span class="p">;</span>
<span class="p">}</span>
<span class="cm">/**</span>
<span class="cm"> * Compute the &quot;middlePoint&quot; aka the point at the middle of the boundingBox</span>
<span class="cm"> * </span>
<span class="cm"> * @params {THREE.Geometry} the geometry to compute on</span>
<span class="cm"> * @returns {THREE.Vector3} the middlepoint of the geometry</span>
<span class="cm">*/</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">middlePoint</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">)</span>
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-18"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-18">&#182;</a> </div> <p>compute bounding box</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">geometry</span><span class="p">.</span><span class="nx">computeBoundingBox</span><span class="p">();</span></pre></div> </td> </tr> <tr id="section-19"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-19">&#182;</a> </div> <p>compute middle</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">middle</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">()</span>
<span class="nx">middle</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="p">(</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">x</span><span class="p">[</span> <span class="mi">1</span> <span class="p">]</span> <span class="o">+</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">x</span><span class="p">[</span> <span class="mi">0</span> <span class="p">]</span> <span class="p">)</span> <span class="o">/</span> <span class="mi">2</span><span class="p">;</span>
<span class="nx">middle</span><span class="p">.</span><span class="nx">y</span> <span class="o">=</span> <span class="p">(</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">y</span><span class="p">[</span> <span class="mi">1</span> <span class="p">]</span> <span class="o">+</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">y</span><span class="p">[</span> <span class="mi">0</span> <span class="p">]</span> <span class="p">)</span> <span class="o">/</span> <span class="mi">2</span><span class="p">;</span>
<span class="nx">middle</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="p">(</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">z</span><span class="p">[</span> <span class="mi">1</span> <span class="p">]</span> <span class="o">+</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">z</span><span class="p">[</span> <span class="mi">0</span> <span class="p">]</span> <span class="p">)</span> <span class="o">/</span> <span class="mi">2</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-20"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-20">&#182;</a> </div> <p>return the just computed middle</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="nx">middle</span><span class="p">;</span>
<span class="p">}</span>
<span class="cm">/**</span>
<span class="cm"> * Center the geometry on its middlepoint</span>
<span class="cm">*/</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">center</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">noX</span><span class="p">,</span> <span class="nx">noY</span><span class="p">,</span> <span class="nx">noZ</span><span class="p">)</span>
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-21"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-21">&#182;</a> </div> <p>compute delta</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">delta</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">middlePoint</span><span class="p">(</span><span class="nx">geometry</span><span class="p">).</span><span class="nx">negate</span><span class="p">();</span>
<span class="k">if</span><span class="p">(</span> <span class="nx">noX</span> <span class="p">)</span> <span class="nx">delta</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
<span class="k">if</span><span class="p">(</span> <span class="nx">noY</span> <span class="p">)</span> <span class="nx">delta</span><span class="p">.</span><span class="nx">y</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
<span class="k">if</span><span class="p">(</span> <span class="nx">noZ</span> <span class="p">)</span> <span class="nx">delta</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">translate</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">delta</span><span class="p">)</span>
<span class="p">}</span>
<span class="cm">/**</span>
<span class="cm"> * Initial version of attachement</span>
<span class="cm"> * - geometry2 is the one which is moved</span>
<span class="cm"> * - TODO make something more flexible... especially on the attachement config</span>
<span class="cm">*/</span>
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">attachRightLeft</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry1</span><span class="p">,</span> <span class="nx">geometry2</span><span class="p">,</span> <span class="nx">delta</span><span class="p">)</span>
<span class="p">{</span>
<span class="k">if</span><span class="p">(</span> <span class="nx">delta</span> <span class="o">===</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">delta</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-22"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-22">&#182;</a> </div> <p>compute bounding box</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">geometry1</span><span class="p">.</span><span class="nx">computeBoundingBox</span><span class="p">();</span>
<span class="nx">geometry2</span><span class="p">.</span><span class="nx">computeBoundingBox</span><span class="p">();</span>
<span class="kd">var</span> <span class="nx">maxX1</span> <span class="o">=</span> <span class="nx">geometry1</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">x</span><span class="p">[</span> <span class="mi">1</span> <span class="p">]</span>
<span class="kd">var</span> <span class="nx">minX2</span> <span class="o">=</span> <span class="nx">geometry2</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">x</span><span class="p">[</span> <span class="mi">0</span> <span class="p">];</span>
<span class="kd">var</span> <span class="nx">vector</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">();</span>
<span class="nx">vector</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="nx">maxX1</span><span class="o">+</span> <span class="p">(</span><span class="o">-</span><span class="nx">minX2</span><span class="p">)</span> <span class="o">+</span> <span class="nx">delta</span><span class="p">;</span>
<span class="k">this</span><span class="p">.</span><span class="nx">translate</span><span class="p">(</span><span class="nx">geometry2</span><span class="p">,</span> <span class="nx">vector</span><span class="p">);</span>
<span class="k">return</span> <span class="k">this</span><span class="p">;</span>
<span class="p">}</span>
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>