Forgejo Up
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79 changed files with 53535 additions and 1 deletions
21
.eslintrc.yml
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21
.eslintrc.yml
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extends: airbnb
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plugins:
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- react
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- jsx-a11y
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- import
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rules:
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semi: ["error", "never"]
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no-plusplus: 0
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||||
no-restricted-syntax: ["off", "ForInStatement"]
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max-len: 0
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newline-per-chained-call: 0
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no-undef: 1
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"no-param-reassign": [2, {"props": false}]
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no-debugger: 0
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globals:
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document: true
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THREE: true
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window: true
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debug: true
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THREERobot: true
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define: true
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41
.gitignore
vendored
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41
.gitignore
vendored
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@ -0,0 +1,41 @@
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# Created by .ignore support plugin (hsz.mobi)
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### Node template
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# Logs
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logs
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*.log
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npm-debug.log*
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# Runtime data
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pids
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*.pid
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*.seed
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directory used by tools like istanbul
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coverage
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# nyc test coverage
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.nyc_output
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||||
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||||
# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (http://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules
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jspm_packages
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# Optional npm cache directory
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.npm
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|
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# Optional REPL history
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.node_repl_history
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.DS_Store
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24
LICENSE
24
LICENSE
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@ -1,3 +1,4 @@
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<<<<<<< HEAD
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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@ -71,3 +72,26 @@ distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=======
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MIT License
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Copyright (c) 2017 Maximilian Beck maximilian@glumb.de
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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>>>>>>> 244abf3 (Forgejo Up)
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35
README.md
35
README.md
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@ -1,3 +1,38 @@
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<<<<<<< HEAD
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# Kinesim
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Kinesim is a Three.Js based robotics simulator that runs in browser.
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=======
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# robot-gui
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A three.js based 3D robot interface.
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# How To
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Download or clone. Open `index.html` or [RoboSim](https://aamitn.github.io/rg/). Enjoy 🤖😀
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You may need to use Chrome, since some ES6 features are not supported in other browsers yet.
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![robot-gui](https://user-images.githubusercontent.com/3062564/31865318-7d97605e-b76d-11e7-8ab4-7c2a9e17be3d.png)
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# Geometry
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Configure the robot geometry using the *geometry* tab.
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![bildschirmfoto 2017-10-22 um 21 14 02](https://user-images.githubusercontent.com/3062564/31865347-f8010804-b76d-11e7-8452-e003677da2c7.png)
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# Angle limits
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Angle limits are shown visualy. *red* negative, *green* positive
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![bildschirmfoto 2017-10-22 um 21 16 38](https://user-images.githubusercontent.com/3062564/31865367-56242556-b76e-11e7-8fe4-36e69f55b920.png)
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# Toggle Space
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Switch between global and TCP aligned controls
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![bildschirmfoto 2017-10-22 um 21 18 43](https://user-images.githubusercontent.com/3062564/31865385-a52db932-b76e-11e7-8408-797bd0959bab.png)
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![bildschirmfoto 2017-10-22 um 21 18 53](https://user-images.githubusercontent.com/3062564/31865386-a54e6218-b76e-11e7-8250-1c183d723121.png)
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# Working Space
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Click add Pose to visualize the working area for the current TCP orientation. Add muliple poses to compare work area vs orientation.
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![bildschirmfoto 2017-10-22 um 21 22 20](https://user-images.githubusercontent.com/3062564/31865429-3429e0c0-b76f-11e7-8ed3-f40d0fca6aaa.png)
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![bildschirmfoto 2017-10-22 um 21 22 51](https://user-images.githubusercontent.com/3062564/31865591-71863d9a-b771-11e7-9d5d-9f010903c221.png)
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>>>>>>> 244abf3 (Forgejo Up)
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96
css/main.css
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96
css/main.css
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body {
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overflow : hidden;
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padding : 0;
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margin : 0;
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color : #222;
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background-color: #BBB;
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font-family : arial;
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font-size : 100%;
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}
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#info .top {
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position : absolute;
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top : 0px;
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width : 100%;
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padding : 5px;
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text-align : center;
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}
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#info a {
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color : #66F;
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text-decoration : none;
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}
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#info a:hover {
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text-decoration : underline;
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}
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#info .bottom {
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position : absolute;
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bottom : 0px;
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right : 5px;
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padding : 5px;
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}
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/* DAT GUI */
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.dg.main.taller-than-window .close-button {
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border-top: 1px solid #ddd!important;
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}
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.dg.main .close-button {
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background-color: #ccc!important;
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}
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.dg.main .close-button:hover {
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background-color: #ddd!important;
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}
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.dg {
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color: #555!important;
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text-shadow: none !important;
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}
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.dg.main::-webkit-scrollbar {
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background: #fafafa!important;
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}
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.dg.main::-webkit-scrollbar-thumb {
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background: #bbb!important;
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}
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div.dg li:not(.folder) {
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background: #e8e8e8!important;
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border-color: #dadada;
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}
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.dg li.save-row .button {
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text-shadow: none !important;
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}
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.dg li.title {
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background: #e8e8e8 url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 6px 10px no-repeat!important;
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}
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.dg .cr.function:hover,.dg .cr.boolean:hover {
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background: #fff!important;
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}
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.dg .c input[type=text] {
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background: #f9f9f9!important;
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}
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.dg .c input[type=text]:hover {
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background: #eee!important;
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}
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.dg .c input[type=text]:focus {
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background: #eee!important;
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color: #555!important;
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}
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.dg .c .slider {
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background: #e9e9e9!important;
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}
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.dg .c .slider:hover {
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background: #eee!important;
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}
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79
index.html
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79
index.html
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<!doctype html>
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<html>
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<head>
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<title>KineSim:NANDI MECHATRONICS</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<script src="js/require.js" charset="utf-8"></script>
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<!-- <script src="/socket.io/socket.io.js"></script> -->
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<script src="vendor/three.js/Three.js"></script>
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<script src="vendor/three.js/Detector.js"></script>
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<script src="vendor/three.js/Stats.js"></script>
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<script src="vendor/threex/THREEx.screenshot.js"></script>
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<script src="vendor/threex/THREEx.FullScreen.js"></script>
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<script src="vendor/threex/THREEx.WindowResize.js"></script>
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<script src="vendor/three.js/OrbitControls.js"></script>
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<script src="vendor/three.js/TransformControls.js"></script>
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<script src="vendor/EventDispatcher.js"></script>
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<script src="js/THREERobot.js"></script>
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<!-- src="https://www.gstatic.com/firebasejs/5.10.0/firebase.js"
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// Initialize Firebase
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var config = {
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apiKey: "AIzaSyAdrZldfGjyHeqF0lM6dP1O1P8Dvp037qw",
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authDomain: "kinesim-73962.firebaseapp.com",
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databaseURL: "https://kinesim-73962.firebaseio.com",
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projectId: "kinesim-73962",
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storageBucket: "kinesim-73962.appspot.com",
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messagingSenderId: "1094292124039"
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};
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firebase.initializeApp(config); -->
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<!-- three.js container -->
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<link href="css/main.css" rel="stylesheet" />
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<style>
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.mydiv{
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position: fixed;
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left: 0;
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bottom: 0;
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width: 100%;
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background-color: #115baf;
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color: white;
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text-align: center;
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font-family: "Trebuchet MS", Helvetica, sans-serif;
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}
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</style>
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</head>
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<body>
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<div class= "mydiv"> RoboSim™ | Browser-Based Robotics Simulator | Amit Kumar Nandi | Nandi Mechatronics Pvt. Ltd.®</div>
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<!-- three.js container -->
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<div id="container"></div>
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<script type="text/javascript">
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var debug = {}
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requirejs.config({
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// urlArgs: "bust=" + (new Date()).getTime(),
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baseUrl: 'js',
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paths: {
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State: '../vendor/state/State',
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Kinematic: 'InverseKinematic'
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},
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});
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require(['Hmi'], function(Hmi) {
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let hmi = new Hmi()
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});
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</script>
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</body>
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</html>
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139
js/Hmi.js
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139
js/Hmi.js
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define((require, exports, module) => {
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const Robot = require('Robot')
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const RobotTHREE = require('RobotTHREE')
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const RobotGui = require('Robot.Gui')
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const Target = require('Target')
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const TargetGui = require('Target.Gui')
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const gui = require('UiDat')
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const THREEView = require('THREEView')
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const storeManager = require('State')
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const ws = require('WorkingSpace')
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const Path = require('Path.Gui')
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const Kinematic = require('Kinematic')
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// const RemoteRobot = require('RemoteRobot')
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const logger = store => dispatch => (action, data) => {
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console.group(`ACTION ${action}`)
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console.log(`action: %c${action}`, 'color:green')
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console.log('data: ', data)
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console.log('%cstore before: ', 'color:orange', store.getState())
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const newState = dispatch(action, data)
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console.log('%cnew state: ', 'color:green', newState)
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console.groupEnd()
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return newState
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}
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const mid = store => dispatch => (action, data) => {
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const oldState = store.getState()
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const oldStateCopy = JSON.parse(JSON.stringify(oldState))
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const newState = dispatch(action, data)
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function compare(o, n, os) {
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for (const i of Object.keys(o).concat(Object.keys(n))) {
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if (typeof n[i] === 'undefined') {
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if (os === n) {
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console.warn('nooohohoohoh did not change state, bro!')
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console.warn('element was removed, but parent not changed')
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}
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} else if (typeof o[i] === 'undefined') {
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if (os === n) {
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console.warn('nooohohoohoh did not change state, bro!')
|
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console.warn('element was added, but parent not changed')
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}
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} else if (!!o[i] && typeof (o[i]) === 'object') {
|
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// console.log('aaaa')
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//
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compare(o[i], n[i], os[i])
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} else {
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if (typeof n[i] === 'undefined' || o[i] !== n[i]) { // el deleted, or value not same
|
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// value has changed todo iter over newState (missing ones were deleted, dont matter. new ones dont matter either hm....)
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// new state cant be old state, if a child changed
|
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if (os === n) {
|
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console.warn('nooohohoohoh did not change state, bro!')
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console.group(`state ${action}`)
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console.log(`oldStateCopy: ${o[i]}`)
|
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console.log(`oldState: %c${os[i]}`, 'color: red')
|
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console.log(`newState: ${n[i]}`)
|
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console.groupEnd()
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}
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}
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// console.log(i, o[i] === n[i])
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}
|
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}
|
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}
|
||||
compare(oldStateCopy, newState, oldState)
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|
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return newState
|
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}
|
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|
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storeManager.applyMiddleware(logger, mid)
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/* POLYFILL */
|
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|
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const reduce = Function.bind.call(Function.call, Array.prototype.reduce)
|
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const isEnumerable = Function.bind.call(Function.call, Object.prototype.propertyIsEnumerable)
|
||||
const concat = Function.bind.call(Function.call, Array.prototype.concat)
|
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const keys = Reflect.ownKeys
|
||||
|
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if (!Object.values) {
|
||||
Object.values = function values(O) {
|
||||
return reduce(keys(O), (v, k) => concat(v, typeof k === 'string' && isEnumerable(O, k) ? [O[k]] : []), [])
|
||||
}
|
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}
|
||||
|
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/* END POLYFILL */
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class Hmi {
|
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constructor() {
|
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const maxAngleVelocity = 90.0 / (180.0 * Math.PI) / 1000.0
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|
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const store = storeManager.createStore('Hmi', {})
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|
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const scope = this
|
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/* THREEJS SCENE SETUP */
|
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|
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const {
|
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scene,
|
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renderer,
|
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camera,
|
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} = require('THREEScene')
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this.scene = scene
|
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this.renderer = renderer
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this.camera = camera
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|
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/* END THREEJS SCENE SETUP */
|
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|
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/* DAT GUI */
|
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|
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const hmiGui = gui.addFolder('HMI')
|
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gui.remember(scope.state)
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|
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const fun = {
|
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resetTargetAngles: () => {
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Robot.dispatch('ROBOT_CHANGE_ANGLES', {
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A0: 0,
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A1: 0,
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A2: 0,
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A3: 0,
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A4: 0,
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A5: 0,
|
||||
})
|
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},
|
||||
}
|
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|
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hmiGui.add(fun, 'resetTargetAngles').onChange(() => {
|
||||
|
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})
|
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window.debug.show = false
|
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hmiGui.add(window.debug, 'show')
|
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|
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/* CONNECT MODULES */
|
||||
}
|
||||
}
|
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|
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module.exports = Hmi
|
||||
})
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462
js/InverseKinematic.js
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462
js/InverseKinematic.js
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define((require, exports, module) => {
|
||||
const Serial = {
|
||||
println(text) {
|
||||
// // console.log(text)
|
||||
},
|
||||
}
|
||||
|
||||
const arrows = {}
|
||||
|
||||
function addArrow(name, from, to, color = 0xffff00, length = 10) {
|
||||
if (arrows.hasOwnProperty(name)) {
|
||||
window.debug.scene.remove(arrows[name])
|
||||
}
|
||||
if (!window.debug.show) return
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||||
const toPoint = new THREE.Vector3(to[0], to[1], to[2])
|
||||
const origin = new THREE.Vector3(from[0], from[1], from[2])
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||||
// length = length || toPoint.sub(origin).length()
|
||||
// toPoint.normalize()
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||||
arrows[name] = new THREE.ArrowHelper(toPoint.sub(origin).normalize(), origin, length, color, 2, 1)
|
||||
window.debug.scene.add(arrows[name])
|
||||
}
|
||||
|
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function addVectorArrow(name, from, vector, color, length) {
|
||||
addArrow(name, from, [from[0] + vector[0], from[1] + vector[1], from[2] + vector[2]], color, length)
|
||||
}
|
||||
const spheres = {}
|
||||
|
||||
function addSphere(name, position, color = 0xffff00, diameter = 1) {
|
||||
if (spheres.hasOwnProperty(name)) {
|
||||
window.debug.scene.remove(spheres[name])
|
||||
}
|
||||
if (!window.debug.show) return
|
||||
|
||||
const geometry = new THREE.SphereGeometry(diameter, 32, 32)
|
||||
const material = new THREE.MeshBasicMaterial({
|
||||
color,
|
||||
})
|
||||
|
||||
spheres[name] = new THREE.Mesh(geometry, material)
|
||||
spheres[name].position.set(position[0], position[1], position[2])
|
||||
window.debug.scene.add(spheres[name])
|
||||
}
|
||||
|
||||
class InverseKinematic {
|
||||
constructor(geometry) {
|
||||
this.OK = 0
|
||||
this.OUT_OF_RANGE = 1
|
||||
this.OUT_OF_BOUNDS = 2
|
||||
|
||||
this.V1_length_x_z = Math.sqrt(Math.pow(geometry[1][0], 2) + Math.pow(geometry[1][2], 2))
|
||||
this.V4_length_x_y_z = Math.sqrt(Math.pow(geometry[4][0], 2) + Math.pow(geometry[4][2], 2) + Math.pow(-geometry[4][1], 2))
|
||||
|
||||
|
||||
this.J_initial_absolute = []
|
||||
const tmpPos = [0, 0, 0]
|
||||
for (let i = 0; i < geometry.length; i++) {
|
||||
this.J_initial_absolute.push([tmpPos[0], tmpPos[1], tmpPos[2]])
|
||||
tmpPos[0] += geometry[i][0]
|
||||
tmpPos[1] += geometry[i][1]
|
||||
tmpPos[2] += geometry[i][2]
|
||||
}
|
||||
|
||||
this.R_corrected = [0, 0, 0, 0, 0, 0]
|
||||
|
||||
this.R_corrected[1] += Math.PI / 2
|
||||
this.R_corrected[1] -= Math.atan2(geometry[1][0], geometry[1][2]) // correct offset bone
|
||||
|
||||
this.R_corrected[2] += Math.PI / 2
|
||||
this.R_corrected[2] += Math.atan2((geometry[2][2] + geometry[3][2]), (geometry[2][0] + geometry[3][0])) // correct offset bone V2,V3
|
||||
this.R_corrected[2] += Math.atan2(geometry[1][0], geometry[1][2]) // correct bone offset of V1
|
||||
|
||||
this.R_corrected[4] += Math.PI
|
||||
|
||||
this.geometry = geometry
|
||||
}
|
||||
|
||||
calculateAngles(x, y, z, a, b, c, angles, config = [false, false, false]) {
|
||||
const cc = Math.cos(c)
|
||||
const sc = Math.sin(c)
|
||||
const cb = Math.cos(b)
|
||||
const sb = Math.sin(b)
|
||||
const ca = Math.cos(a)
|
||||
const sa = Math.sin(a)
|
||||
|
||||
const targetVectorZ = [
|
||||
sb, -sa * cb,
|
||||
ca * cb,
|
||||
]
|
||||
|
||||
const R = [
|
||||
this.R_corrected[0],
|
||||
this.R_corrected[1],
|
||||
this.R_corrected[2],
|
||||
this.R_corrected[3],
|
||||
this.R_corrected[4],
|
||||
this.R_corrected[5],
|
||||
]
|
||||
|
||||
const J = [
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
]
|
||||
|
||||
|
||||
// ---- J5 ----
|
||||
|
||||
J[5][0] = x
|
||||
J[5][1] = y
|
||||
J[5][2] = z
|
||||
addSphere('J5', J[5])
|
||||
|
||||
|
||||
// ---- J4 ----
|
||||
// vector
|
||||
|
||||
J[4][0] = x - this.V4_length_x_y_z * targetVectorZ[0]
|
||||
J[4][1] = y - this.V4_length_x_y_z * targetVectorZ[1]
|
||||
J[4][2] = z - this.V4_length_x_y_z * targetVectorZ[2]
|
||||
addSphere('J4', J[4])
|
||||
|
||||
|
||||
// ---- R0 ----
|
||||
// # J4
|
||||
|
||||
const alphaR0 = Math.asin(this.J_initial_absolute[4][1] / this.length2(J[4][1], J[4][0]))
|
||||
R[0] += Math.atan2(J[4][1], J[4][0])
|
||||
R[0] += -alphaR0
|
||||
|
||||
if (config[0]) {
|
||||
R[0] += 2 * alphaR0 - Math.PI
|
||||
}
|
||||
|
||||
if (-this.J_initial_absolute[4][1] > this.length2(J[4][2], J[4][0])) {
|
||||
Serial.println('out of reach')
|
||||
}
|
||||
|
||||
|
||||
// ---- J1 ----
|
||||
// # R0
|
||||
|
||||
J[1][0] = Math.cos(R[0]) * this.geometry[0][0] + Math.sin(R[0]) * -this.geometry[0][1]
|
||||
J[1][1] = Math.sin(R[0]) * this.geometry[0][0] + Math.cos(R[0]) * this.geometry[0][1]
|
||||
J[1][2] = this.geometry[0][2]
|
||||
addSphere('J1', J[1], 0x00ff00)
|
||||
|
||||
|
||||
// ---- rotate J4 into x,z plane ----
|
||||
// # J4 R0
|
||||
|
||||
const J4_x_z = []
|
||||
|
||||
J4_x_z[0] = Math.cos(R[0]) * J[4][0] + Math.sin(R[0]) * J[4][1]
|
||||
J4_x_z[1] = Math.sin(R[0]) * J[4][0] + Math.cos(R[0]) * -J[4][1] // 0
|
||||
J4_x_z[2] = J[4][2]
|
||||
addSphere('J4_x_z', J4_x_z, 0xff0000)
|
||||
|
||||
|
||||
// ---- J1J4_projected_length_square ----
|
||||
// # J4 R0
|
||||
|
||||
const J1J4_projected_length_square = Math.pow(J4_x_z[0] - this.J_initial_absolute[1][0], 2) + Math.pow(J4_x_z[2] - this.J_initial_absolute[1][2], 2) // not using Math.sqrt
|
||||
|
||||
|
||||
// ---- R2 ----
|
||||
// # J4 R0
|
||||
|
||||
const J2J4_length_x_z = this.length2(this.geometry[2][0] + this.geometry[3][0], this.geometry[2][2] + this.geometry[3][2])
|
||||
R[2] += ((config[1] ? !config[0] : config[0]) ? 1.0 : -1.0) * Math.acos((-J1J4_projected_length_square + Math.pow(J2J4_length_x_z, 2) + Math.pow(this.V1_length_x_z, 2)) / (2.0 * (J2J4_length_x_z) * this.V1_length_x_z))
|
||||
R[2] -= 2 * Math.PI
|
||||
|
||||
R[2] = ((R[2] + 3 * Math.PI) % (2 * Math.PI)) - Math.PI // clamp -180/180 degree
|
||||
|
||||
|
||||
// ---- R1 ----
|
||||
// # J4 R0
|
||||
|
||||
const J1J4_projected_length = Math.sqrt(J1J4_projected_length_square)
|
||||
R[1] -= Math.atan2((J4_x_z[2] - this.J_initial_absolute[1][2]), (J4_x_z[0] - this.J_initial_absolute[1][0])) // a''
|
||||
R[1] += ((config[1] ? !config[0] : config[0]) ? 1.0 : -1.0) * Math.acos((J1J4_projected_length_square - Math.pow(J2J4_length_x_z, 2) + Math.pow(this.V1_length_x_z, 2)) / (2.0 * J1J4_projected_length * this.V1_length_x_z)) // a
|
||||
|
||||
R[1] = ((R[1] + 3 * Math.PI) % (2 * Math.PI)) - Math.PI
|
||||
|
||||
|
||||
// ---- J2 ----
|
||||
// # R1 R0
|
||||
|
||||
const ta = Math.cos(R[0])
|
||||
const tb = Math.sin(R[0])
|
||||
const tc = this.geometry[0][0]
|
||||
const d = this.geometry[0][2]
|
||||
const e = -this.geometry[0][1]
|
||||
const f = Math.cos(R[1])
|
||||
const g = Math.sin(R[1])
|
||||
const h = this.geometry[1][0]
|
||||
const i = this.geometry[1][2]
|
||||
const j = -this.geometry[1][1]
|
||||
const k = Math.cos(R[2])
|
||||
const l = Math.sin(R[2])
|
||||
const m = this.geometry[2][0]
|
||||
const n = this.geometry[2][2]
|
||||
const o = -this.geometry[2][1]
|
||||
|
||||
J[2][0] = ta * tc + tb * e + ta * f * h - ta * -g * i + tb * j
|
||||
J[2][1] = -(-tb * tc + ta * e - tb * f * h + tb * -g * i + ta * j)
|
||||
J[2][2] = d + -g * h + f * i
|
||||
addSphere('J2', J[2], 0x0000ff)
|
||||
|
||||
J[3][0] = J[2][0] + ta * f * k * m - ta * -g * -l * m - ta * -g * k * n - ta * f * -l * n + tb * o
|
||||
J[3][1] = J[2][1] - (-tb * f * k * m + tb * -g * -l * m + tb * -g * k * n + tb * f * -l * n + ta * o)
|
||||
J[3][2] = J[2][2] + -g * k * m + f * -l * m + f * k * n + g * -l * n
|
||||
addSphere('J3', J[3], 0x0000ff)
|
||||
|
||||
|
||||
// ---- J4J3 J4J5 ----
|
||||
// # J3 J4 J5
|
||||
|
||||
const J4J5_vector = [J[5][0] - J[4][0], J[5][1] - J[4][1], J[5][2] - J[4][2]]
|
||||
const J4J3_vector = [J[3][0] - J[4][0], J[3][1] - J[4][1], J[3][2] - J[4][2]]
|
||||
|
||||
|
||||
// ---- R3 ----
|
||||
// # J3 J4 J5
|
||||
|
||||
const J4J5_J4J3_normal_vector = this.cross(J4J5_vector, J4J3_vector)
|
||||
|
||||
addVectorArrow('normal J4', J[4], J4J5_J4J3_normal_vector, 0xbada55, 8)
|
||||
|
||||
const ZY_parallel_aligned_vector = [
|
||||
10 * -Math.sin(R[0]),
|
||||
10 * Math.cos(R[0]),
|
||||
0,
|
||||
]
|
||||
|
||||
const ZY_aligned_J4J3_normal_vector = this.cross(ZY_parallel_aligned_vector, J4J3_vector)
|
||||
|
||||
addVectorArrow('normal J4 Y_vectors', J[4], ZY_aligned_J4J3_normal_vector, 0xff00ff)
|
||||
addVectorArrow('XZ_parallel_aligned_vector', J[4], ZY_parallel_aligned_vector, 0x11ff11)
|
||||
|
||||
R[3] = this.angleBetween(J4J5_J4J3_normal_vector, ZY_parallel_aligned_vector, ZY_aligned_J4J3_normal_vector)
|
||||
|
||||
if (config[2]) // rotate 180 and clamp -180,180
|
||||
{
|
||||
R[3] += Math.PI
|
||||
}
|
||||
R[3] = ((R[3] + 3 * Math.PI) % (2 * Math.PI)) - Math.PI
|
||||
|
||||
|
||||
// ---- R4 ----
|
||||
// # J4 J3 J5 R3
|
||||
|
||||
R[4] += ((config[2]) ? 1 : -1) * this.angleBetween2(J4J5_vector, J4J3_vector)
|
||||
|
||||
// clamp -180,180
|
||||
R[4] = ((R[4] + 3 * Math.PI) % (2 * Math.PI)) - Math.PI
|
||||
|
||||
|
||||
// ---- R5 ----
|
||||
// # J4 J5 J3
|
||||
|
||||
const targetVectorY = [-cb * sc,
|
||||
ca * cc - sa * sb * sc,
|
||||
sa * cc + ca * sb * sc,
|
||||
]
|
||||
|
||||
R[5] -= this.angleBetween(J4J5_J4J3_normal_vector, targetVectorY, this.cross(targetVectorZ, targetVectorY))
|
||||
|
||||
if (config[2]) R[5] += Math.PI
|
||||
|
||||
R[5] = ((R[5] + 3 * Math.PI) % (2 * Math.PI)) - Math.PI
|
||||
// ---- Error handling ----
|
||||
|
||||
const error = false
|
||||
const outOfBounds = [false, false, false, false, false, false]
|
||||
|
||||
|
||||
angles[0] = R[0]
|
||||
angles[1] = R[1]
|
||||
angles[2] = R[2]
|
||||
angles[3] = R[3]
|
||||
angles[4] = R[4]
|
||||
angles[5] = R[5]
|
||||
}
|
||||
|
||||
calculateTCP(R0, R1, R2, R3, R4, R5, jointsResult) {
|
||||
const joints = [
|
||||
[],
|
||||
[],
|
||||
[],
|
||||
[],
|
||||
[],
|
||||
[],
|
||||
]
|
||||
this.calculateCoordinates(R0, R1, R2, R3, R4, R5, joints)
|
||||
jointsResult[0] = joints[5][0]
|
||||
jointsResult[1] = joints[5][1]
|
||||
jointsResult[2] = joints[5][2]
|
||||
jointsResult[3] = joints[5][3]
|
||||
jointsResult[4] = joints[5][4]
|
||||
jointsResult[5] = joints[5][5]
|
||||
}
|
||||
|
||||
calculateCoordinates(R0, R1, R2, R3, R4, R5, jointsResult, config = [false, false, false]) {
|
||||
// todo detect config
|
||||
|
||||
const a = Math.cos(R0)
|
||||
const b = Math.sin(R0)
|
||||
const c = this.geometry[0][0]
|
||||
const d = this.geometry[0][1]
|
||||
const e = this.geometry[0][2]
|
||||
const f = Math.cos(R1)
|
||||
const g = Math.sin(R1)
|
||||
const h = this.geometry[1][0]
|
||||
const i = this.geometry[1][1]
|
||||
const j = this.geometry[1][2]
|
||||
const k = Math.cos(R2)
|
||||
const l = Math.sin(R2)
|
||||
const m = this.geometry[2][0]
|
||||
const n = this.geometry[2][1]
|
||||
const o = this.geometry[2][2]
|
||||
const p = Math.cos(R3)
|
||||
const q = Math.sin(R3)
|
||||
const r = this.geometry[3][0]
|
||||
const s = this.geometry[3][1]
|
||||
const t = this.geometry[3][2]
|
||||
const u = Math.cos(R4)
|
||||
const v = Math.sin(R4)
|
||||
const w = this.geometry[4][0]
|
||||
const x = this.geometry[4][1]
|
||||
const y = this.geometry[4][2]
|
||||
const A = Math.cos(R5)
|
||||
const B = Math.sin(R5)
|
||||
|
||||
jointsResult[0][0] = 0
|
||||
jointsResult[0][1] = 0
|
||||
jointsResult[0][2] = 0
|
||||
|
||||
jointsResult[1][0] = jointsResult[0][0] + a * c - b * d
|
||||
jointsResult[1][1] = jointsResult[0][1] + b * c + a * d
|
||||
jointsResult[1][2] = jointsResult[0][2] + e
|
||||
|
||||
jointsResult[2][0] = jointsResult[1][0] + a * f * h - b * i + a * g * j
|
||||
jointsResult[2][1] = jointsResult[1][1] + b * f * h + a * i + b * g * j
|
||||
jointsResult[2][2] = jointsResult[1][2] + -g * h + f * j
|
||||
|
||||
jointsResult[3][0] = jointsResult[2][0] + a * f * k * m - a * g * l * m - b * n + a * g * k * o + a * f * l * o
|
||||
jointsResult[3][1] = jointsResult[2][1] + b * f * k * m - b * g * l * m + a * n + b * g * k * o + b * f * l * o
|
||||
jointsResult[3][2] = jointsResult[2][2] - g * k * m - f * l * m + f * k * o - g * l * o
|
||||
|
||||
jointsResult[4][0] = jointsResult[3][0] + a * f * k * r - a * g * l * r - b * p * s + a * g * k * q * s + a * f * l * q * s + a * g * k * p * t + a * f * l * p * t + b * q * t
|
||||
jointsResult[4][1] = jointsResult[3][1] + b * f * k * r - b * g * l * r + a * p * s + b * g * k * q * s + b * f * l * q * s + b * g * k * p * t + b * f * l * p * t - a * q * t
|
||||
jointsResult[4][2] = jointsResult[3][2] - g * k * r - f * l * r + f * k * q * s - g * l * q * s + f * k * p * t - g * l * p * t
|
||||
|
||||
jointsResult[5][0] = jointsResult[4][0] + a * f * k * u * w - a * g * l * u * w - a * g * k * p * v * w - a * f * l * p * v * w - b * q * v * w - b * p * x + a * g * k * q * x + a * f * l * q * x + a * g * k * p * u * y + a * f * l * p * u * y + b * q * u * y + a * f * k * v * y - a * g * l * v * y
|
||||
jointsResult[5][1] = jointsResult[4][1] + b * f * k * u * w - b * g * l * u * w - b * g * k * p * v * w - b * f * l * p * v * w + a * q * v * w + a * p * x + b * g * k * q * x + b * f * l * q * x + b * g * k * p * u * y + b * f * l * p * u * y - a * q * u * y + b * f * k * v * y - b * g * l * v * y
|
||||
jointsResult[5][2] = jointsResult[4][2] - g * k * u * w - f * l * u * w - f * k * p * v * w + g * l * p * v * w + f * k * q * x - g * l * q * x + f * k * p * u * y - g * l * p * u * y - g * k * v * y - f * l * v * y
|
||||
|
||||
const M = [
|
||||
[-B * b * p + B * a * g * k * q + B * a * f * l * q - A * a * g * k * p * u - A * a * f * l * p * u - A * b * q * u - A * a * f * k * v + A * a * g * l * v, -A * b * p + A * a * g * k * q + A * a * f * l * q + B * a * g * k * p * u + B * a * f * l * p * u + B * b * q * u + B * a * f * k * v - B * a * g * l * v, a * f * k * u - a * g * l * u - a * g * k * p * v - a * f * l * p * v - b * q * v],
|
||||
[B * a * p + B * b * g * k * q + B * b * f * l * q - A * b * g * k * p * u - A * b * f * l * p * u + A * a * q * u - A * b * f * k * v + A * b * g * l * v, A * a * p + A * b * g * k * q + A * b * f * l * q + B * b * g * k * p * u + B * b * f * l * p * u - B * a * q * u + B * b * f * k * v - B * b * g * l * v, b * f * k * u - b * g * l * u - b * g * k * p * v - b * f * l * p * v + a * q * v],
|
||||
[B * f * k * q - B * g * l * q - A * f * k * p * u + A * g * l * p * u + A * g * k * v + A * f * l * v, A * f * k * q - A * g * l * q + B * f * k * p * u - B * g * l * p * u - B * g * k * v - B * f * l * v, -g * k * u - f * l * u - f * k * p * v + g * l * p * v],
|
||||
]
|
||||
|
||||
// https://www.geometrictools.com/Documentation/EulerAngles.pdf
|
||||
let thetaY,
|
||||
thetaX,
|
||||
thetaZ
|
||||
if (M[0][2] < 1) {
|
||||
if (M[0][2] > -1) {
|
||||
thetaY = Math.asin(M[0][2])
|
||||
thetaX = Math.atan2(-M[1][2], M[2][2])
|
||||
thetaZ = Math.atan2(-M[0][1], M[0][0])
|
||||
} else {
|
||||
thetaY = -Math.PI / 2
|
||||
thetaX = -Math.atan2(M[1][0], M[1][1])
|
||||
thetaZ = 0
|
||||
}
|
||||
} else {
|
||||
thetaY = +Math.PI / 2
|
||||
thetaX = Math.atan2(M[1][0], M[1][1])
|
||||
thetaZ = 0
|
||||
}
|
||||
|
||||
|
||||
jointsResult[5][3] = thetaX
|
||||
jointsResult[5][4] = thetaY
|
||||
jointsResult[5][5] = thetaZ
|
||||
}
|
||||
|
||||
cross(vectorA, vectorB, result = []) {
|
||||
result[0] = vectorA[1] * vectorB[2] - vectorA[2] * vectorB[1]
|
||||
result[1] = vectorA[2] * vectorB[0] - vectorA[0] * vectorB[2]
|
||||
result[2] = vectorA[0] * vectorB[1] - vectorA[1] * vectorB[0]
|
||||
return result
|
||||
}
|
||||
|
||||
dot(vectorA, vectorB) {
|
||||
return vectorA[0] * vectorB[0] + vectorA[1] * vectorB[1] + vectorA[2] * vectorB[2]
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {array} vectorA angle from
|
||||
* @param {array} vectorB angle to
|
||||
* @param {array} referenceVector angle to set 0 degree from. coplanar with vecA and vecB
|
||||
* @return {number} description
|
||||
* @example angleBetween([1,0,0],[0,1,0],[0,0,1]) // PI/2
|
||||
*/
|
||||
angleBetween(vectorA, vectorB, referenceVector) {
|
||||
// angle = atan2(norm(cross(a, b)), dot(a, b))
|
||||
|
||||
const norm = this.length3(this.cross(vectorA, vectorB))
|
||||
|
||||
const angle = Math.atan2(norm, (vectorB[0] * vectorA[0] + vectorB[1] * vectorA[1] + vectorB[2] * vectorA[2]))
|
||||
|
||||
const tmp = referenceVector[0] * vectorA[0] + referenceVector[1] * vectorA[1] + referenceVector[2] * vectorA[2]
|
||||
|
||||
const sign = (tmp > 0.0001) ? 1.0 : -1.0
|
||||
|
||||
return angle * sign
|
||||
}
|
||||
|
||||
length3(vector) {
|
||||
return Math.sqrt(Math.pow(vector[0], 2) + Math.pow(vector[1], 2) + Math.pow(vector[2], 2))
|
||||
}
|
||||
|
||||
length2(a, b) {
|
||||
return Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2))
|
||||
}
|
||||
|
||||
angleBetween2(v1, v2) {
|
||||
let angle
|
||||
// turn vectors into unit vectors
|
||||
// this.normalize(v1,v1)
|
||||
// this.normalize(v2,v2)
|
||||
//
|
||||
// var angle = Math.acos(this.dot(v1, v2))
|
||||
// // if no noticable rotation is available return zero rotation
|
||||
// // this way we avoid Cross product artifacts
|
||||
// if (Math.abs(angle) < 0.0001) return 0
|
||||
// // in this case there are 2 lines on the same axis
|
||||
// // // angle = atan2(norm(cross(a, b)), dot(a, b))
|
||||
const cross = this.cross(v1, v2)
|
||||
|
||||
return Math.atan2(this.length3(cross), this.dot(v1, v2))
|
||||
}
|
||||
normalize(vector, result) {
|
||||
const length = Math.sqrt((vector[0] * vector[0]) + (vector[1] * vector[1]) + (vector[2] * vector[2]))
|
||||
result[0] = vector[0] / length
|
||||
result[1] = vector[1] / length
|
||||
result[2] = vector[2] / length
|
||||
}
|
||||
}
|
||||
|
||||
function kinematic() {
|
||||
return InverseKinematic
|
||||
}
|
||||
|
||||
module.exports = InverseKinematic
|
||||
})
|
100
js/Path.Gui.js
Normal file
100
js/Path.Gui.js
Normal file
|
@ -0,0 +1,100 @@
|
|||
define((require, exports, module) => {
|
||||
const gui = require('UiDat')
|
||||
const storeManager = require('State')
|
||||
const robotStore = require('Robot') // todo dont export store but a handle which acceps the name of the consuming module const targetStore = getStoreFrom('myModule') -> myModule accesses store targetStore
|
||||
|
||||
const pathGuiStore = storeManager.createStore('PathGui', {
|
||||
points: [],
|
||||
currentPoint: 0,
|
||||
move: false,
|
||||
})
|
||||
|
||||
// the returned value of an action is set to the selected object
|
||||
// helper is needed, since dat.gui wants to modify the object, so we cant use ist on the state
|
||||
const pathGUI = gui.addFolder('PathGui')
|
||||
|
||||
let interval = null
|
||||
pathGuiStore.listen([() => robotStore.getState().target, state => state], (robState, state) => {
|
||||
if (state.move && !interval && state.points.length > 0) {
|
||||
let i = 0
|
||||
let currentPoint = state.currentPoint
|
||||
let lastPoint = (currentPoint + state.points.length - 1) % state.points.length
|
||||
interval = setInterval(() => {
|
||||
i += 0.01
|
||||
|
||||
const tp = state.points[currentPoint].position
|
||||
const sp = state.points[lastPoint].position
|
||||
const position = {
|
||||
x: sp.x + (tp.x - sp.x) * i,
|
||||
y: sp.y + (tp.y - sp.y) * i,
|
||||
z: sp.z + (tp.z - sp.z) * i,
|
||||
}
|
||||
const tr = state.points[currentPoint].rotation
|
||||
const sr = state.points[lastPoint].rotation
|
||||
const rotation = {
|
||||
x: sr.x + (tr.x - sr.x) * i,
|
||||
y: sr.y + (tr.y - sr.y) * i,
|
||||
z: sr.z + (tr.z - sr.z) * i,
|
||||
}
|
||||
robotStore.dispatch('ROBOT_CHANGE_TARGET', {
|
||||
position,
|
||||
rotation,
|
||||
})
|
||||
|
||||
if (i >= 1) {
|
||||
i = 0
|
||||
lastPoint = currentPoint
|
||||
currentPoint = (currentPoint + 1) % state.points.length
|
||||
// clearInterval(interval)
|
||||
}
|
||||
}, 100)
|
||||
} else if (!state.move && interval) {
|
||||
clearInterval(interval)
|
||||
interval = false
|
||||
}
|
||||
})
|
||||
|
||||
pathGuiStore.action('ADD_POINT', (state, data) => ({
|
||||
...state,
|
||||
points: [...state.points, data],
|
||||
}))
|
||||
|
||||
pathGuiStore.action('SET_MOVE', (state, data) => ({
|
||||
...state,
|
||||
move: data,
|
||||
}))
|
||||
|
||||
pathGuiStore.action('NEXT_POINT', state => ({
|
||||
...state,
|
||||
currentPoint: (state.currentPoint + 1) % state.points.length,
|
||||
}))
|
||||
|
||||
const methods = {
|
||||
savePoint: () => {},
|
||||
next: () => {},
|
||||
prev: () => {},
|
||||
move: false,
|
||||
}
|
||||
|
||||
pathGUI.add(methods, 'savePoint').onChange(() => {
|
||||
const {
|
||||
position,
|
||||
rotation,
|
||||
} = robotStore.getState().target
|
||||
|
||||
pathGuiStore.dispatch('ADD_POINT', {
|
||||
position,
|
||||
rotation,
|
||||
})
|
||||
})
|
||||
|
||||
pathGUI.add(methods, 'move').onChange(() => {
|
||||
pathGuiStore.dispatch('SET_MOVE', methods.move)
|
||||
})
|
||||
|
||||
pathGUI.add(methods, 'next').onChange(() => {
|
||||
pathGuiStore.dispatch('NEXT_POINT')
|
||||
})
|
||||
|
||||
module.exports = pathGuiStore
|
||||
})
|
161
js/RemoteRobot.js
Normal file
161
js/RemoteRobot.js
Normal file
|
@ -0,0 +1,161 @@
|
|||
define((require, exports, module) => {
|
||||
const storeManager = require('State')
|
||||
const robotStore = require('Robot')
|
||||
const io = require('/socket.io/socket.io.js')
|
||||
const gui = require('UiDat')
|
||||
|
||||
/**
|
||||
* + state per module
|
||||
* + render on state changed
|
||||
* + get state from other modules
|
||||
*
|
||||
* --- onStore update render ---
|
||||
* get data From other stores
|
||||
* - store might not have changed, so no update
|
||||
*/
|
||||
|
||||
const defaultState = {
|
||||
sendData: false,
|
||||
sendDataInterval: 4000,
|
||||
selectedUSBDevice: 'None',
|
||||
remoteStatus: 'unknown',
|
||||
USBDevices: [],
|
||||
}
|
||||
|
||||
const store = storeManager.createStore('RemoteRobot', defaultState)
|
||||
|
||||
store.action('CHANGE_SEND_DATA', (state, data) => Object.assign({}, state, {
|
||||
sendData: data,
|
||||
}))
|
||||
|
||||
store.action('CHANGE_SEND_DATA_INTERVAL', (state, data) => Object.assign({}, state, {
|
||||
sendDataInterval: data,
|
||||
}))
|
||||
|
||||
store.action('SET_AVAILABLE_USB_DEVICES', (state, data) => Object.assign({}, state, {
|
||||
USBDevices: data,
|
||||
}))
|
||||
|
||||
store.action('SELECT_USB_DEVICE', (state, data) => Object.assign({}, state, {
|
||||
selectedUSBDevice: data,
|
||||
}))
|
||||
|
||||
store.action('CHANGE_REMOTE_STATUS', (state, data) => Object.assign({}, state, {
|
||||
remoteStatus: data,
|
||||
}))
|
||||
|
||||
const remoteRobotGui = gui.addFolder('RemoteRobot')
|
||||
|
||||
const guiHelper = Object.assign({}, defaultState)
|
||||
|
||||
let addedDropdownGui = false
|
||||
store.listen((state) => {
|
||||
guiHelper.sendData = state.sendData
|
||||
guiHelper.sendDataInterval = state.sendDataInterval
|
||||
guiHelper.selectedUSBDevice = state.selectedUSBDevice
|
||||
guiHelper.remoteStatus = state.remoteStatus
|
||||
guiHelper.USBDevices = state.USBDevices
|
||||
|
||||
if (state.USBDevices[0] && !addedDropdownGui) {
|
||||
addedDropdownGui = true
|
||||
// add the gui after the dropdoenlist is available, since its content cant be changed
|
||||
remoteRobotGui.add(guiHelper, 'selectedUSBDevice', guiHelper.USBDevices).onChange(() => {
|
||||
console.log(guiHelper.selectedUSBDevice)
|
||||
store.dispatch('SELECT_USB_DEVICE', guiHelper.selectedUSBDevice)
|
||||
socket.emit('connectToPort', {
|
||||
port: guiHelper.selectedUSBDevice,
|
||||
}, (result) => {
|
||||
// doto only if successfull
|
||||
store.dispatch('CHANGE_REMOTE_STATUS', 'portOpen')
|
||||
console.log(`connected: ${result}`)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
// Iterate over all controllers
|
||||
for (const i in remoteRobotGui.__controllers) {
|
||||
remoteRobotGui.__controllers[i].updateDisplay()
|
||||
// console.log('update')
|
||||
}
|
||||
})
|
||||
|
||||
// REMOTE ROBOT
|
||||
const socket = io()
|
||||
|
||||
const setupComplete = false
|
||||
const ports = []
|
||||
|
||||
remoteRobotGui.add(guiHelper, 'remoteStatus')
|
||||
|
||||
remoteRobotGui.add(guiHelper, 'sendDataInterval').onChange(() => {
|
||||
store.dispatch('CHANGE_SEND_DATA_INTERVAL', guiHelper.sendDataInterval)
|
||||
})
|
||||
|
||||
let interval
|
||||
|
||||
remoteRobotGui.add(guiHelper, 'sendData').onChange(() => {
|
||||
if (store.getState().remoteStatus === 'portOpen') {
|
||||
store.dispatch('CHANGE_SEND_DATA', guiHelper.sendData)
|
||||
if (store.getState().sendData) {
|
||||
interval = setInterval(() => {
|
||||
const outOfBound = robotStore.getState().jointOutOfBound.reduce((previous, current) => previous || current, false)
|
||||
if (!outOfBound) {
|
||||
socket.emit('write', {
|
||||
port: store.getState().selectedUSBDevice,
|
||||
message: `M00 V0 R0 ${(robotStore.getState().angles.A0 / Math.PI * 180).toFixed(3)} ` +
|
||||
`R1 ${(robotStore.getState().angles.A1 / Math.PI * 180).toFixed(3)} ` +
|
||||
`R2 ${(robotStore.getState().angles.A2 / Math.PI * 180).toFixed(3)} ` +
|
||||
`R3 ${(robotStore.getState().angles.A3 / Math.PI * 180).toFixed(3)} ` +
|
||||
`R4 ${(robotStore.getState().angles.A4 / Math.PI * 180).toFixed(3)} ` +
|
||||
`R5 ${(robotStore.getState().angles.A5 / Math.PI * 180).toFixed(3)} \r`,
|
||||
},
|
||||
(res) => {
|
||||
console.log(res)
|
||||
})
|
||||
}
|
||||
}, store.getState().sendDataInterval)
|
||||
} else {
|
||||
clearInterval(interval)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
socket.emit('getPortList', {}, (ports) => {
|
||||
console.log(ports)
|
||||
|
||||
store.dispatch('SET_AVAILABLE_USB_DEVICES', ports)
|
||||
|
||||
const interval = null
|
||||
})
|
||||
|
||||
socket.on('data', (data) => {
|
||||
console.log(data)
|
||||
// todo
|
||||
// this.Robot.setAngles([20, 1, 1, 1, 1, 1])
|
||||
})
|
||||
|
||||
socket.on('portStatusChanged', (data) => {
|
||||
store.dispatch('CHANGE_REMOTE_STATUS', data.status)
|
||||
})
|
||||
|
||||
/* END DAT GUI */
|
||||
|
||||
/* INIT MODULES */
|
||||
|
||||
// this.Robot = new Robot(this.state, this.scene)
|
||||
// this.RobotTHREE = new RobotTHREE(this.state, this.scene)
|
||||
// this.Robot.setVisible(this.state.showRobot)
|
||||
// this.Target = new Target(this.state, this.scene, this.camera, this.renderer, this.cameraControls)
|
||||
|
||||
// remote robot
|
||||
// const geometryArray = Object.values(this.state.Robot.geometry).map(val => [val.x, val.y, val.z])
|
||||
// const jointLimitsArray = Object.values(this.state.Robot.jointLimits)
|
||||
//
|
||||
// this.THREERemoteRobot = new THREE.Group()
|
||||
// this.THREERemoteRobot.visible = scope.state.showRemoteRobot
|
||||
// this.scene.add(this.THREERemoteRobot)
|
||||
// this.RemoteRobot = new THREERobot(geometryArray, jointLimitsArray, this.THREERemoteRobot)
|
||||
|
||||
/* END INIT MODULES */
|
||||
module.exports = store
|
||||
})
|
107
js/Robot.Gui.js
Normal file
107
js/Robot.Gui.js
Normal file
|
@ -0,0 +1,107 @@
|
|||
define((require, exports, module) => {
|
||||
const gui = require('UiDat')
|
||||
const storeManager = require('State')
|
||||
const robotStore = require('Robot')
|
||||
|
||||
const geometry = storeManager.getStore('Robot').getState().geometry
|
||||
const jointLimits = storeManager.getStore('Robot').getState().jointLimits
|
||||
|
||||
const robotGuiStore = storeManager.createStore('RobotGui', {})
|
||||
|
||||
|
||||
const DEG_TO_RAD = Math.PI / 180
|
||||
const RAD_TO_DEG = 180 / Math.PI
|
||||
/* DAT GUI */
|
||||
|
||||
const geometryGui = gui.addFolder('robot geometry')
|
||||
|
||||
for (const link in geometry) {
|
||||
if (link) {
|
||||
const linkFolder = geometryGui.addFolder(`link ${link}`)
|
||||
for (const axis in geometry[link]) {
|
||||
if (axis) {
|
||||
gui.remember(geometry[link])
|
||||
linkFolder.add(geometry[link], axis).min(-10).max(10).step(0.1).onChange(() => {
|
||||
robotStore.dispatch('ROBOT_CHANGE_GEOMETRY', geometry)
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const anglesDeg = {
|
||||
A0: 0,
|
||||
A1: 0,
|
||||
A2: 0,
|
||||
A3: 0,
|
||||
A4: 0,
|
||||
A5: 0,
|
||||
}
|
||||
|
||||
const configuration = {
|
||||
1: false,
|
||||
2: false,
|
||||
3: false,
|
||||
}
|
||||
|
||||
const jointLimitsDeg = {
|
||||
J0: [-190, 190],
|
||||
J1: [-58, 90],
|
||||
J2: [-135, 40],
|
||||
J3: [-90, 75],
|
||||
J4: [-139, 20],
|
||||
J5: [-188, 181],
|
||||
}
|
||||
|
||||
robotStore.listen([state => state.angles], (angles) => {
|
||||
Object.keys(anglesDeg).forEach((k) => {
|
||||
anglesDeg[k] = angles[k] / Math.PI * 180
|
||||
})
|
||||
})
|
||||
|
||||
const anglesGui = gui.addFolder('angles')
|
||||
let i = 0
|
||||
for (const key in anglesDeg) {
|
||||
anglesGui.add(anglesDeg, key).min(jointLimits[`J${i}`][0] * RAD_TO_DEG).max(jointLimits[`J${i++}`][1] * RAD_TO_DEG).step(1).listen().onChange(() => {
|
||||
const anglesRad = {}
|
||||
for (const key in anglesDeg) {
|
||||
if (anglesDeg.hasOwnProperty(key)) {
|
||||
anglesRad[key] = anglesDeg[key] * DEG_TO_RAD
|
||||
}
|
||||
}
|
||||
robotStore.dispatch('ROBOT_CHANGE_ANGLES', anglesRad)
|
||||
})
|
||||
}
|
||||
|
||||
const configurationGui = gui.addFolder('configuration')
|
||||
for (const key in configuration) {
|
||||
configurationGui.add(configuration, key).listen().onChange(() => {
|
||||
robotStore.dispatch('ROBOT_CHANGE_CONFIGURATION', Object.values(configuration))
|
||||
})
|
||||
}
|
||||
|
||||
const angleLimitGui = anglesGui.addFolder('angle limits')
|
||||
for (const joint in jointLimitsDeg) {
|
||||
if (joint) {
|
||||
const jointFolder = angleLimitGui.addFolder(`joint ${joint}`)
|
||||
for (const limit in jointLimitsDeg[joint]) {
|
||||
if (limit) {
|
||||
// gui.remember(jointLimitsDeg[joint])
|
||||
|
||||
(j => jointFolder.add(jointLimitsDeg[j], limit).name((limit == 0) ? 'min' : 'max').min(-360).max(360).step(1).onChange(() => {
|
||||
limts_rad = {}
|
||||
limts_rad[j] = [
|
||||
jointLimitsDeg[j][0] * DEG_TO_RAD,
|
||||
jointLimitsDeg[j][1] * DEG_TO_RAD,
|
||||
]
|
||||
robotStore.dispatch('ROBOT_CHANGE_JOINT_LIMITS', limts_rad)
|
||||
}))(joint)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* END DAT GUI */
|
||||
|
||||
module.exports = robotStore
|
||||
})
|
298
js/Robot.js
Normal file
298
js/Robot.js
Normal file
|
@ -0,0 +1,298 @@
|
|||
define((require, exports, module) => {
|
||||
const storeManager = require('State')
|
||||
const Kinematic = require('Kinematic')
|
||||
|
||||
localState = {
|
||||
jointOutOfBound: [false, false, false, false, false, false],
|
||||
}
|
||||
const maxAngleVelocity = 90.0 / (180.0 * Math.PI) / 1000.0
|
||||
const geo = [
|
||||
[2.5 + 2.3, 0, 7.3],
|
||||
[0, 0, 13.0],
|
||||
[1, 0, 2],
|
||||
[12.6, 0, 0],
|
||||
[3.6, 0, 0],
|
||||
[0, 0, 0],
|
||||
]
|
||||
const defaultRobotState = {
|
||||
target: {
|
||||
position: {
|
||||
x: 10,
|
||||
y: 10,
|
||||
z: 10,
|
||||
},
|
||||
rotation: {
|
||||
x: Math.PI,
|
||||
y: 0,
|
||||
z: 0,
|
||||
},
|
||||
},
|
||||
angles: {
|
||||
A0: 0,
|
||||
A1: 0,
|
||||
A2: 0,
|
||||
A3: 0,
|
||||
A4: 0,
|
||||
A5: 0,
|
||||
},
|
||||
jointOutOfBound: [false, false, false, false, false, false],
|
||||
maxAngleVelocities: {
|
||||
J0: maxAngleVelocity,
|
||||
J1: maxAngleVelocity,
|
||||
J2: maxAngleVelocity,
|
||||
J3: maxAngleVelocity,
|
||||
J4: maxAngleVelocity,
|
||||
J5: maxAngleVelocity,
|
||||
},
|
||||
jointLimits: {
|
||||
J0: [-190 / 180 * Math.PI, 190 / 180 * Math.PI],
|
||||
J1: [-90 / 180 * Math.PI, 90 / 180 * Math.PI],
|
||||
J2: [-135 / 180 * Math.PI, 45 / 180 * Math.PI],
|
||||
J3: [-90 / 180 * Math.PI, 75 / 180 * Math.PI],
|
||||
J4: [-139 / 180 * Math.PI, 90 / 180 * Math.PI],
|
||||
J5: [-188 / 180 * Math.PI, 181 / 180 * Math.PI],
|
||||
},
|
||||
configuration: [false, false, false],
|
||||
geometry: {
|
||||
V0: {
|
||||
x: geo[0][0],
|
||||
y: geo[0][1],
|
||||
z: geo[0][2],
|
||||
},
|
||||
V1: {
|
||||
x: geo[1][0],
|
||||
y: geo[1][1],
|
||||
z: geo[1][2],
|
||||
},
|
||||
V2: {
|
||||
x: geo[2][0],
|
||||
y: geo[2][1],
|
||||
z: geo[2][2],
|
||||
},
|
||||
V3: {
|
||||
x: geo[3][0],
|
||||
y: geo[3][1],
|
||||
z: geo[3][2],
|
||||
},
|
||||
V4: {
|
||||
x: geo[4][0],
|
||||
y: geo[4][1],
|
||||
z: geo[4][2],
|
||||
},
|
||||
},
|
||||
}
|
||||
const robotStore = storeManager.createStore('Robot', defaultRobotState)
|
||||
|
||||
let IK
|
||||
|
||||
function updateIK(geometry) {
|
||||
const geo = Object.values(geometry).map((val, i, array) => [val.x, val.y, val.z])
|
||||
// todo not optimal, since IK is a sideeffect
|
||||
IK = new Kinematic(geo)
|
||||
}
|
||||
|
||||
robotStore.listen([state => state.geometry], (geometry) => {
|
||||
updateIK(geometry)
|
||||
})
|
||||
|
||||
const calculateAngles = (jointLimits, position, rotation, configuration) => {
|
||||
const angles = []
|
||||
IK.calculateAngles(
|
||||
position.x,
|
||||
position.y,
|
||||
position.z,
|
||||
rotation.x,
|
||||
rotation.y,
|
||||
rotation.z,
|
||||
angles,
|
||||
configuration
|
||||
)
|
||||
|
||||
outOfBounds = [false, false, false, false, false, false]
|
||||
let i = 0
|
||||
for (const index in jointLimits) {
|
||||
if (angles[i] < jointLimits[index][0] || angles[i] > jointLimits[index][1]) {
|
||||
outOfBounds[i] = true
|
||||
}
|
||||
i++
|
||||
}
|
||||
|
||||
return {
|
||||
angles,
|
||||
outOfBounds,
|
||||
}
|
||||
}
|
||||
|
||||
/* --- Reducer --- */
|
||||
robotStore.action('ROBOT_CHANGE_TARGET', (state, data) => {
|
||||
const {
|
||||
angles,
|
||||
outOfBounds,
|
||||
} = calculateAngles(state.jointLimits, data.position, data.rotation, state.configuration)
|
||||
return Object.assign({}, state, {
|
||||
target: {
|
||||
position: Object.assign({}, data.position),
|
||||
rotation: Object.assign({}, data.rotation),
|
||||
},
|
||||
}, {
|
||||
angles: {
|
||||
A0: angles[0],
|
||||
A1: angles[1],
|
||||
A2: angles[2],
|
||||
A3: angles[3],
|
||||
A4: angles[4],
|
||||
A5: angles[5],
|
||||
},
|
||||
}, {
|
||||
jointOutOfBound: [...outOfBounds],
|
||||
})
|
||||
})
|
||||
|
||||
robotStore.action('ROBOT_CHANGE_ANGLES', (state, angles) => {
|
||||
const TCPpose = []
|
||||
IK.calculateTCP(
|
||||
angles.A0,
|
||||
angles.A1,
|
||||
angles.A2,
|
||||
angles.A3,
|
||||
angles.A4,
|
||||
angles.A5,
|
||||
TCPpose,
|
||||
)
|
||||
|
||||
// IK.calculateAngles(TCPpose[0], TCPpose[1], TCPpose[2], TCPpose[3], TCPpose[4], TCPpose[5], angles)
|
||||
|
||||
return Object.assign({}, state, {
|
||||
target: {
|
||||
position: {
|
||||
x: TCPpose[0],
|
||||
y: TCPpose[1],
|
||||
z: TCPpose[2],
|
||||
},
|
||||
rotation: {
|
||||
x: TCPpose[3],
|
||||
y: TCPpose[4],
|
||||
z: TCPpose[5],
|
||||
},
|
||||
},
|
||||
}, {
|
||||
angles: {
|
||||
A0: angles.A0,
|
||||
A1: angles.A1,
|
||||
A2: angles.A2,
|
||||
A3: angles.A3,
|
||||
A4: angles.A4,
|
||||
A5: angles.A5,
|
||||
},
|
||||
})
|
||||
// return Object.assign({}, state, {
|
||||
// target: {
|
||||
// position: {
|
||||
// x: TCPpose[0],
|
||||
// y: TCPpose[1],
|
||||
// z: TCPpose[2],
|
||||
// },
|
||||
// rotation: {
|
||||
// x: TCPpose[3],
|
||||
// y: TCPpose[4],
|
||||
// z: TCPpose[5],
|
||||
// },
|
||||
// },
|
||||
// }, {
|
||||
// angles: {
|
||||
// A0: angles[0],
|
||||
// A1: angles[1],
|
||||
// A2: angles[2],
|
||||
// A3: angles[3],
|
||||
// A4: angles[4],
|
||||
// A5: angles[5],
|
||||
// },
|
||||
// })
|
||||
// { todo
|
||||
// jointOutOfBound: [...result],
|
||||
// }
|
||||
})
|
||||
|
||||
robotStore.action('ROBOT_CHANGE_GEOMETRY', (state, data) => {
|
||||
const geo = Object.assign({}, state.geometry, data)
|
||||
updateIK(geo)
|
||||
const {
|
||||
angles,
|
||||
outOfBounds,
|
||||
} = calculateAngles(state.jointLimits, state.target.position, state.target.rotation, state.configuration)
|
||||
return Object.assign({}, state, {
|
||||
angles: {
|
||||
A0: angles[0],
|
||||
A1: angles[1],
|
||||
A2: angles[2],
|
||||
A3: angles[3],
|
||||
A4: angles[4],
|
||||
A5: angles[5],
|
||||
},
|
||||
}, {
|
||||
jointOutOfBound: [...outOfBounds],
|
||||
}, {
|
||||
geometry: {
|
||||
V0: {
|
||||
x: geo.V0.x,
|
||||
y: geo.V0.y,
|
||||
z: geo.V0.z,
|
||||
},
|
||||
V1: {
|
||||
x: geo.V1.x,
|
||||
y: geo.V1.y,
|
||||
z: geo.V1.z,
|
||||
},
|
||||
V2: {
|
||||
x: geo.V2.x,
|
||||
y: geo.V2.y,
|
||||
z: geo.V2.z,
|
||||
},
|
||||
V3: {
|
||||
x: geo.V3.x,
|
||||
y: geo.V3.y,
|
||||
z: geo.V3.z,
|
||||
},
|
||||
V4: {
|
||||
x: geo.V4.x,
|
||||
y: geo.V4.y,
|
||||
z: geo.V4.z,
|
||||
},
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
robotStore.action('ROBOT_CHANGE_JOINT_LIMITS', (state, data) => {
|
||||
const {
|
||||
outOfBounds,
|
||||
} = calculateAngles(state.jointLimits, state.target.position, state.target.rotation, state.configuration)
|
||||
return { ...state,
|
||||
jointOutOfBound: [...outOfBounds],
|
||||
jointLimits: { ...state.jointLimits,
|
||||
...data,
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
robotStore.action('ROBOT_CHANGE_CONFIGURATION', (state, data) => {
|
||||
const {
|
||||
angles,
|
||||
outOfBounds,
|
||||
} = calculateAngles(state.jointLimits, state.target.position, state.target.rotation, data)
|
||||
return Object.assign({}, state, {
|
||||
angles: {
|
||||
A0: angles[0],
|
||||
A1: angles[1],
|
||||
A2: angles[2],
|
||||
A3: angles[3],
|
||||
A4: angles[4],
|
||||
A5: angles[5],
|
||||
},
|
||||
configuration: [...data],
|
||||
jointOutOfBound: [...outOfBounds],
|
||||
})
|
||||
})
|
||||
|
||||
module.exports = robotStore
|
||||
})
|
||||
// todo -> get rid of scene injection using require scene -> threerobot handles 3d view
|
55
js/RobotTHREE.js
Normal file
55
js/RobotTHREE.js
Normal file
|
@ -0,0 +1,55 @@
|
|||
define((require, exports, module) => {
|
||||
const storeManager = require('State')
|
||||
const { scene } = require('THREEScene')
|
||||
const robotStore = require('Robot')
|
||||
|
||||
const THREESimulationRobot = new THREE.Group()
|
||||
scene.add(THREESimulationRobot)
|
||||
|
||||
const robotTHREEStore = storeManager.createStore('RobotTHREE', {})
|
||||
|
||||
let VisualRobot
|
||||
robotStore.listen([state => state.geometry, state => state.jointLimits], (geometry, jointLimits) => {
|
||||
buildRobot({ geometry, jointLimits }) // after GUI loaded in the stored values
|
||||
})
|
||||
|
||||
const cacheState = {
|
||||
jointOutOfBound: [false, false, false, false, false, false],
|
||||
}
|
||||
robotStore.listen((state) => {
|
||||
const angles = Object.values(state.angles)
|
||||
VisualRobot.setAngles(angles)
|
||||
|
||||
for (let i = 0; i < 6; i++) { // do some caching
|
||||
if (!cacheState.jointOutOfBound[i] && state.jointOutOfBound[i]) { // highlight only on change
|
||||
VisualRobot.highlightJoint(i, 0xff0000)
|
||||
} else if (cacheState.jointOutOfBound[i] && !state.jointOutOfBound[i]) {
|
||||
VisualRobot.highlightJoint(i)
|
||||
}
|
||||
}
|
||||
|
||||
cacheState.jointOutOfBound = state.jointOutOfBound
|
||||
})
|
||||
|
||||
function buildRobot(state) {
|
||||
if (state.geometry.V3.y !== 0 || state.geometry.V3.z !== 0 || state.geometry.V4.y !== 0 || state.geometry.V4.z !== 0) {
|
||||
alert('geometry where V3 y,z not 0 and V4 x,z not 0 are not supported, yet')
|
||||
state.geometry.V3.y =
|
||||
state.geometry.V3.z =
|
||||
state.geometry.V4.y =
|
||||
state.geometry.V4.x = 0
|
||||
}
|
||||
|
||||
while (THREESimulationRobot.children.length) {
|
||||
THREESimulationRobot.remove(THREESimulationRobot.children[0])
|
||||
}
|
||||
// object to nested arrays
|
||||
const geometry = Object.values(state.geometry).map((val, i, array) => [val.x, val.y, val.z])
|
||||
const jointLimits = Object.values(state.jointLimits)
|
||||
|
||||
VisualRobot = new THREERobot(geometry, jointLimits, THREESimulationRobot)
|
||||
}
|
||||
|
||||
|
||||
module.exports = robotStore
|
||||
})
|
194
js/THREERobot.js
Normal file
194
js/THREERobot.js
Normal file
|
@ -0,0 +1,194 @@
|
|||
const THREERobot = function (V_initial, limits, scene) {
|
||||
this.THREE = new THREE.Group()
|
||||
|
||||
this.robotBones = []
|
||||
this.joints = []
|
||||
|
||||
const scope = this
|
||||
|
||||
let parentObject = this.THREE
|
||||
// parentObject.rotation.x = Math.PI / 2
|
||||
|
||||
// let colors = [
|
||||
// 0x05668D,
|
||||
// 0x028090,
|
||||
// 0x00A896,
|
||||
// 0x02C39A,
|
||||
// 0xF0F3BD,
|
||||
// 0x0
|
||||
// ]
|
||||
const colors = [
|
||||
0xaaaaaa,
|
||||
0xbbbbbb,
|
||||
0xbcbcbc,
|
||||
0xcbcbcb,
|
||||
0xcccccc,
|
||||
0x0,
|
||||
]
|
||||
|
||||
function createCube(x, y, z, w, h, d, min, max, jointNumber) {
|
||||
const thicken = 1
|
||||
|
||||
const w_thickened = Math.abs(w) + thicken
|
||||
const h_thickened = Math.abs(h) + thicken
|
||||
const d_thickened = Math.abs(d) + thicken
|
||||
|
||||
const material = new THREE.MeshLambertMaterial({
|
||||
color: colors[jointNumber],
|
||||
})
|
||||
const geometry = new THREE.CubeGeometry(w_thickened, h_thickened, d_thickened)
|
||||
const mesh = new THREE.Mesh(geometry, material)
|
||||
|
||||
mesh.position.set(w / 2, h / 2, d / 2)
|
||||
const group = new THREE.Object3D()
|
||||
group.position.set(x, y, z)
|
||||
group.add(mesh)
|
||||
|
||||
console.log(min, max)
|
||||
// min = min / 180 * Math.PI
|
||||
// max = max / 180 * Math.PI
|
||||
|
||||
const jointGeo1 = new THREE.CylinderGeometry(0.8, 0.8, 0.8 * 2, 32, 32, false, -min, 2 * Math.PI - max + min)
|
||||
const jointGeoMax = new THREE.CylinderGeometry(0.8, 0.8, 0.8 * 2, 32, 32, false, -max, max)
|
||||
const jointGeoMin = new THREE.CylinderGeometry(0.8, 0.8, 0.8 * 2, 32, 32, false, 0, -min)
|
||||
const jointMesh1 = new THREE.Mesh(jointGeo1, new THREE.MeshBasicMaterial({
|
||||
color: 0xffbb00,
|
||||
}))
|
||||
const jointMeshMax = new THREE.Mesh(jointGeoMax, new THREE.MeshBasicMaterial({
|
||||
color: 0x009900,
|
||||
}))
|
||||
const jointMeshMin = new THREE.Mesh(jointGeoMin, new THREE.MeshBasicMaterial({
|
||||
color: 0xdd2200,
|
||||
}))
|
||||
|
||||
const joint = new THREE.Group()
|
||||
// joint.add(jointMesh1, jointMesh2)
|
||||
joint.add(jointMeshMax, jointMeshMin, jointMesh1)
|
||||
|
||||
scope.joints.push(joint)
|
||||
|
||||
switch (jointNumber) {
|
||||
case 0:
|
||||
joint.rotation.x = Math.PI / 2
|
||||
break
|
||||
case 1:
|
||||
// joint.rotation.x = Math.PI / 2
|
||||
break
|
||||
case 2:
|
||||
// joint.rotation.x = Math.PI / 2
|
||||
break
|
||||
case 3:
|
||||
joint.rotation.z = Math.PI / 2
|
||||
// joint.rotation.y = Math.PI
|
||||
break
|
||||
case 4:
|
||||
// joint.rotation.x = Math.PI / 2
|
||||
joint.rotation.y = Math.PI / 2
|
||||
break
|
||||
case 5:
|
||||
joint.rotation.x = Math.PI / 2
|
||||
group.rotation.y = Math.PI / 2
|
||||
// group.rotation.z = Math.PI
|
||||
// group.rotation.z = -Math.PI / 2
|
||||
// group.rotation.y += Math.PI
|
||||
// joint.rotation.z = +Math.PI / 2
|
||||
// const axisHelper = new THREE.AxisHelper(3)
|
||||
// axisHelper.rotation.x = Math.PI
|
||||
// group.add(axisHelper)
|
||||
const arrowZ = new THREE.ArrowHelper(new THREE.Vector3(0, 0, 1), new THREE.Vector3(0, 0, 0), 3, 0x0000ff)
|
||||
arrowZ.line.material.linewidth = 4
|
||||
group.add(arrowZ)
|
||||
const arrowY = new THREE.ArrowHelper(new THREE.Vector3(0, 1, 0), new THREE.Vector3(0, 0, 0), 3, 0x00ff00)
|
||||
arrowY.line.material.linewidth = 4
|
||||
group.add(arrowY)
|
||||
const arrowX = new THREE.ArrowHelper(new THREE.Vector3(1, 0, 0), new THREE.Vector3(0, 0, 0), 3, 0xff0000)
|
||||
arrowX.line.material.linewidth = 4
|
||||
group.add(arrowX)
|
||||
// joint.add(getVectorArrow([0,0,0],[0,0,5]))
|
||||
break
|
||||
}
|
||||
|
||||
group.add(joint)
|
||||
return group
|
||||
}
|
||||
|
||||
let x = 0,
|
||||
y = 0,
|
||||
z = 0
|
||||
V_initial.push([0, 0, 0]) // add a 6th pseudo link for 6 axis
|
||||
for (let i = 0; i < V_initial.length; i++) {
|
||||
const link = V_initial[i]
|
||||
|
||||
const linkGeo = createCube(x, y, z, link[0], link[1], link[2], limits[i][0], limits[i][1], i)
|
||||
x = link[0]
|
||||
y = link[1]
|
||||
z = link[2]
|
||||
console.log(link[0], link[1], link[2])
|
||||
parentObject.add(linkGeo)
|
||||
parentObject = linkGeo
|
||||
this.robotBones.push(linkGeo)
|
||||
}
|
||||
|
||||
scene.add(this.THREE)
|
||||
|
||||
this.angles = [0, 0, 0, 0, 0, 0]
|
||||
}
|
||||
|
||||
THREERobot.prototype = {
|
||||
setAngles(angles) {
|
||||
this.angles = angles
|
||||
this.robotBones[0].rotation.z = angles[0]
|
||||
this.robotBones[1].rotation.y = angles[1]
|
||||
this.robotBones[2].rotation.y = angles[2]
|
||||
this.robotBones[3].rotation.x = angles[3]
|
||||
this.robotBones[4].rotation.y = angles[4]
|
||||
this.robotBones[5].rotation.z = angles[5]
|
||||
},
|
||||
|
||||
setAngle(index, angle) {
|
||||
this.angles[index] = angle
|
||||
this.setAngles(this.angles)
|
||||
},
|
||||
|
||||
highlightJoint(jointIndex, hexColor) {
|
||||
if (jointIndex >= this.joints.length) {
|
||||
console.warn(`cannot highlight joint: ${jointIndex} (out of index: ${this.joints.length})`)
|
||||
}
|
||||
if (hexColor) {
|
||||
this._colorObjectAndChildren(this.joints[jointIndex], hexColor)
|
||||
} else {
|
||||
this._resetObjectAndChildrenColor(this.joints[jointIndex])
|
||||
}
|
||||
},
|
||||
|
||||
_colorObjectAndChildren(object, hexColor) {
|
||||
const scope = this
|
||||
object.traverse((node) => {
|
||||
scope._colorObject(node, hexColor)
|
||||
})
|
||||
},
|
||||
|
||||
_colorObject(object, hexColor) {
|
||||
if (object.material) {
|
||||
if (!object.initalMaterial) {
|
||||
object.initalMaterial = object.material
|
||||
}
|
||||
object.material = object.material.clone()
|
||||
object.material.color.setHex(hexColor)
|
||||
}
|
||||
},
|
||||
|
||||
_resetObjectAndChildrenColor(object, hexColor) {
|
||||
const scope = this
|
||||
object.traverse((node) => {
|
||||
scope._resetObjectColor(node)
|
||||
})
|
||||
},
|
||||
|
||||
_resetObjectColor(object) {
|
||||
if (object.initalMaterial) {
|
||||
object.material = object.initalMaterial
|
||||
}
|
||||
},
|
||||
|
||||
}
|
89
js/THREEScene.js
Normal file
89
js/THREEScene.js
Normal file
|
@ -0,0 +1,89 @@
|
|||
define((require, exports, module) => {
|
||||
const storeManager = require('State')
|
||||
|
||||
const THREEStore = storeManager.createStore('THREE', {})
|
||||
/* THREEJS SCENE SETUP */
|
||||
|
||||
const renderer = new THREE.WebGLRenderer({
|
||||
antialias: true, // to get smoother output
|
||||
preserveDrawingBuffer: false, // no screenshot -> faster?
|
||||
})
|
||||
renderer.setClearColor(0x333333)
|
||||
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
document.getElementById('container').appendChild(renderer.domElement)
|
||||
|
||||
// create a scene
|
||||
const scene = new THREE.Scene()
|
||||
|
||||
window.debug.scene = scene
|
||||
// toggle camera mode
|
||||
const perspectiveCamera = true
|
||||
let camera
|
||||
if (perspectiveCamera) {
|
||||
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 1, 10000)
|
||||
} else {
|
||||
camera = new THREE.OrthographicCamera(
|
||||
window.innerWidth / -2,
|
||||
window.innerWidth / 2,
|
||||
window.innerHeight / 2,
|
||||
window.innerHeight / -2, -500, 1000)
|
||||
camera.zoom = 20
|
||||
camera.updateProjectionMatrix()
|
||||
}
|
||||
|
||||
camera.up.set(0, 0, 1)
|
||||
camera.position.set(25, 25, 25)
|
||||
scene.add(camera)
|
||||
|
||||
// lights
|
||||
const light = new THREE.AmbientLight(0xaaaaaa)
|
||||
scene.add(light)
|
||||
const light2 = new THREE.DirectionalLight(0xaaaaaa)
|
||||
light2.position.set(1, 1.3, 1).normalize()
|
||||
scene.add(light2)
|
||||
|
||||
cameraControls = new THREE.OrbitControls(camera, renderer.domElement)
|
||||
cameraControls.addEventListener('change', () => renderer.render(scene, camera))
|
||||
|
||||
function onWindowResize() {
|
||||
if (perspectiveCamera) {
|
||||
camera.aspect = window.innerWidth / window.innerHeight
|
||||
camera.updateProjectionMatrix()
|
||||
} else {
|
||||
camera.left = window.innerWidth / -2
|
||||
camera.right = window.innerWidth / 2
|
||||
camera.top = window.innerHeight / 2
|
||||
camera.bottom = window.innerHeight / -2
|
||||
camera.updateProjectionMatrix()
|
||||
}
|
||||
|
||||
renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
renderer.render(scene, camera)
|
||||
}
|
||||
|
||||
window.addEventListener('resize', onWindowResize, false)
|
||||
|
||||
const size = 10
|
||||
const step = 20
|
||||
|
||||
const gridHelper = new THREE.GridHelper(size, step)
|
||||
gridHelper.rotation.x = Math.PI / 2
|
||||
scene.add(gridHelper)
|
||||
|
||||
const axisHelper = new THREE.AxisHelper(5)
|
||||
scene.add(axisHelper)
|
||||
|
||||
/* END THREEJS SCENE SETUP */
|
||||
|
||||
THREEStore.listen(() => {
|
||||
// kickass trick to render after other listeners. Stack and stuff
|
||||
setTimeout(() => {
|
||||
renderer.render(scene, camera)
|
||||
}, 0)
|
||||
})
|
||||
|
||||
module.exports.scene = scene
|
||||
module.exports.renderer = renderer
|
||||
module.exports.camera = camera
|
||||
})
|
83
js/THREEView.js
Normal file
83
js/THREEView.js
Normal file
|
@ -0,0 +1,83 @@
|
|||
define((require, exports, module) => {
|
||||
|
||||
class THREEView {
|
||||
constructor() {
|
||||
/* THREEJS SCENE SETUP */
|
||||
|
||||
// this.renderer = new THREE.WebGLRenderer({
|
||||
// antialias: true, // to get smoother output
|
||||
// preserveDrawingBuffer: false, // no screenshot -> faster?
|
||||
// })
|
||||
// this.renderer.setClearColor(0x333333)
|
||||
//
|
||||
// this.renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
// document.getElementById('container').appendChild(this.renderer.domElement)
|
||||
//
|
||||
// // create a scene
|
||||
// this.scene = new THREE.Scene()
|
||||
// debug.scene = this.scene
|
||||
//
|
||||
// // toggle camera mode
|
||||
// const perspectiveCamera = true
|
||||
// if (perspectiveCamera) {
|
||||
// this.camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 1, 10000)
|
||||
// } else {
|
||||
// this.camera = new THREE.OrthographicCamera(
|
||||
// window.innerWidth / -2,
|
||||
// window.innerWidth / 2,
|
||||
// window.innerHeight / 2,
|
||||
// window.innerHeight / -2, -500, 1000)
|
||||
// this.camera.zoom = 20
|
||||
// this.camera.updateProjectionMatrix()
|
||||
// }
|
||||
//
|
||||
// this.camera.position.set(25, 25, -25)
|
||||
// this.scene.add(this.camera)
|
||||
//
|
||||
// // lights
|
||||
// const light = new THREE.AmbientLight(0xaaaaaa)
|
||||
// this.scene.add(light)
|
||||
// const light2 = new THREE.DirectionalLight(0xaaaaaa)
|
||||
// light2.position.set(1, 1.3, 1).normalize()
|
||||
// this.scene.add(light2)
|
||||
//
|
||||
// this.cameraControls = new THREE.OrbitControls(this.camera, this.renderer.domElement)
|
||||
// this.cameraControls.addEventListener('change', this.render.bind(this))
|
||||
//
|
||||
// function onWindowResize() {
|
||||
// if (perspectiveCamera) {
|
||||
// scope.camera.aspect = window.innerWidth / window.innerHeight
|
||||
// scope.camera.updateProjectionMatrix()
|
||||
// } else {
|
||||
// scope.camera.left = window.innerWidth / -2
|
||||
// scope.camera.right = window.innerWidth / 2
|
||||
// scope.camera.top = window.innerHeight / 2
|
||||
// scope.camera.bottom = window.innerHeight / -2
|
||||
// scope.camera.updateProjectionMatrix()
|
||||
// }
|
||||
//
|
||||
// scope.renderer.setSize(window.innerWidth, window.innerHeight)
|
||||
// scope.render()
|
||||
// }
|
||||
//
|
||||
// window.addEventListener('resize', onWindowResize, false)
|
||||
//
|
||||
// const size = 10
|
||||
// const step = 20
|
||||
//
|
||||
// const gridHelper = new THREE.GridHelper(size, step)
|
||||
// this.scene.add(gridHelper)
|
||||
//
|
||||
// const axisHelper = new THREE.AxisHelper(5)
|
||||
// this.scene.add(axisHelper)
|
||||
|
||||
/* END THREEJS SCENE SETUP */
|
||||
}
|
||||
|
||||
render() {
|
||||
this.renderer.render(this.scene, this.camera)
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = new THREEView()
|
||||
})
|
134
js/Target.Gui.js
Normal file
134
js/Target.Gui.js
Normal file
|
@ -0,0 +1,134 @@
|
|||
define((require, exports, module) => {
|
||||
const gui = require('UiDat')
|
||||
const storeManager = require('State')
|
||||
const targetStore = require('Target') // todo dont export store but a handle which acceps the name of the consuming module const targetStore = getStoreFrom('myModule') -> myModule accesses store targetStore
|
||||
|
||||
/**
|
||||
* + state per module
|
||||
* + render on state changed
|
||||
* + get state from other modules
|
||||
*
|
||||
* --- onStore update render ---
|
||||
* get data From other stores
|
||||
* - store might not have changed, so no update
|
||||
*/
|
||||
|
||||
const targetGuiStore = storeManager.createStore('TargetGui', {})
|
||||
|
||||
// the returned value of an action is set to the selected object
|
||||
// helper is needed, since dat.gui wants to modify the object, so we cant use ist on the state
|
||||
const targetGUI = gui.addFolder('targetGui')
|
||||
|
||||
const helper = {
|
||||
position: {
|
||||
x: 10,
|
||||
y: 10,
|
||||
z: 10,
|
||||
},
|
||||
rotation: {
|
||||
x: 10,
|
||||
y: 10,
|
||||
z: 10,
|
||||
},
|
||||
followTarget: true, // will be set on listen anyways
|
||||
eulerRingsVisible: false,
|
||||
controlVisible: false,
|
||||
manipulate: 'world',
|
||||
controlMode: 't/r',
|
||||
}
|
||||
|
||||
targetStore.listen([() => targetGuiStore.getStore('Robot').getState().target, state => state], (targetT, state) => {
|
||||
helper.followTarget = state.followTarget
|
||||
helper.eulerRingsVisible = state.eulerRingsVisible
|
||||
helper.controlVisible = state.controlVisible
|
||||
helper.manipulate = state.manipulate
|
||||
helper.controlMode = state.controlMode
|
||||
|
||||
helper.position.x = state.position.x
|
||||
helper.position.y = state.position.y
|
||||
helper.position.z = state.position.z
|
||||
|
||||
helper.rotation.x = state.rotation.x
|
||||
helper.rotation.y = state.rotation.y
|
||||
helper.rotation.z = state.rotation.z
|
||||
|
||||
// Iterate over all controllers
|
||||
for (const i in targetGUI.__controllers) {
|
||||
targetGUI.__controllers[i].updateDisplay()
|
||||
}
|
||||
})
|
||||
|
||||
function toggleSpace() {
|
||||
targetStore.dispatch('CONTROL_SPACE_TOGGLE')
|
||||
}
|
||||
|
||||
targetGUI.add({
|
||||
toggleSpace,
|
||||
}, 'toggleSpace')
|
||||
|
||||
targetGUI.add(helper, 'controlMode', ['translate', 'rotate']).onChange(() => {
|
||||
targetStore.dispatch('CHANGE_CONTROL_MODE', helper.controlMode)
|
||||
})
|
||||
|
||||
targetGUI.add(helper, 'followTarget').onChange(() => {
|
||||
targetStore.dispatch('CHANGE_FOLLOW_TARGET', helper.followTarget)
|
||||
})
|
||||
|
||||
targetGUI.add(helper.position, 'x').step(0.1).onChange(() => {
|
||||
targetStore.dispatch('TARGET_CHANGE_TARGET', {
|
||||
position: {
|
||||
x: helper.position.x,
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
targetGUI.add(helper.position, 'y').step(0.1).onChange(() => {
|
||||
targetStore.dispatch('TARGET_CHANGE_TARGET', {
|
||||
position: {
|
||||
y: helper.position.y,
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
targetGUI.add(helper.position, 'z').step(0.1).onChange(() => {
|
||||
targetStore.dispatch('TARGET_CHANGE_TARGET', {
|
||||
position: {
|
||||
z: helper.position.z,
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
targetGUI.add(helper.rotation, 'x').min(-Math.PI).max(Math.PI).step(0.01).onChange(() => {
|
||||
targetStore.dispatch('TARGET_CHANGE_TARGET', {
|
||||
rotation: {
|
||||
x: helper.rotation.x,
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
targetGUI.add(helper.rotation, 'y').min(-Math.PI).max(Math.PI).step(0.01).onChange(() => {
|
||||
targetStore.dispatch('TARGET_CHANGE_TARGET', {
|
||||
rotation: {
|
||||
y: helper.rotation.y,
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
targetGUI.add(helper.rotation, 'z').min(-Math.PI).max(Math.PI).step(0.01).onChange(() => {
|
||||
targetStore.dispatch('TARGET_CHANGE_TARGET', {
|
||||
rotation: {
|
||||
z: helper.rotation.z,
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
targetGUI.add(helper, 'eulerRingsVisible').onChange(() => {
|
||||
targetStore.dispatch('SET_EULER_RINGS_VISIBLE', helper.eulerRingsVisible) // todo bad practice to get the store data outside of listen
|
||||
})
|
||||
|
||||
targetGUI.add(helper, 'controlVisible').onChange(() => {
|
||||
targetStore.dispatch('SET_CONTROL_VISIBLE', helper.controlVisible)
|
||||
})
|
||||
|
||||
module.exports = targetGuiStore
|
||||
})
|
300
js/Target.js
Normal file
300
js/Target.js
Normal file
|
@ -0,0 +1,300 @@
|
|||
define((require, exports, module) => {
|
||||
const storeManager = require('State')
|
||||
const robotStore = require('Robot')
|
||||
const {
|
||||
scene,
|
||||
camera,
|
||||
renderer,
|
||||
} = require('THREEScene')
|
||||
|
||||
/**
|
||||
* + state per module
|
||||
* + render on state changed
|
||||
* + get state from other modules
|
||||
*
|
||||
* --- onStore update render ---
|
||||
* get data From other stores
|
||||
* - store might not have changed, so no update
|
||||
*/
|
||||
|
||||
const defaultState = {
|
||||
controlSpace: 'world',
|
||||
eulerRingsVisible: false,
|
||||
controlVisible: true,
|
||||
controlMode: 'translate',
|
||||
followTarget: true,
|
||||
manipulate: 'rotate',
|
||||
position: {
|
||||
x: 10,
|
||||
y: 10,
|
||||
z: 10,
|
||||
},
|
||||
rotation: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0,
|
||||
},
|
||||
}
|
||||
|
||||
const store = storeManager.createStore('Target', defaultState)
|
||||
|
||||
store.action('CHANGE_FOLLOW_TARGET', (state, data) => {
|
||||
if (data) {
|
||||
store.getStore('Robot').dispatch('ROBOT_CHANGE_TARGET', {
|
||||
position: state.position,
|
||||
rotation: state.rotation,
|
||||
})
|
||||
}
|
||||
return Object.assign({}, state, {
|
||||
followTarget: data,
|
||||
})
|
||||
})
|
||||
|
||||
store.action('SET_EULER_RINGS_VISIBLE', (state, data) => Object.assign({}, state, {
|
||||
eulerRingsVisible: data,
|
||||
}))
|
||||
store.action('SET_CONTROL_VISIBLE', (state, data) => Object.assign({}, state, {
|
||||
controlVisible: data,
|
||||
}))
|
||||
|
||||
const sphereGeo = new THREE.CylinderGeometry(1, 1, 1 * 2, 32)
|
||||
const target = new THREE.Group()
|
||||
|
||||
const targetCylinder = new THREE.Mesh(sphereGeo, new THREE.MeshBasicMaterial({
|
||||
transparent: true,
|
||||
opacity: 0.7,
|
||||
color: 0xaaaaaa,
|
||||
}))
|
||||
targetCylinder.rotation.x = Math.PI / 2
|
||||
targetCylinder.position.z += 1
|
||||
target.add(targetCylinder)
|
||||
const arrowZ = new THREE.ArrowHelper(new THREE.Vector3(0, 0, 1), new THREE.Vector3(0, 0, 0), 4, 0x0000ff)
|
||||
// arrowZ.line.material.linewidth = 4
|
||||
target.add(arrowZ)
|
||||
const arrowY = new THREE.ArrowHelper(new THREE.Vector3(0, 1, 0), new THREE.Vector3(0, 0, 0), 4, 0x00ff00)
|
||||
// arrowY.line.material.linewidth = 4
|
||||
target.add(arrowY)
|
||||
const arrowX = new THREE.ArrowHelper(new THREE.Vector3(1, 0, 0), new THREE.Vector3(0, 0, 0), 4, 0xff0000)
|
||||
// arrowX.line.material.linewidth = 4
|
||||
//
|
||||
target.rotation.y = Math.PI / 2
|
||||
target.rotation.z = -Math.PI
|
||||
target.add(arrowX)
|
||||
// const axisHelper = new THREE.AxisHelper(5)
|
||||
// target.add(axisHelper)
|
||||
// ZYX fixed axis -> XYZ moving axis
|
||||
target.rotation.order = 'XYZ'
|
||||
scene.add(target)
|
||||
|
||||
/* CONTROLS */
|
||||
|
||||
function createRing(radius, color, axis) {
|
||||
const sphere_radius = 0.12
|
||||
|
||||
const ringMaterial = new THREE.MeshLambertMaterial({
|
||||
color,
|
||||
})
|
||||
|
||||
// create ring shape
|
||||
const circleMesh = new THREE.Mesh(
|
||||
new THREE.TorusGeometry(radius, 0.05, 6, 50),
|
||||
ringMaterial,
|
||||
)
|
||||
|
||||
const sphereMesh = new THREE.Mesh(
|
||||
new THREE.SphereGeometry(sphere_radius, 12, 10),
|
||||
ringMaterial,
|
||||
)
|
||||
sphereMesh.position.x = radius
|
||||
|
||||
const composite = new THREE.Object3D()
|
||||
composite.add(circleMesh)
|
||||
composite.add(sphereMesh)
|
||||
// composite.add(coneMesh)
|
||||
|
||||
if (axis === 'x') {
|
||||
composite.rotation.y = Math.PI / 2
|
||||
} else if (axis === 'y') {
|
||||
composite.rotation.x = Math.PI / 2
|
||||
}
|
||||
|
||||
const ringObj = new THREE.Object3D()
|
||||
ringObj.add(composite)
|
||||
|
||||
return ringObj
|
||||
}
|
||||
|
||||
let ringx
|
||||
let ringy
|
||||
let ringz
|
||||
// Euler https://www.udacity.com/course/viewer#!/c-cs291/l-91073092/m-123949249
|
||||
function createAllRings(parentObject) {
|
||||
// debugger
|
||||
// create Rings
|
||||
ringx = createRing(2.00, 0xFF0000, 'x')
|
||||
ringy = createRing(1.75, 0x00FF00, 'y')
|
||||
ringz = createRing(1.50, 0x0000FF, 'z')
|
||||
|
||||
// set up rotation hierarchy - assuming x -> y -> z intrinsic
|
||||
// ringy.add(ringx)
|
||||
// ringz.add(ringy)
|
||||
//
|
||||
// parentObject.add(ringz)
|
||||
|
||||
ringy.add(ringz)
|
||||
ringx.add(ringy)
|
||||
|
||||
parentObject.add(ringx)
|
||||
}
|
||||
|
||||
const eulerRings = new THREE.Object3D()
|
||||
scene.add(eulerRings)
|
||||
createAllRings(eulerRings)
|
||||
|
||||
const control = new THREE.TransformControls(camera, renderer.domElement)
|
||||
let disableUpdate = false
|
||||
store.listen([() => store.getStore('Robot').getState().target, state => state], (targetT, state) => {
|
||||
if (state.followTarget) {
|
||||
state.position.x = targetT.position.x
|
||||
state.position.y = targetT.position.y
|
||||
state.position.z = targetT.position.z
|
||||
|
||||
state.rotation.x = targetT.rotation.x
|
||||
state.rotation.y = targetT.rotation.y
|
||||
state.rotation.z = targetT.rotation.z
|
||||
}
|
||||
|
||||
target.position.x = state.position.x
|
||||
target.position.y = state.position.y
|
||||
target.position.z = state.position.z
|
||||
|
||||
target.rotation.x = state.rotation.x
|
||||
target.rotation.y = state.rotation.y
|
||||
target.rotation.z = state.rotation.z
|
||||
|
||||
|
||||
if (true) { // loop - changing mode triggers change....
|
||||
disableUpdate = true
|
||||
control.setMode(state.controlMode)
|
||||
control.setSpace(state.controlSpace)
|
||||
disableUpdate = false
|
||||
}
|
||||
|
||||
control.visible = state.controlVisible
|
||||
eulerRings.visible = state.eulerRingsVisible
|
||||
|
||||
eulerRings.position.set(target.position.x, target.position.y, target.position.z)
|
||||
ringx.rotation.x = target.rotation.x
|
||||
ringy.rotation.y = target.rotation.y
|
||||
ringz.rotation.z = target.rotation.z
|
||||
|
||||
// control.dispatchEvent({ type: 'change' })
|
||||
})
|
||||
|
||||
const targetChangedAction = () => {
|
||||
setTarget(target.position, target.rotation)
|
||||
|
||||
// bonus points: how to not fire an action from this reducer and still be able
|
||||
// to call CHANGE_TARGET on Target and sync the ROBOT_TARGET
|
||||
// state.dispatch('ROBOT_CHANGE_TARGET', {
|
||||
// position: target.position,
|
||||
// rotation: target.rotation,
|
||||
// })
|
||||
}
|
||||
|
||||
// control.rotation.x = 2
|
||||
control.addEventListener('change', () => {
|
||||
if (!disableUpdate) { // changing controlmode causes a loop
|
||||
targetChangedAction()
|
||||
}
|
||||
})
|
||||
control.attach(target)
|
||||
|
||||
scene.add(control)
|
||||
|
||||
eulerRings.visible = store.getState().eulerRingsVisible
|
||||
control.visible = store.getState().controlVisible
|
||||
|
||||
window.addEventListener('keydown', (event) => {
|
||||
switch (event.keyCode) {
|
||||
case 82:
|
||||
console.log('rotation mode')
|
||||
setMode('rotate')
|
||||
break
|
||||
case 84:
|
||||
console.log('translation mode')
|
||||
setMode('translate')
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
}, false)
|
||||
|
||||
store.action('CONTROL_SPACE_TOGGLE', state => state.controlSpace, controlSpace => ((controlSpace === 'local') ? 'world' : 'local'))
|
||||
|
||||
function toggleSpace() {
|
||||
store.dispatch('CONTROL_SPACE_TOGGLE')
|
||||
}
|
||||
|
||||
function getState() {
|
||||
return store.getState()
|
||||
}
|
||||
|
||||
// TODO change this to match the state first API
|
||||
|
||||
function setMode(mode) {
|
||||
store.dispatch('CHANGE_CONTROL_MODE', mode)
|
||||
}
|
||||
|
||||
store.action('CHANGE_CONTROL_MODE', (state, data) => ({ ...state,
|
||||
controlMode: data,
|
||||
}))
|
||||
|
||||
store.action('TARGET_CHANGE_TARGET', (state, data) => {
|
||||
// + this function can be called from outside
|
||||
// + may otherwise lead to inconsistent state, where followTarget: true, but pos of target and robot do not match (or not?, listen() will always be consistent)
|
||||
// - action should only care about its own state
|
||||
// - can lead to loop
|
||||
// - need only one way to do it, UI may only need to update other modules state, so only update others sate is needed
|
||||
// const pos = { ...state.rotation,
|
||||
// ...data.rotation,
|
||||
// }
|
||||
//
|
||||
// console.log(pos)
|
||||
if (state.followTarget) {
|
||||
store.getStore('Robot').dispatch('ROBOT_CHANGE_TARGET', {
|
||||
position: { ...state.position, // allow for changing only one parameter (x,y,z)
|
||||
...data.position,
|
||||
},
|
||||
rotation: { ...state.rotation,
|
||||
...data.rotation,
|
||||
},
|
||||
})
|
||||
}
|
||||
return { ...state,
|
||||
position: { ...state.position, // allow for changing only one parameter (x,y,z)
|
||||
...data.position,
|
||||
},
|
||||
rotation: { ...state.rotation,
|
||||
...data.rotation,
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
function setTarget(position, rotation) {
|
||||
store.dispatch('TARGET_CHANGE_TARGET', {
|
||||
position: {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
z: position.z,
|
||||
},
|
||||
rotation: {
|
||||
x: rotation.x,
|
||||
y: rotation.y,
|
||||
z: rotation.z,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
module.exports = store
|
||||
})
|
5
js/UiDat.js
Normal file
5
js/UiDat.js
Normal file
|
@ -0,0 +1,5 @@
|
|||
define((require, exports, module) => {
|
||||
const dat = require('dat.gui.min')
|
||||
|
||||
module.exports = new dat.GUI()
|
||||
})
|
217
js/WorkingSpace.js
Normal file
217
js/WorkingSpace.js
Normal file
|
@ -0,0 +1,217 @@
|
|||
define((require, exports, module) => {
|
||||
const storeManager = require('State')
|
||||
const gui = require('UiDat')
|
||||
const Kinematic = require('Kinematic')
|
||||
const {
|
||||
scene,
|
||||
} = require('THREEScene')
|
||||
|
||||
const robotStore = require('Robot')
|
||||
|
||||
const workingSpaceStore = storeManager.createStore('WorkingSpace', {
|
||||
step: 5.0,
|
||||
directions: [{
|
||||
rx: 0,
|
||||
ry: 0,
|
||||
rz: -Math.PI / 2,
|
||||
color: 0x00ff00,
|
||||
}, {
|
||||
rx: Math.PI,
|
||||
ry: 0,
|
||||
rz: 0,
|
||||
color: 0xff0000,
|
||||
}, {
|
||||
rx: 0,
|
||||
ry: Math.PI / 2,
|
||||
rz: 0,
|
||||
color: 0x0000ff,
|
||||
}],
|
||||
show: false,
|
||||
})
|
||||
|
||||
workingSpaceStore.action('CHANGE_STEP', (state, step) =>
|
||||
Object.assign({}, state, {
|
||||
step,
|
||||
}),
|
||||
)
|
||||
|
||||
workingSpaceStore.action('ADD_POSE_TO_EULER', state => state.directions, (directions, pose) => [...directions, pose])
|
||||
|
||||
workingSpaceStore.action('REMOVE_POSES', state => state.directions, (directions, pose) => [])
|
||||
|
||||
workingSpaceStore.action('CHANGE_VISIBILITY', (state, data) => Object.assign({}, state, {
|
||||
show: data,
|
||||
}))
|
||||
|
||||
const guiHelper = {
|
||||
step: 5.0,
|
||||
directions: [{
|
||||
rx: 0,
|
||||
ry: 0,
|
||||
rz: -Math.PI / 2,
|
||||
color: 0x00ff00,
|
||||
}, {
|
||||
rx: Math.PI,
|
||||
ry: 0,
|
||||
rz: 0,
|
||||
color: 0xff0000,
|
||||
}, {
|
||||
rx: 0,
|
||||
ry: Math.PI / 2,
|
||||
rz: 0,
|
||||
color: 0x0000ff,
|
||||
}],
|
||||
show: false,
|
||||
}
|
||||
|
||||
const THREEGroup = new THREE.Group()
|
||||
scene.add(THREEGroup)
|
||||
|
||||
robotStore.listen([() => workingSpaceStore.getState(), state => state.jointLimits, state => state.geometry], (state, jointLimits, geometry) => {
|
||||
// gui
|
||||
guiHelper.step = state.step
|
||||
|
||||
// romove all children before adding new ones
|
||||
while (THREEGroup.children.length) {
|
||||
THREEGroup.remove(THREEGroup.children[0])
|
||||
}
|
||||
|
||||
if (state.show) {
|
||||
// debugger
|
||||
const geo = Object.values(geometry).map((val, i, array) => [val.x, val.y, val.z])
|
||||
const IK = new Kinematic(geo, [ // todo remove when using new ik
|
||||
[-360, 360],
|
||||
[-360, 360],
|
||||
[-360, 360],
|
||||
[-360, 360],
|
||||
[-360, 360],
|
||||
[-360, 360],
|
||||
[-360, 360],
|
||||
])
|
||||
|
||||
const step = state.step
|
||||
|
||||
const euler = state.directions
|
||||
|
||||
const THREEgeo = new THREE.BoxBufferGeometry(0.1, 0.1, 0.1)
|
||||
|
||||
for (let j = 0; j < euler.length; j++) {
|
||||
const {
|
||||
rx,
|
||||
ry,
|
||||
rz,
|
||||
color,
|
||||
} = euler[j]
|
||||
|
||||
const size = 1.5
|
||||
const transparent = true
|
||||
const opacity = 0.9
|
||||
const vertexColors = false
|
||||
const sizeAttenuation = true
|
||||
const rotateSystem = false
|
||||
|
||||
const geom = new THREE.Geometry()
|
||||
const material = new THREE.PointCloudMaterial({
|
||||
size,
|
||||
transparent,
|
||||
opacity,
|
||||
vertexColors,
|
||||
sizeAttenuation,
|
||||
color,
|
||||
})
|
||||
|
||||
let i = 0
|
||||
let goOn = 8
|
||||
|
||||
while (goOn > 0) {
|
||||
i += step
|
||||
goOn--
|
||||
for (let x = -i; x <= i; x += step) {
|
||||
for (let y = -i; y <= i; y += step) {
|
||||
for (let z = -i; z <= i; z += step) {
|
||||
// not at the boundary
|
||||
if (x < i && x > -i && y < i && y > -i && z < i && z > -i) continue
|
||||
|
||||
const angles = []
|
||||
IK.calculateAngles(
|
||||
x,
|
||||
y,
|
||||
z,
|
||||
rx,
|
||||
ry,
|
||||
rz,
|
||||
angles,
|
||||
)
|
||||
|
||||
let inReach = true
|
||||
Object.keys(jointLimits).forEach((key, i) => {
|
||||
const jl0 = jointLimits[key][0]
|
||||
const jl1 = jointLimits[key][1]
|
||||
|
||||
if (isNaN(angles[i]) || jointLimits[key][0] > angles[i] || jointLimits[key][1] < angles[i]) {
|
||||
inReach = false
|
||||
}
|
||||
})
|
||||
|
||||
if (inReach) {
|
||||
goOn = 3 // continue n more layers if at least one point was in reach
|
||||
|
||||
// const material = new THREE.MeshBasicMaterial({
|
||||
// color,
|
||||
// })
|
||||
// const sphere = new THREE.Mesh(THREEgeo, material)
|
||||
// sphere.position.set(x + 0.1 * j, y + 0.1 * j, z + 0.1 * j)
|
||||
// THREEGroup.add(sphere)
|
||||
const particle = new THREE.Vector3(x + 0.2 * size * j, y + 0.2 * size * j, z + 0.2 * size * j)
|
||||
geom.vertices.push(particle)
|
||||
// console.log(particle)
|
||||
// var color = new THREE.Color(0x00ff00);
|
||||
// color.setHSL(color.getHSL().h, color.getHSL().s, color.getHSL().l);
|
||||
// geom.colors.push(color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
const cloud = new THREE.Points(geom, material)
|
||||
|
||||
THREEGroup.add(cloud)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
const workingSpaceGUI = gui.addFolder('working space')
|
||||
|
||||
workingSpaceGUI.add(guiHelper, 'show').onChange(() => {
|
||||
workingSpaceStore.dispatch('CHANGE_VISIBILITY', guiHelper.show)
|
||||
})
|
||||
workingSpaceGUI.add(guiHelper, 'step').min(0.1).max(5).step(0.1).onChange(() => {
|
||||
workingSpaceStore.dispatch('CHANGE_STEP', guiHelper.step)
|
||||
})
|
||||
|
||||
const fun = {
|
||||
addPose() {
|
||||
|
||||
},
|
||||
clearPoses() {
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
workingSpaceGUI.add(fun, 'addPose').onChange(() => {
|
||||
workingSpaceStore.dispatch('ADD_POSE_TO_EULER', {
|
||||
rx: robotStore.getState().target.rotation.x,
|
||||
ry: robotStore.getState().target.rotation.y,
|
||||
rz: robotStore.getState().target.rotation.z,
|
||||
color: 0xffffff * (0.6 + 0.4 * Math.random()), // brighter colors
|
||||
})
|
||||
})
|
||||
workingSpaceGUI.add(fun, 'clearPoses').onChange(() => {
|
||||
workingSpaceStore.dispatch('REMOVE_POSES', {})
|
||||
})
|
||||
|
||||
module.exports = function test() {
|
||||
console.log('todo')
|
||||
}
|
||||
})
|
||||
// todo -> get rid of scene injection using require scene -> threerobot handles 3d view
|
2
js/dat.gui.min.js
vendored
Normal file
2
js/dat.gui.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
2183
js/require.js
Normal file
2183
js/require.js
Normal file
File diff suppressed because it is too large
Load diff
27
package.json
Normal file
27
package.json
Normal file
|
@ -0,0 +1,27 @@
|
|||
{
|
||||
"name": "Javascript Robot HMI",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"colors": "^1.1.2",
|
||||
"commander": "^2.9.0",
|
||||
"debug": "^2.2.0",
|
||||
"redux": "^3.6.0",
|
||||
"serialport": "^4.0.1",
|
||||
"socketio": "^1.0.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"eslint": "^3.8.0",
|
||||
"eslint-config-airbnb": "^12.0.0",
|
||||
"eslint-plugin-import": "^2.0.1",
|
||||
"eslint-plugin-jsx-a11y": "^2.2.3",
|
||||
"eslint-plugin-react": "^6.4.1",
|
||||
"mocha": "3.2.0"
|
||||
}
|
||||
}
|
96
vendor/EventDispatcher.js
vendored
Normal file
96
vendor/EventDispatcher.js
vendored
Normal file
|
@ -0,0 +1,96 @@
|
|||
/**
|
||||
* @author mrdoob / http://mrdoob.com/
|
||||
*/
|
||||
|
||||
var EventDispatcher = function () {};
|
||||
|
||||
Object.assign( EventDispatcher.prototype, {
|
||||
|
||||
addEventListener: function ( type, listener ) {
|
||||
|
||||
if ( this._listeners === undefined ) this._listeners = {};
|
||||
|
||||
var listeners = this._listeners;
|
||||
|
||||
if ( listeners[ type ] === undefined ) {
|
||||
|
||||
listeners[ type ] = [];
|
||||
|
||||
}
|
||||
|
||||
if ( listeners[ type ].indexOf( listener ) === - 1 ) {
|
||||
|
||||
listeners[ type ].push( listener );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
hasEventListener: function ( type, listener ) {
|
||||
|
||||
if ( this._listeners === undefined ) return false;
|
||||
|
||||
var listeners = this._listeners;
|
||||
|
||||
if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) {
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
},
|
||||
|
||||
removeEventListener: function ( type, listener ) {
|
||||
|
||||
if ( this._listeners === undefined ) return;
|
||||
|
||||
var listeners = this._listeners;
|
||||
var listenerArray = listeners[ type ];
|
||||
|
||||
if ( listenerArray !== undefined ) {
|
||||
|
||||
var index = listenerArray.indexOf( listener );
|
||||
|
||||
if ( index !== - 1 ) {
|
||||
|
||||
listenerArray.splice( index, 1 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
dispatchEvent: function ( event ) {
|
||||
|
||||
if ( this._listeners === undefined ) return;
|
||||
|
||||
var listeners = this._listeners;
|
||||
var listenerArray = listeners[ event.type ];
|
||||
|
||||
if ( listenerArray !== undefined ) {
|
||||
|
||||
event.target = this;
|
||||
|
||||
var array = [], i = 0;
|
||||
var length = listenerArray.length;
|
||||
|
||||
for ( i = 0; i < length; i ++ ) {
|
||||
|
||||
array[ i ] = listenerArray[ i ];
|
||||
|
||||
}
|
||||
|
||||
for ( i = 0; i < length; i ++ ) {
|
||||
|
||||
array[ i ].call( this, event );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} );
|
262
vendor/state/State.js
vendored
Normal file
262
vendor/state/State.js
vendored
Normal file
|
@ -0,0 +1,262 @@
|
|||
define((require, exports, module) => {
|
||||
/**
|
||||
* thoughts:
|
||||
* - objects must not be added, items can only be added to arrays
|
||||
* - -> initial data is the schema
|
||||
*
|
||||
* store.listen([(state, getStore) => getStore('Robot').getState().angles]) // only acces other stores in the listen method
|
||||
* - only acces the state in the listen method and in actions
|
||||
* store.action('NAME', (state, data, getStore) => {
|
||||
* getStore('Robot').dispatch('SOME_ACTION', {data}) // do not get state from other stores?
|
||||
* })
|
||||
*
|
||||
* - dispatching actions within actions may leed to false undo. Outer action causes inner action, so only outer action has to be called
|
||||
* - -> catch this case like InnerFunction = true
|
||||
*
|
||||
* - disable listeners, when applying undo - redo actions
|
||||
*/
|
||||
class Store {
|
||||
constructor(state, name, storeManager) {
|
||||
this.state = state
|
||||
this.name = name
|
||||
this.storeManager = storeManager
|
||||
this.actions = {}
|
||||
this.listeners = {}
|
||||
this.listenerId = 1
|
||||
}
|
||||
|
||||
action(name, ...args) {
|
||||
if (this.actions.hasOwnProperty(name)) {
|
||||
console.warn(`action name in use: ${name}`)
|
||||
}
|
||||
|
||||
let callback = args[0]
|
||||
|
||||
// selector given
|
||||
if (args.length === 2) {
|
||||
const selector = args[0]
|
||||
const cb = args[1]
|
||||
callback = (state, data) => {
|
||||
const recursivelyAssignObjects = (object, selectedObj, newValue) => {
|
||||
if (object === selectedObj) {
|
||||
return newValue
|
||||
}
|
||||
for (const key in object) {
|
||||
if (object.hasOwnProperty(key)) {
|
||||
// key authors object book[0]
|
||||
if (object[key] === selectedObj) {
|
||||
return Object.assign({}, object, {
|
||||
[key]: newValue,
|
||||
})
|
||||
}
|
||||
// key 0 object books
|
||||
if (Array.isArray(object[key]) || typeof (object[key]) === 'object') {
|
||||
const newObject = recursivelyAssignObjects(object[key], selectedObj, newValue)
|
||||
if (newObject) {
|
||||
return Object.assign({}, object, {
|
||||
[key]: newObject,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
const selectedObj = selector(state)
|
||||
|
||||
if (typeof selectedObj !== 'object') {
|
||||
console.warn(`Action selector must select an object! (${selectedObj}) selected`)
|
||||
}
|
||||
|
||||
const newState = recursivelyAssignObjects(state, selectedObj, cb(selectedObj, data))
|
||||
if (!newState) {
|
||||
console.warn('selector does not match any object', selector, state)
|
||||
}
|
||||
|
||||
return newState
|
||||
}
|
||||
}
|
||||
|
||||
this.actions[name] = callback
|
||||
}
|
||||
|
||||
listen(...args) {
|
||||
let callback
|
||||
// selectros given
|
||||
if (args.length === 2) {
|
||||
const selects = args[0]
|
||||
const cb = args[1]
|
||||
const currentStates = []
|
||||
|
||||
for (const select of selects) {
|
||||
currentStates.push(select(this.state))
|
||||
}
|
||||
|
||||
const handleChange = (state) => {
|
||||
let changed = false
|
||||
for (const i in selects) {
|
||||
const newState = selects[i](state)
|
||||
if (newState !== currentStates[i]) {
|
||||
changed = true
|
||||
currentStates[i] = newState
|
||||
}
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
cb.apply(this, currentStates)
|
||||
}
|
||||
}
|
||||
|
||||
callback = handleChange
|
||||
// execute cb once on init
|
||||
cb.apply(this, currentStates)
|
||||
} else {
|
||||
callback = args[0]
|
||||
}
|
||||
const id = this.listenerId++
|
||||
this.listeners[id] = callback
|
||||
// call once to init. Default state is already set
|
||||
callback(this.state)
|
||||
return id
|
||||
}
|
||||
|
||||
unsubscribe(id) {
|
||||
if (this.listeners[id]) {
|
||||
delete this.listeners[id]
|
||||
} else {
|
||||
console.warn(`Could not find listener for id: ${id}`)
|
||||
}
|
||||
}
|
||||
|
||||
dispatch(action, data) {
|
||||
this.storeManager.notify(action, data, this.name, this)
|
||||
}
|
||||
|
||||
getState() {
|
||||
return this.state
|
||||
}
|
||||
|
||||
getStore(storeName) {
|
||||
// console.log(`%cStore [${this.name}] requesting data from [${storeName}]`, 'font-weight:bold')
|
||||
return this.storeManager.getStore(storeName)
|
||||
}
|
||||
}
|
||||
|
||||
class StoreManager {
|
||||
constructor() {
|
||||
this.state = {}
|
||||
this.store = this
|
||||
this.middlewares = []
|
||||
this.stores = {}
|
||||
}
|
||||
|
||||
getState() {
|
||||
return this.state
|
||||
}
|
||||
|
||||
getStore(storeName) {
|
||||
return this.stores[storeName]
|
||||
}
|
||||
|
||||
createStore(name, defaultState) {
|
||||
this.state[name] = defaultState
|
||||
if (this.stores[name]) {
|
||||
console.error(`store ${name} already exists`)
|
||||
}
|
||||
const store = new Store(this.state[name], name, this)
|
||||
this.stores[name] = store
|
||||
return store
|
||||
}
|
||||
|
||||
removeStore(name) {
|
||||
if (!this.stores[name]) {
|
||||
console.warn(`cannot find store with name: ${name}`)
|
||||
} else {
|
||||
delete this.stores[name]
|
||||
}
|
||||
}
|
||||
|
||||
notify(action, data, name, store) {
|
||||
const newState = this.runMiddleware(action, data, store)
|
||||
|
||||
this.state = Object.assign({}, this.state, {
|
||||
[name]: newState,
|
||||
})
|
||||
store.state = this.state[name]
|
||||
|
||||
// call listeners
|
||||
for (const storeId in this.stores) {
|
||||
if (this.stores[storeId]) {
|
||||
for (const id in this.stores[storeId].listeners) {
|
||||
if (this.stores[storeId].listeners[id]) {
|
||||
this.stores[storeId].listeners[id](this.stores[storeId].state)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// todo check if state was changed in listeners
|
||||
}
|
||||
|
||||
runMiddleware(action, data, store) {
|
||||
// cant prechain the middleware, sonce the scope of getStae is matching the local store
|
||||
const middlewareAPI = {
|
||||
getState: store.getState.bind(store),
|
||||
getGlobalState: this.getState.bind(this),
|
||||
dispatch: (action, data) => store.dispatch(action, data), // allow for further dispatches in middleware //todo check this if we need to bind
|
||||
}
|
||||
|
||||
// mid1,mid2,mid3
|
||||
const chain = this.middlewares.map(middleware => middleware(middlewareAPI))
|
||||
// mid1(mid2(mid3(dispatch))(name, data)
|
||||
function executeAction(name, data) {
|
||||
if (!this.actions.hasOwnProperty(name)) {
|
||||
console.warn(`action not found: ${name}`)
|
||||
}
|
||||
return this.actions[name](this.state, data)
|
||||
}
|
||||
|
||||
// mid1,mid2,mid3,dispatch
|
||||
// (prev, current) (mid3, dispatch)
|
||||
const runMiddleware = [...chain, executeAction.bind(store)].reduceRight((composed, f) => f(composed))
|
||||
return runMiddleware(action, data)
|
||||
}
|
||||
|
||||
applyMiddleware(...middlewares) {
|
||||
this.middlewares = [...this.middlewares, ...middlewares]
|
||||
}
|
||||
}
|
||||
const storeManager = new StoreManager()
|
||||
|
||||
module.exports = storeManager
|
||||
})
|
||||
|
||||
// s.commit('CHANGE_CONTROL_MODE', mode, (state, data) => {
|
||||
// return [
|
||||
// ...state, {
|
||||
// controlMode: data,
|
||||
// },
|
||||
// ]
|
||||
// })
|
||||
// // global state (app state)
|
||||
// GlobalDataDomain.setMode(mode)
|
||||
//
|
||||
// function onChange(store, select, onChange) {
|
||||
// let currentState;
|
||||
//
|
||||
// function handleChange() {
|
||||
// let nextState = select(store.getState());
|
||||
// if (nextState !== currentState) {
|
||||
// currentState = nextState;
|
||||
// onChange(currentState);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// let unsubscribe = store.subscribe(handleChange);
|
||||
// handleChange();
|
||||
// return unsubscribe;
|
||||
// }
|
||||
//
|
||||
// store.onChange(store, [state, Module.getState(), Module.getClicked()](state) => {
|
||||
//
|
||||
// })
|
191
vendor/state/Test.js
vendored
Normal file
191
vendor/state/Test.js
vendored
Normal file
|
@ -0,0 +1,191 @@
|
|||
define((require, exports, module) => {
|
||||
const storeManager = require('State')
|
||||
|
||||
class BooksModule {
|
||||
constructor() {
|
||||
const defaultState = {
|
||||
highlight: 'abc',
|
||||
books: [{
|
||||
id: 1,
|
||||
title: 'abc',
|
||||
author: 'Erwin',
|
||||
}, {
|
||||
id: 2,
|
||||
title: 'test',
|
||||
author: 'Albert',
|
||||
}, ],
|
||||
}
|
||||
//
|
||||
this.store = storeManager.createStore('books', defaultState)
|
||||
|
||||
//
|
||||
// + list possible actions
|
||||
// + dispatch call from other module Module.getState().dispatch('add_book') withou module api (addBook())
|
||||
// this.store.action('add_book', (state, data) => {
|
||||
// // {
|
||||
// // ...state,
|
||||
// // books: {
|
||||
// // ...state.books,
|
||||
// // [data.id]: {
|
||||
// // title: data.title,
|
||||
// // author: data.title,
|
||||
// // },
|
||||
// // },
|
||||
// // }
|
||||
// return Object.assign({}, state, {
|
||||
// books: [...state.books, {
|
||||
// id: data.id,
|
||||
// title: data.title,
|
||||
// author: data.author,
|
||||
// }, ],
|
||||
// })
|
||||
// })
|
||||
|
||||
this.store.action('add_book', state => state.books, (state, data) => {
|
||||
return [...state, {
|
||||
id: data.id,
|
||||
title: data.title,
|
||||
author: data.author,
|
||||
}, ]
|
||||
})
|
||||
|
||||
this.store.action('change_title', state => state.books, (books, data) => {
|
||||
return books.map((book, index) => {
|
||||
if (book.id === data.id) {
|
||||
return Object.assign({}, book, {
|
||||
title: data.title,
|
||||
})
|
||||
}
|
||||
return book
|
||||
})
|
||||
})
|
||||
|
||||
this.store.action('change_highlight', (state, {
|
||||
highlight,
|
||||
}) => {
|
||||
return Object.assign({}, state, {
|
||||
highlight,
|
||||
})
|
||||
})
|
||||
|
||||
this.store.onChange([state => state.highlight], (state) => {
|
||||
console.log('highlight changed')
|
||||
})
|
||||
this.store.onChange([state => state], (state) => {
|
||||
console.log('state changed')
|
||||
})
|
||||
this.store.onChange([state => state.books], (state) => {
|
||||
console.log('books changed')
|
||||
})
|
||||
// this.store.onChange([state => state.title, Module.getState, Module.getClicked], (state) => {
|
||||
// console.log('title changed')
|
||||
// })
|
||||
this.store.listen((state) => {
|
||||
// console.log(state)
|
||||
})
|
||||
}
|
||||
|
||||
addBook(title, author, id) {
|
||||
this.store.dispatch('add_book', {
|
||||
title,
|
||||
author,
|
||||
id,
|
||||
})
|
||||
}
|
||||
|
||||
changeTitle(id, title) {
|
||||
this.store.dispatch('change_title', {
|
||||
title,
|
||||
id,
|
||||
})
|
||||
}
|
||||
|
||||
highlightBook(id) {
|
||||
this.store.commit('highlight_book', {
|
||||
id,
|
||||
}, (state, data) => {
|
||||
// return [
|
||||
// ...state, {
|
||||
// highlight: data.id,
|
||||
// },
|
||||
// ]
|
||||
})
|
||||
}
|
||||
|
||||
getState() {
|
||||
this.store.getState()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const booksModule = new BooksModule()
|
||||
booksModule.changeTitle(2, 'muh')
|
||||
booksModule.addBook('Its Me, Frank', 'Mr T', 13)
|
||||
booksModule.changeTitle(13, 'Its Me, Max')
|
||||
booksModule.store.dispatch('change_highlight', {
|
||||
highlight: '12',
|
||||
})
|
||||
const state1 = {
|
||||
name: 'tim',
|
||||
type: {
|
||||
gender: {
|
||||
a: 'm',
|
||||
},
|
||||
age: 34,
|
||||
},
|
||||
}
|
||||
|
||||
const state2 = Object.assign({}, state1, {
|
||||
type: Object.assign({}, state1.type, {
|
||||
age: 35,
|
||||
}),
|
||||
})
|
||||
|
||||
console.log(state1)
|
||||
console.log(state2)
|
||||
console.log(state2.type === state1.type) // false
|
||||
console.log(state2.type.gender === state1.type.gender) // true
|
||||
|
||||
// test
|
||||
const defaultData = {
|
||||
propA: 'A',
|
||||
propB: 'B',
|
||||
lvl1: {
|
||||
arr: [1, 2, 3],
|
||||
objArr: [{
|
||||
a: 'a',
|
||||
b: 'b',
|
||||
}, {
|
||||
a: 1,
|
||||
b: 2,
|
||||
}],
|
||||
a: 1,
|
||||
b: 2,
|
||||
lvl2: {
|
||||
a: 3,
|
||||
b: 4,
|
||||
lvl3: {
|
||||
a: 5,
|
||||
b: 6,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
const testStore = storeManager.createStore('test', defaultData)
|
||||
const initialState = testStore.getState()
|
||||
console.log(initialState)
|
||||
testStore.action('change_state', state => state, (state, data) => {
|
||||
return Object.assign({}, state, {
|
||||
propA: 'C',
|
||||
})
|
||||
})
|
||||
testStore.dispatch('change_state', {})
|
||||
console.log(testStore.getState())
|
||||
const newState = testStore.getState()
|
||||
console.log(initialState !== newState)
|
||||
console.log(initialState.propA !== newState.propA)
|
||||
testStore.dispatch('change_state', {})
|
||||
const newState2 = testStore.getState()
|
||||
console.log(newState !== newState2)
|
||||
console.log(newState.propA === newState2.propA) // same Value
|
||||
})
|
33
vendor/state/test.html
vendored
Normal file
33
vendor/state/test.html
vendored
Normal file
|
@ -0,0 +1,33 @@
|
|||
<!doctype html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<title>learningthree.js boiler plate for three.js</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||||
|
||||
<script src="../../js/require.js" charset="utf-8"></script>
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<!-- three.js container -->
|
||||
<div id="container"></div>
|
||||
<!-- info on screen display -->
|
||||
|
||||
|
||||
<script type="text/javascript">
|
||||
requirejs.config({
|
||||
baseUrl: '',
|
||||
// paths: {
|
||||
// redux: '../node_modules/redux/dist/redux'
|
||||
// }
|
||||
});
|
||||
|
||||
require(['Test'], function(foo) {
|
||||
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
459
vendor/state/test/State.test.js
vendored
Normal file
459
vendor/state/test/State.test.js
vendored
Normal file
|
@ -0,0 +1,459 @@
|
|||
define((require, exports, module) => {
|
||||
const assert = require('chai').assert
|
||||
const m = require('mocha')
|
||||
describe('State', () => {
|
||||
const storeManager = require('State')
|
||||
const logger = store => dispatch => (action, data) => {
|
||||
console.group(`ACTION ${action}`)
|
||||
|
||||
console.log(`action: %c${action}`, 'color:green')
|
||||
console.log('data: ', data)
|
||||
console.log('%cstore before: ', 'color:orange', store.getState())
|
||||
|
||||
const newState = dispatch(action, data)
|
||||
console.log('%cnew state: ', 'color:green', newState)
|
||||
console.groupEnd()
|
||||
return newState
|
||||
}
|
||||
|
||||
const mid = store => dispatch => (action, data) => {
|
||||
const oldState = store.getState()
|
||||
const oldStateCopy = JSON.parse(JSON.stringify(oldState))
|
||||
|
||||
const newState = dispatch(action, data)
|
||||
|
||||
function compare(o, n, os) {
|
||||
for (const i of Object.keys(o).concat(Object.keys(n))) {
|
||||
if (!n[i]) {
|
||||
if (os === n) {
|
||||
console.warn('nooohohoohoh did not change state, bro!')
|
||||
console.warn('element was removed, but parent not changed')
|
||||
}
|
||||
} else if (!o[i]) {
|
||||
if (os === n) {
|
||||
console.warn('nooohohoohoh did not change state, bro!')
|
||||
console.warn('element was added, but parent not changed')
|
||||
}
|
||||
} else if (!!o[i] && typeof (o[i]) === 'object') {
|
||||
// console.log('aaaa')
|
||||
//
|
||||
compare(o[i], n[i], os[i])
|
||||
} else {
|
||||
if (!n[i] || o[i] !== n[i]) { // el deleted, or value not same
|
||||
// value has changed todo iter over newState (missing ones were deleted, dont matter. new ones dont matter either hm....)
|
||||
|
||||
// new state cant be old state, if a child changed
|
||||
if (os === n) {
|
||||
console.warn('nooohohoohoh did not change state, bro!')
|
||||
console.group(`state ${action}`)
|
||||
console.log(`oldStateCopy: ${o[i]}`)
|
||||
console.log(`oldState: %c${os[i]}`, 'color: red')
|
||||
console.log(`newState: ${n[i]}`)
|
||||
console.groupEnd()
|
||||
}
|
||||
}
|
||||
// console.log(i, o[i] === n[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
compare(oldStateCopy, newState, oldState)
|
||||
|
||||
return newState
|
||||
}
|
||||
|
||||
storeManager.applyMiddleware(logger, mid)
|
||||
const defaultData = {
|
||||
propA: 'A',
|
||||
propB: 'B',
|
||||
lvl1: {
|
||||
arr: [1, 2, 3],
|
||||
objArr: [{
|
||||
a: 'a',
|
||||
b: 'b',
|
||||
}, {
|
||||
a: 1,
|
||||
b: 2,
|
||||
}],
|
||||
a: 1,
|
||||
b: 2,
|
||||
lvl2: {
|
||||
a: 3,
|
||||
b: 4,
|
||||
lvl3: {
|
||||
a: 5,
|
||||
b: 6,
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
let testStore
|
||||
beforeEach((done) => {
|
||||
storeManager.removeStore('test')
|
||||
testStore = storeManager.createStore('test', defaultData)
|
||||
done()
|
||||
})
|
||||
|
||||
describe('#createStore', () => {
|
||||
it('create a store', () => {
|
||||
assert.equal(testStore.getState(), defaultData)
|
||||
})
|
||||
})
|
||||
describe('#listen', () => {
|
||||
it('called with initial state when binding', () => {
|
||||
testStore.listen((state) => {
|
||||
assert.deepEqual(defaultData, state)
|
||||
})
|
||||
})
|
||||
|
||||
it('listen to changes', () => {
|
||||
let calledTimes = 0
|
||||
testStore.listen(() => {
|
||||
calledTimes++
|
||||
})
|
||||
|
||||
testStore.action('change_state', (state, data) => Object.assign({}, state, {
|
||||
propA: 'C',
|
||||
}))
|
||||
testStore.dispatch('change_state', {})
|
||||
|
||||
assert.equal(calledTimes, 2)
|
||||
})
|
||||
|
||||
it('called multiple times, when changes have the same value', () => {
|
||||
let calledTimes = 0
|
||||
testStore.listen(() => {
|
||||
calledTimes++
|
||||
})
|
||||
|
||||
testStore.action('change_state', (state, data) => Object.assign({}, state, {
|
||||
propA: 'C',
|
||||
}))
|
||||
testStore.dispatch('change_state', {})
|
||||
testStore.dispatch('change_state', {})
|
||||
testStore.dispatch('change_state', {})
|
||||
|
||||
assert.equal(calledTimes, 4)
|
||||
})
|
||||
|
||||
it('called with new state', () => {
|
||||
let state = 0
|
||||
testStore.listen((data) => {
|
||||
state = data
|
||||
})
|
||||
|
||||
testStore.action('change_state', (state, data) => Object.assign({}, state, {
|
||||
propA: 'C',
|
||||
}))
|
||||
testStore.dispatch('change_state', {})
|
||||
|
||||
assert.notEqual(defaultData.propA, state.propA)
|
||||
assert.equal(state.propA, 'C')
|
||||
})
|
||||
it('called with part of the state', () => {
|
||||
let state = 0
|
||||
testStore.listen([state => state.lvl1.lvl2.lvl3], (lvl3) => {
|
||||
state = lvl3
|
||||
})
|
||||
|
||||
testStore.action('change_state', state => state.lvl1.lvl2.lvl3, state => Object.assign({}, state, {
|
||||
a: 11,
|
||||
}))
|
||||
testStore.dispatch('change_state', {})
|
||||
|
||||
assert.equal(state.a, 11)
|
||||
assert.equal(state.b, 6)
|
||||
})
|
||||
|
||||
it('only called when state changes', () => {
|
||||
let calledTimesGlobalState = 0
|
||||
let calledTimesLocalState = 0
|
||||
|
||||
testStore.listen([state => state.lvl1.lvl2.lvl3, state => state.lvl1, state => state], (lvl3, lvl1, state) => {
|
||||
calledTimesGlobalState++
|
||||
})
|
||||
testStore.listen([state => state.lvl1.lvl2.lvl3, state => state.lvl1], (lvl3, lvl1) => {
|
||||
calledTimesLocalState++
|
||||
})
|
||||
|
||||
assert.equal(calledTimesGlobalState, 1)
|
||||
assert.equal(calledTimesLocalState, 1)
|
||||
|
||||
testStore.action('change_state', state => state, state => Object.assign({}, state, {
|
||||
propA: 'B',
|
||||
}))
|
||||
testStore.dispatch('change_state', {})
|
||||
|
||||
assert.equal(calledTimesGlobalState, 2)
|
||||
assert.equal(calledTimesLocalState, 1)
|
||||
})
|
||||
it('unsubscribe', () => {
|
||||
let calledTimes = 0
|
||||
|
||||
const unsubscribe = testStore.listen((state) => {
|
||||
calledTimes++
|
||||
})
|
||||
|
||||
assert.equal(calledTimes, 1)
|
||||
|
||||
testStore.action('change_state', state => state, state => Object.assign({}, state, {
|
||||
propA: 'B',
|
||||
}))
|
||||
|
||||
testStore.dispatch('change_state', {})
|
||||
assert.equal(calledTimes, 2)
|
||||
|
||||
testStore.unsubscribe(unsubscribe)
|
||||
|
||||
testStore.dispatch('change_state', {})
|
||||
assert.equal(calledTimes, 2)
|
||||
})
|
||||
it('call when child gets replaced', () => {
|
||||
let calledTimes = 0
|
||||
let aProp
|
||||
|
||||
const unsubscribe = testStore.listen([state => state.lvl1.a], (a) => {
|
||||
calledTimes++
|
||||
aProp = a
|
||||
})
|
||||
|
||||
testStore.action('change_child_obj', state => Object.assign({}, state, {
|
||||
lvl1: {
|
||||
a: 'a',
|
||||
b: 'b',
|
||||
arr: [1, 2, 3],
|
||||
},
|
||||
}))
|
||||
|
||||
testStore.dispatch('change_child_obj')
|
||||
assert.equal(calledTimes, 2)
|
||||
assert.equal(aProp, 'a')
|
||||
assert.equal(testStore.getState().lvl1.a, 'a')
|
||||
})
|
||||
})
|
||||
describe('#dispatch', () => {
|
||||
it('dispatch action and change state', () => {
|
||||
const initialState = testStore.getState()
|
||||
testStore.action('change_state', (state, data) => Object.assign({}, state, {
|
||||
propA: 'C',
|
||||
}))
|
||||
|
||||
testStore.dispatch('change_state', {})
|
||||
const newState = testStore.getState()
|
||||
assert.notEqual(initialState, newState)
|
||||
assert.notEqual(initialState.propA, newState.propA)
|
||||
|
||||
testStore.dispatch('change_state', {})
|
||||
const newState2 = testStore.getState()
|
||||
assert.notEqual(newState, newState2)
|
||||
assert.equal(newState.propA, newState2.propA) // same Value
|
||||
})
|
||||
|
||||
it('pass parameters', () => {
|
||||
const initialState = testStore.getState()
|
||||
testStore.action('change_propA', (state, data) => Object.assign({}, state, {
|
||||
propA: data,
|
||||
}))
|
||||
testStore.dispatch('change_propA', 'B')
|
||||
|
||||
const newState = testStore.getState()
|
||||
assert.equal(newState.propA, 'B')
|
||||
|
||||
testStore.dispatch('change_propA', 'C')
|
||||
assert.equal(testStore.getState().propA, 'C')
|
||||
assert.equal(newState.propA, 'B')
|
||||
})
|
||||
|
||||
it('pass object', () => {
|
||||
const initialState = testStore.getState()
|
||||
testStore.action('change_propA_to_obj', (state, data) => Object.assign({}, state, {
|
||||
propA: object,
|
||||
}))
|
||||
const object = {
|
||||
A: '2',
|
||||
B: 'c',
|
||||
}
|
||||
testStore.dispatch('change_propA_to_obj', object)
|
||||
|
||||
const newState = testStore.getState()
|
||||
assert.equal(newState.propA, object)
|
||||
})
|
||||
})
|
||||
|
||||
describe('#action', () => {
|
||||
it('change array element', () => {
|
||||
const initialState = testStore.getState()
|
||||
|
||||
testStore.action('change_array_element', (state, data) => Object.assign({}, state, {
|
||||
lvl1: Object.assign({}, state.lvl1, {
|
||||
t: 1,
|
||||
arr: state.lvl1.arr.map((el, index) => {
|
||||
if (index === data) {
|
||||
return data
|
||||
}
|
||||
return el
|
||||
}),
|
||||
}),
|
||||
}))
|
||||
|
||||
testStore.dispatch('change_array_element', 2)
|
||||
assert.equal(testStore.getState().lvl1.arr[2], 2)
|
||||
|
||||
testStore.dispatch('change_array_element', 1)
|
||||
assert.equal(testStore.getState().lvl1.arr[1], 1)
|
||||
})
|
||||
|
||||
it('use state filters to change array element', () => {
|
||||
const initialState = testStore.getState()
|
||||
|
||||
testStore.action('change_array_element_using_filter', state => state.lvl1.arr, (arr, data) => arr.map((el, index) => {
|
||||
if (index === data) {
|
||||
return data
|
||||
}
|
||||
return el
|
||||
}))
|
||||
|
||||
testStore.dispatch('change_array_element_using_filter', 2)
|
||||
assert.equal(testStore.getState().lvl1.arr[2], 2)
|
||||
|
||||
testStore.dispatch('change_array_element_using_filter', 1)
|
||||
assert.equal(testStore.getState().lvl1.arr[1], 1)
|
||||
})
|
||||
|
||||
it('use state filters to change nested object', () => {
|
||||
const initialState = testStore.getState()
|
||||
testStore.action('change_nested_object_using_filter', state => state.lvl1.lvl2.lvl3, (lvl3, data) => Object.assign({}, lvl3, {
|
||||
c: 'C added',
|
||||
}))
|
||||
testStore.dispatch('change_nested_object_using_filter')
|
||||
assert.equal(testStore.getState().lvl1.lvl2.lvl3.c, 'C added')
|
||||
})
|
||||
|
||||
it('remove object from array', () => {
|
||||
assert.isDefined(testStore.getState().lvl1.objArr[1])
|
||||
|
||||
testStore.action('remove_object_from_array', state => state.lvl1.objArr, (objArr, data) => objArr.filter((el, index) =>
|
||||
index === 1,
|
||||
))
|
||||
|
||||
testStore.dispatch('remove_object_from_array')
|
||||
assert.isUndefined(testStore.getState().lvl1.objArr[1])
|
||||
})
|
||||
it('remove lvl2 object ', () => {
|
||||
assert.isDefined(testStore.getState().lvl1.lvl2)
|
||||
|
||||
testStore.action('remove_object', state => state.lvl1, (lvl1, data) => {
|
||||
const obj = Object.assign({}, lvl1)
|
||||
delete obj.lvl2
|
||||
return obj
|
||||
})
|
||||
|
||||
testStore.dispatch('remove_object')
|
||||
assert.isUndefined(testStore.getState().lvl1.lvl2)
|
||||
})
|
||||
it('add object', () => {
|
||||
assert.isUndefined(testStore.getState().newProp)
|
||||
|
||||
testStore.action('add_object', state => state, (state, data) => Object.assign({}, state, {
|
||||
newProp: 'yea',
|
||||
}))
|
||||
|
||||
testStore.dispatch('add_object')
|
||||
assert.isDefined(testStore.getState().newProp)
|
||||
assert.equal(testStore.getState().newProp, 'yea')
|
||||
})
|
||||
it('change primitive propery using selector', () => {
|
||||
const oldState = testStore.getState()
|
||||
|
||||
testStore.action('change_prop', state => state.propA, propA => 'B')
|
||||
|
||||
testStore.dispatch('change_prop')
|
||||
assert.equal(oldState.propA, 'A')
|
||||
assert.equal(testStore.getState().propA, 'B')
|
||||
})
|
||||
it('change child object', () => {
|
||||
const oldState = testStore.getState()
|
||||
|
||||
testStore.action('change_child_obj', state => Object.assign({}, state, {
|
||||
lvl1: {
|
||||
a: 'a',
|
||||
b: 'b',
|
||||
arr: [1, 2, 3],
|
||||
},
|
||||
}))
|
||||
|
||||
testStore.dispatch('change_child_obj')
|
||||
assert.equal(oldState.lvl1.a, 1)
|
||||
assert.equal(testStore.getState().lvl1.a, 'a')
|
||||
})
|
||||
})
|
||||
|
||||
describe('cross module communication', () => {
|
||||
it('communicate between stores', () => {
|
||||
const books = storeManager.createStore('books', [{
|
||||
title: 'Don`t make me think',
|
||||
author: 'id1',
|
||||
uid: '321312',
|
||||
}, {
|
||||
title: 'Loriot`s Dramatische Werke',
|
||||
author: 'id2',
|
||||
uid: '1232133',
|
||||
}])
|
||||
const authors = storeManager.createStore('authors', {
|
||||
selected: 'id2',
|
||||
list: {
|
||||
id1: {
|
||||
name: 'Steve Krug',
|
||||
},
|
||||
id2: {
|
||||
name: 'Loriot',
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
authors.action('change_name', state => state.list, (state, data) => Object.assign({}, state, {
|
||||
[data.id]: {
|
||||
name: data.name,
|
||||
},
|
||||
}))
|
||||
|
||||
authors.action('change_selected', (state, data) => Object.assign({}, state, {
|
||||
selected: data.selected,
|
||||
}))
|
||||
|
||||
books.action('change_title', (state, data) => state.map((el, i) => {
|
||||
if (el.uid === data.uid) {
|
||||
return Object.assign({}, el, {
|
||||
title: data.title,
|
||||
})
|
||||
}
|
||||
return el
|
||||
}))
|
||||
|
||||
const getAuthorList = () => authors.getState().list
|
||||
|
||||
books.listen([state => state, getAuthorList], (state, authors) => {
|
||||
console.group('render')
|
||||
for (book of state) {
|
||||
console.log(`title:%c ${book.title}`, 'color: blue')
|
||||
console.log(`author:%c ${authors[book.author].name}`, 'color: lightblue')
|
||||
}
|
||||
console.groupEnd()
|
||||
})
|
||||
|
||||
authors.dispatch('change_name', {
|
||||
id: 'id1',
|
||||
name: 'Steve',
|
||||
})
|
||||
books.dispatch('change_title', {
|
||||
uid: '321312',
|
||||
title: 'Make me think!',
|
||||
})
|
||||
authors.dispatch('change_selected', {
|
||||
selected: 'id1',
|
||||
})
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
module.exports = {}
|
||||
})
|
103
vendor/state/test/index.html
vendored
Normal file
103
vendor/state/test/index.html
vendored
Normal file
|
@ -0,0 +1,103 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Cow tests</title>
|
||||
<script src="/js/require.js" charset="utf-8"></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<div class="books">
|
||||
<h1>Books</h1>
|
||||
<div id="container">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
requirejs.config({
|
||||
baseUrl: '/vendor/state/',
|
||||
|
||||
});
|
||||
let books, authors
|
||||
require(['State'], function(storeManager) {
|
||||
books = storeManager.createStore('books', [{
|
||||
title: 'Don`t make me think',
|
||||
author: 'id1',
|
||||
uid: '321312',
|
||||
}, {
|
||||
title: 'Loriot`s Dramatische Werke',
|
||||
author: 'id2',
|
||||
uid: '1232133',
|
||||
}])
|
||||
authors = storeManager.createStore('authors', {
|
||||
selected: 'id2',
|
||||
list: {
|
||||
id1: {
|
||||
name: 'Steve Krug',
|
||||
},
|
||||
id2: {
|
||||
name: 'Loriot',
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
authors.action('change_name', state => state.list, (state, data) => {
|
||||
return Object.assign({}, state, {
|
||||
[data.id]: {
|
||||
name: data.name,
|
||||
},
|
||||
})
|
||||
})
|
||||
|
||||
authors.action('change_selected', (state, data) => {
|
||||
return Object.assign({}, state, {
|
||||
selected: data.selected,
|
||||
})
|
||||
})
|
||||
|
||||
books.action('change_title', (state, data) => {
|
||||
return state.map((el, i) => {
|
||||
if (el.uid === data.uid) {
|
||||
return Object.assign({}, el, {
|
||||
title: data.title,
|
||||
})
|
||||
}
|
||||
return el
|
||||
})
|
||||
})
|
||||
|
||||
const getAuthorList = () => authors.getState().list
|
||||
|
||||
books.listen([state => state, getAuthorList], (state, authors) => {
|
||||
console.group('render')
|
||||
for (book of state) {
|
||||
console.log(`title:%c ${book.title}`, 'color: blue')
|
||||
console.log(`author:%c ${authors[book.author].name}`, 'color: lightblue')
|
||||
}
|
||||
console.groupEnd()
|
||||
let html = '<ul>'
|
||||
for (book of state) {
|
||||
html += `<li><b>${book.title}</b> - <small>${authors[book.author].name}</small></li>`
|
||||
}
|
||||
html += '</ul>'
|
||||
document.getElementById("container").innerHTML = html
|
||||
})
|
||||
|
||||
authors.dispatch('change_name', {
|
||||
id: 'id1',
|
||||
name: 'Steve',
|
||||
})
|
||||
books.dispatch('change_title', {
|
||||
uid: '321312',
|
||||
title: 'Make me think!',
|
||||
})
|
||||
authors.dispatch('change_selected', {
|
||||
selected: 'id1',
|
||||
})
|
||||
})
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
46
vendor/state/test/test.html
vendored
Normal file
46
vendor/state/test/test.html
vendored
Normal file
|
@ -0,0 +1,46 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Cow tests</title>
|
||||
<link rel="stylesheet" media="all" href="../../../../node_modules/mocha/mocha.css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="mocha">
|
||||
<p><a href=".">Index</a></p>
|
||||
</div>
|
||||
<div id="messages"></div>
|
||||
<div id="fixtures"></div>
|
||||
|
||||
<script src="../../../js/require.js" charset="utf-8"></script>
|
||||
|
||||
<script>
|
||||
requirejs.config({
|
||||
baseUrl: '/vendor/state/',
|
||||
paths: {
|
||||
mocha: '/node_modules/mocha/mocha',
|
||||
chai: '/node_modules/chai/chai'
|
||||
},
|
||||
shim: {
|
||||
'mocha': {
|
||||
init: function() {
|
||||
this.mocha.setup('bdd');
|
||||
return this.mocha;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
require(['mocha'], function(m) {
|
||||
require(['test/State.test'], function(test) {
|
||||
mocha.setup('bdd')
|
||||
mocha.run();
|
||||
});
|
||||
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
230
vendor/three.js/CombinedCamera.js
vendored
Normal file
230
vendor/three.js/CombinedCamera.js
vendored
Normal file
|
@ -0,0 +1,230 @@
|
|||
/**
|
||||
* @author zz85 / http://twitter.com/blurspline / http://www.lab4games.net/zz85/blog
|
||||
*
|
||||
* A general perpose camera, for setting FOV, Lens Focal Length,
|
||||
* and switching between perspective and orthographic views easily.
|
||||
* Use this only if you do not wish to manage
|
||||
* both a Orthographic and Perspective Camera
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
THREE.CombinedCamera = function ( width, height, fov, near, far, orthoNear, orthoFar ) {
|
||||
|
||||
THREE.Camera.call( this );
|
||||
|
||||
this.fov = fov;
|
||||
|
||||
this.left = - width / 2;
|
||||
this.right = width / 2;
|
||||
this.top = height / 2;
|
||||
this.bottom = - height / 2;
|
||||
|
||||
// We could also handle the projectionMatrix internally, but just wanted to test nested camera objects
|
||||
|
||||
this.cameraO = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, orthoNear, orthoFar );
|
||||
this.cameraP = new THREE.PerspectiveCamera( fov, width / height, near, far );
|
||||
|
||||
this.zoom = 1;
|
||||
|
||||
this.toPerspective();
|
||||
|
||||
};
|
||||
|
||||
THREE.CombinedCamera.prototype = Object.create( THREE.Camera.prototype );
|
||||
THREE.CombinedCamera.prototype.constructor = THREE.CombinedCamera;
|
||||
|
||||
THREE.CombinedCamera.prototype.toPerspective = function () {
|
||||
|
||||
// Switches to the Perspective Camera
|
||||
|
||||
this.near = this.cameraP.near;
|
||||
this.far = this.cameraP.far;
|
||||
|
||||
this.cameraP.fov = this.fov / this.zoom ;
|
||||
|
||||
this.cameraP.updateProjectionMatrix();
|
||||
|
||||
this.projectionMatrix = this.cameraP.projectionMatrix;
|
||||
|
||||
this.inPerspectiveMode = true;
|
||||
this.inOrthographicMode = false;
|
||||
|
||||
};
|
||||
|
||||
THREE.CombinedCamera.prototype.toOrthographic = function () {
|
||||
|
||||
// Switches to the Orthographic camera estimating viewport from Perspective
|
||||
|
||||
var fov = this.fov;
|
||||
var aspect = this.cameraP.aspect;
|
||||
var near = this.cameraP.near;
|
||||
var far = this.cameraP.far;
|
||||
|
||||
// The size that we set is the mid plane of the viewing frustum
|
||||
|
||||
var hyperfocus = ( near + far ) / 2;
|
||||
|
||||
var halfHeight = Math.tan( fov * Math.PI / 180 / 2 ) * hyperfocus;
|
||||
var halfWidth = halfHeight * aspect;
|
||||
|
||||
halfHeight /= this.zoom;
|
||||
halfWidth /= this.zoom;
|
||||
|
||||
this.cameraO.left = - halfWidth;
|
||||
this.cameraO.right = halfWidth;
|
||||
this.cameraO.top = halfHeight;
|
||||
this.cameraO.bottom = - halfHeight;
|
||||
|
||||
// this.cameraO.left = -farHalfWidth;
|
||||
// this.cameraO.right = farHalfWidth;
|
||||
// this.cameraO.top = farHalfHeight;
|
||||
// this.cameraO.bottom = -farHalfHeight;
|
||||
|
||||
// this.cameraO.left = this.left / this.zoom;
|
||||
// this.cameraO.right = this.right / this.zoom;
|
||||
// this.cameraO.top = this.top / this.zoom;
|
||||
// this.cameraO.bottom = this.bottom / this.zoom;
|
||||
|
||||
this.cameraO.updateProjectionMatrix();
|
||||
|
||||
this.near = this.cameraO.near;
|
||||
this.far = this.cameraO.far;
|
||||
this.projectionMatrix = this.cameraO.projectionMatrix;
|
||||
|
||||
this.inPerspectiveMode = false;
|
||||
this.inOrthographicMode = true;
|
||||
|
||||
};
|
||||
|
||||
|
||||
THREE.CombinedCamera.prototype.setSize = function( width, height ) {
|
||||
|
||||
this.cameraP.aspect = width / height;
|
||||
this.left = - width / 2;
|
||||
this.right = width / 2;
|
||||
this.top = height / 2;
|
||||
this.bottom = - height / 2;
|
||||
|
||||
};
|
||||
|
||||
|
||||
THREE.CombinedCamera.prototype.setFov = function( fov ) {
|
||||
|
||||
this.fov = fov;
|
||||
|
||||
if ( this.inPerspectiveMode ) {
|
||||
|
||||
this.toPerspective();
|
||||
|
||||
} else {
|
||||
|
||||
this.toOrthographic();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// For maintaining similar API with PerspectiveCamera
|
||||
|
||||
THREE.CombinedCamera.prototype.updateProjectionMatrix = function() {
|
||||
|
||||
if ( this.inPerspectiveMode ) {
|
||||
|
||||
this.toPerspective();
|
||||
|
||||
} else {
|
||||
|
||||
this.toPerspective();
|
||||
this.toOrthographic();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
* Uses Focal Length (in mm) to estimate and set FOV
|
||||
* 35mm (full frame) camera is used if frame size is not specified;
|
||||
* Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html
|
||||
*/
|
||||
THREE.CombinedCamera.prototype.setLens = function ( focalLength, filmGauge ) {
|
||||
|
||||
if ( filmGauge === undefined ) filmGauge = 35;
|
||||
|
||||
var vExtentSlope = 0.5 * filmGauge /
|
||||
( focalLength * Math.max( this.cameraP.aspect, 1 ) );
|
||||
|
||||
var fov = THREE.Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
|
||||
|
||||
this.setFov( fov );
|
||||
|
||||
return fov;
|
||||
|
||||
};
|
||||
|
||||
|
||||
THREE.CombinedCamera.prototype.setZoom = function( zoom ) {
|
||||
|
||||
this.zoom = zoom;
|
||||
|
||||
if ( this.inPerspectiveMode ) {
|
||||
|
||||
this.toPerspective();
|
||||
|
||||
} else {
|
||||
|
||||
this.toOrthographic();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
THREE.CombinedCamera.prototype.toFrontView = function() {
|
||||
|
||||
this.rotation.x = 0;
|
||||
this.rotation.y = 0;
|
||||
this.rotation.z = 0;
|
||||
|
||||
// should we be modifing the matrix instead?
|
||||
|
||||
};
|
||||
|
||||
THREE.CombinedCamera.prototype.toBackView = function() {
|
||||
|
||||
this.rotation.x = 0;
|
||||
this.rotation.y = Math.PI;
|
||||
this.rotation.z = 0;
|
||||
|
||||
};
|
||||
|
||||
THREE.CombinedCamera.prototype.toLeftView = function() {
|
||||
|
||||
this.rotation.x = 0;
|
||||
this.rotation.y = - Math.PI / 2;
|
||||
this.rotation.z = 0;
|
||||
|
||||
};
|
||||
|
||||
THREE.CombinedCamera.prototype.toRightView = function() {
|
||||
|
||||
this.rotation.x = 0;
|
||||
this.rotation.y = Math.PI / 2;
|
||||
this.rotation.z = 0;
|
||||
|
||||
};
|
||||
|
||||
THREE.CombinedCamera.prototype.toTopView = function() {
|
||||
|
||||
this.rotation.x = - Math.PI / 2;
|
||||
this.rotation.y = 0;
|
||||
this.rotation.z = 0;
|
||||
|
||||
};
|
||||
|
||||
THREE.CombinedCamera.prototype.toBottomView = function() {
|
||||
|
||||
this.rotation.x = Math.PI / 2;
|
||||
this.rotation.y = 0;
|
||||
this.rotation.z = 0;
|
||||
|
||||
};
|
59
vendor/three.js/Detector.js
vendored
Normal file
59
vendor/three.js/Detector.js
vendored
Normal file
|
@ -0,0 +1,59 @@
|
|||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
* @author mr.doob / http://mrdoob.com/
|
||||
*/
|
||||
|
||||
var Detector = {
|
||||
|
||||
canvas: !! window.CanvasRenderingContext2D,
|
||||
webgl: ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )(),
|
||||
workers: !! window.Worker,
|
||||
fileapi: window.File && window.FileReader && window.FileList && window.Blob,
|
||||
|
||||
getWebGLErrorMessage: function () {
|
||||
|
||||
var element = document.createElement( 'div' );
|
||||
element.id = 'webgl-error-message';
|
||||
element.style.fontFamily = 'monospace';
|
||||
element.style.fontSize = '13px';
|
||||
element.style.fontWeight = 'normal';
|
||||
element.style.textAlign = 'center';
|
||||
element.style.background = '#fff';
|
||||
element.style.color = '#000';
|
||||
element.style.padding = '1.5em';
|
||||
element.style.width = '400px';
|
||||
element.style.margin = '5em auto 0';
|
||||
|
||||
if ( ! this.webgl ) {
|
||||
|
||||
element.innerHTML = window.WebGLRenderingContext ? [
|
||||
'Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br />',
|
||||
'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
|
||||
].join( '\n' ) : [
|
||||
'Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br/>',
|
||||
'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
|
||||
].join( '\n' );
|
||||
|
||||
}
|
||||
|
||||
return element;
|
||||
|
||||
},
|
||||
|
||||
addGetWebGLMessage: function ( parameters ) {
|
||||
|
||||
var parent, id, element;
|
||||
|
||||
parameters = parameters || {};
|
||||
|
||||
parent = parameters.parent !== undefined ? parameters.parent : document.body;
|
||||
id = parameters.id !== undefined ? parameters.id : 'oldie';
|
||||
|
||||
element = Detector.getWebGLErrorMessage();
|
||||
element.id = id;
|
||||
|
||||
parent.appendChild( element );
|
||||
|
||||
}
|
||||
|
||||
};
|
1035
vendor/three.js/OrbitControls.js
vendored
Normal file
1035
vendor/three.js/OrbitControls.js
vendored
Normal file
File diff suppressed because it is too large
Load diff
6
vendor/three.js/Stats.js
vendored
Normal file
6
vendor/three.js/Stats.js
vendored
Normal file
|
@ -0,0 +1,6 @@
|
|||
// stats.js - http://github.com/mrdoob/stats.js
|
||||
var Stats=function(){var l=Date.now(),m=l,g=0,n=Infinity,o=0,h=0,p=Infinity,q=0,r=0,s=0,f=document.createElement("div");f.id="stats";f.addEventListener("mousedown",function(b){b.preventDefault();t(++s%2)},!1);f.style.cssText="width:80px;opacity:0.9;cursor:pointer";var a=document.createElement("div");a.id="fps";a.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#002";f.appendChild(a);var i=document.createElement("div");i.id="fpsText";i.style.cssText="color:#0ff;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";
|
||||
i.innerHTML="FPS";a.appendChild(i);var c=document.createElement("div");c.id="fpsGraph";c.style.cssText="position:relative;width:74px;height:30px;background-color:#0ff";for(a.appendChild(c);74>c.children.length;){var j=document.createElement("span");j.style.cssText="width:1px;height:30px;float:left;background-color:#113";c.appendChild(j)}var d=document.createElement("div");d.id="ms";d.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#020;display:none";f.appendChild(d);var k=document.createElement("div");
|
||||
k.id="msText";k.style.cssText="color:#0f0;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";k.innerHTML="MS";d.appendChild(k);var e=document.createElement("div");e.id="msGraph";e.style.cssText="position:relative;width:74px;height:30px;background-color:#0f0";for(d.appendChild(e);74>e.children.length;)j=document.createElement("span"),j.style.cssText="width:1px;height:30px;float:left;background-color:#131",e.appendChild(j);var t=function(b){s=b;switch(s){case 0:a.style.display=
|
||||
"block";d.style.display="none";break;case 1:a.style.display="none",d.style.display="block"}};return{REVISION:11,domElement:f,setMode:t,begin:function(){l=Date.now()},end:function(){var b=Date.now();g=b-l;n=Math.min(n,g);o=Math.max(o,g);k.textContent=g+" MS ("+n+"-"+o+")";var a=Math.min(30,30-30*(g/200));e.appendChild(e.firstChild).style.height=a+"px";r++;b>m+1E3&&(h=Math.round(1E3*r/(b-m)),p=Math.min(p,h),q=Math.max(q,h),i.textContent=h+" FPS ("+p+"-"+q+")",a=Math.min(30,30-30*(h/100)),c.appendChild(c.firstChild).style.height=
|
||||
a+"px",m=b,r=0);return b},update:function(){l=this.end()}}};
|
41763
vendor/three.js/Three.js
vendored
Normal file
41763
vendor/three.js/Three.js
vendored
Normal file
File diff suppressed because one or more lines are too long
599
vendor/three.js/TrackballControls.js
vendored
Normal file
599
vendor/three.js/TrackballControls.js
vendored
Normal file
|
@ -0,0 +1,599 @@
|
|||
/**
|
||||
* @author Eberhard Graether / http://egraether.com/
|
||||
* @author Mark Lundin / http://mark-lundin.com
|
||||
*/
|
||||
|
||||
THREE.TrackballControls = function ( object, domElement ) {
|
||||
|
||||
var _this = this;
|
||||
var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM: 4, TOUCH_PAN: 5 };
|
||||
|
||||
this.object = object;
|
||||
this.domElement = ( domElement !== undefined ) ? domElement : document;
|
||||
|
||||
// API
|
||||
|
||||
this.enabled = true;
|
||||
|
||||
this.screen = { left: 0, top: 0, width: 0, height: 0 };
|
||||
|
||||
this.rotateSpeed = 1.0;
|
||||
this.zoomSpeed = 1.2;
|
||||
this.panSpeed = 0.3;
|
||||
|
||||
this.noRotate = false;
|
||||
this.noZoom = false;
|
||||
this.noPan = false;
|
||||
this.noRoll = false;
|
||||
|
||||
this.staticMoving = false;
|
||||
this.dynamicDampingFactor = 0.2;
|
||||
|
||||
this.minDistance = 0;
|
||||
this.maxDistance = Infinity;
|
||||
|
||||
this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
|
||||
|
||||
// internals
|
||||
|
||||
this.target = new THREE.Vector3();
|
||||
|
||||
var EPS = 0.000001;
|
||||
|
||||
var lastPosition = new THREE.Vector3();
|
||||
|
||||
var _state = STATE.NONE,
|
||||
_prevState = STATE.NONE,
|
||||
|
||||
_eye = new THREE.Vector3(),
|
||||
|
||||
_rotateStart = new THREE.Vector3(),
|
||||
_rotateEnd = new THREE.Vector3(),
|
||||
|
||||
_zoomStart = new THREE.Vector2(),
|
||||
_zoomEnd = new THREE.Vector2(),
|
||||
|
||||
_touchZoomDistanceStart = 0,
|
||||
_touchZoomDistanceEnd = 0,
|
||||
|
||||
_panStart = new THREE.Vector2(),
|
||||
_panEnd = new THREE.Vector2();
|
||||
|
||||
// for reset
|
||||
|
||||
this.target0 = this.target.clone();
|
||||
this.position0 = this.object.position.clone();
|
||||
this.up0 = this.object.up.clone();
|
||||
|
||||
// events
|
||||
|
||||
var changeEvent = { type: 'change' };
|
||||
var startEvent = { type: 'start'};
|
||||
var endEvent = { type: 'end'};
|
||||
|
||||
|
||||
// methods
|
||||
|
||||
this.handleResize = function () {
|
||||
|
||||
if ( this.domElement === document ) {
|
||||
|
||||
this.screen.left = 0;
|
||||
this.screen.top = 0;
|
||||
this.screen.width = window.innerWidth;
|
||||
this.screen.height = window.innerHeight;
|
||||
|
||||
} else {
|
||||
|
||||
var box = this.domElement.getBoundingClientRect();
|
||||
// adjustments come from similar code in the jquery offset() function
|
||||
var d = this.domElement.ownerDocument.documentElement;
|
||||
this.screen.left = box.left + window.pageXOffset - d.clientLeft;
|
||||
this.screen.top = box.top + window.pageYOffset - d.clientTop;
|
||||
this.screen.width = box.width;
|
||||
this.screen.height = box.height;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.handleEvent = function ( event ) {
|
||||
|
||||
if ( typeof this[ event.type ] == 'function' ) {
|
||||
|
||||
this[ event.type ]( event );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.getMouseOnScreen = function ( pageX, pageY, vector ) {
|
||||
|
||||
return vector.set(
|
||||
( pageX - _this.screen.left ) / _this.screen.width,
|
||||
( pageY - _this.screen.top ) / _this.screen.height
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
this.getMouseProjectionOnBall = (function(){
|
||||
|
||||
var objectUp = new THREE.Vector3(),
|
||||
mouseOnBall = new THREE.Vector3();
|
||||
|
||||
|
||||
return function ( pageX, pageY, projection ) {
|
||||
|
||||
mouseOnBall.set(
|
||||
( pageX - _this.screen.width * 0.5 - _this.screen.left ) / (_this.screen.width*.5),
|
||||
( _this.screen.height * 0.5 + _this.screen.top - pageY ) / (_this.screen.height*.5),
|
||||
0.0
|
||||
);
|
||||
|
||||
var length = mouseOnBall.length();
|
||||
|
||||
if ( _this.noRoll ) {
|
||||
|
||||
if ( length < Math.SQRT1_2 ) {
|
||||
|
||||
mouseOnBall.z = Math.sqrt( 1.0 - length*length );
|
||||
|
||||
} else {
|
||||
|
||||
mouseOnBall.z = .5 / length;
|
||||
|
||||
}
|
||||
|
||||
} else if ( length > 1.0 ) {
|
||||
|
||||
mouseOnBall.normalize();
|
||||
|
||||
} else {
|
||||
|
||||
mouseOnBall.z = Math.sqrt( 1.0 - length * length );
|
||||
|
||||
}
|
||||
|
||||
_eye.copy( _this.object.position ).sub( _this.target );
|
||||
|
||||
projection.copy( _this.object.up ).setLength( mouseOnBall.y )
|
||||
projection.add( objectUp.copy( _this.object.up ).cross( _eye ).setLength( mouseOnBall.x ) );
|
||||
projection.add( _eye.setLength( mouseOnBall.z ) );
|
||||
|
||||
return projection;
|
||||
}
|
||||
|
||||
}());
|
||||
|
||||
this.rotateCamera = (function(){
|
||||
|
||||
var axis = new THREE.Vector3(),
|
||||
quaternion = new THREE.Quaternion();
|
||||
|
||||
|
||||
return function () {
|
||||
|
||||
var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );
|
||||
|
||||
if ( angle ) {
|
||||
|
||||
axis.crossVectors( _rotateStart, _rotateEnd ).normalize();
|
||||
|
||||
angle *= _this.rotateSpeed;
|
||||
|
||||
quaternion.setFromAxisAngle( axis, -angle );
|
||||
|
||||
_eye.applyQuaternion( quaternion );
|
||||
_this.object.up.applyQuaternion( quaternion );
|
||||
|
||||
_rotateEnd.applyQuaternion( quaternion );
|
||||
|
||||
if ( _this.staticMoving ) {
|
||||
|
||||
_rotateStart.copy( _rotateEnd );
|
||||
|
||||
} else {
|
||||
|
||||
quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) );
|
||||
_rotateStart.applyQuaternion( quaternion );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}());
|
||||
|
||||
this.zoomCamera = function () {
|
||||
|
||||
if ( _state === STATE.TOUCH_ZOOM ) {
|
||||
|
||||
var factor = _touchZoomDistanceStart / _touchZoomDistanceEnd;
|
||||
_touchZoomDistanceStart = _touchZoomDistanceEnd;
|
||||
_eye.multiplyScalar( factor );
|
||||
|
||||
} else {
|
||||
|
||||
var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed;
|
||||
|
||||
if ( factor !== 1.0 && factor > 0.0 ) {
|
||||
|
||||
_eye.multiplyScalar( factor );
|
||||
|
||||
if ( _this.staticMoving ) {
|
||||
|
||||
_zoomStart.copy( _zoomEnd );
|
||||
|
||||
} else {
|
||||
|
||||
_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.panCamera = (function(){
|
||||
|
||||
var mouseChange = new THREE.Vector2(),
|
||||
objectUp = new THREE.Vector3(),
|
||||
pan = new THREE.Vector3();
|
||||
|
||||
return function () {
|
||||
|
||||
mouseChange.copy( _panEnd ).sub( _panStart );
|
||||
|
||||
if ( mouseChange.lengthSq() ) {
|
||||
|
||||
mouseChange.multiplyScalar( _eye.length() * _this.panSpeed );
|
||||
|
||||
pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x );
|
||||
pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) );
|
||||
|
||||
_this.object.position.add( pan );
|
||||
_this.target.add( pan );
|
||||
|
||||
if ( _this.staticMoving ) {
|
||||
|
||||
_panStart.copy( _panEnd );
|
||||
|
||||
} else {
|
||||
|
||||
_panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}());
|
||||
|
||||
this.checkDistances = function () {
|
||||
|
||||
if ( !_this.noZoom || !_this.noPan ) {
|
||||
|
||||
if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) {
|
||||
|
||||
_this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) );
|
||||
|
||||
}
|
||||
|
||||
if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) {
|
||||
|
||||
_this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.update = function () {
|
||||
|
||||
_eye.subVectors( _this.object.position, _this.target );
|
||||
|
||||
if ( !_this.noRotate ) {
|
||||
|
||||
_this.rotateCamera();
|
||||
|
||||
}
|
||||
|
||||
if ( !_this.noZoom ) {
|
||||
|
||||
_this.zoomCamera();
|
||||
|
||||
}
|
||||
|
||||
if ( !_this.noPan ) {
|
||||
|
||||
_this.panCamera();
|
||||
|
||||
}
|
||||
|
||||
_this.object.position.addVectors( _this.target, _eye );
|
||||
|
||||
_this.checkDistances();
|
||||
|
||||
_this.object.lookAt( _this.target );
|
||||
|
||||
if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) {
|
||||
|
||||
_this.dispatchEvent( changeEvent );
|
||||
|
||||
lastPosition.copy( _this.object.position );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.reset = function () {
|
||||
|
||||
_state = STATE.NONE;
|
||||
_prevState = STATE.NONE;
|
||||
|
||||
_this.target.copy( _this.target0 );
|
||||
_this.object.position.copy( _this.position0 );
|
||||
_this.object.up.copy( _this.up0 );
|
||||
|
||||
_eye.subVectors( _this.object.position, _this.target );
|
||||
|
||||
_this.object.lookAt( _this.target );
|
||||
|
||||
_this.dispatchEvent( changeEvent );
|
||||
|
||||
lastPosition.copy( _this.object.position );
|
||||
|
||||
};
|
||||
|
||||
// listeners
|
||||
|
||||
function keydown( event ) {
|
||||
|
||||
if ( _this.enabled === false ) return;
|
||||
|
||||
window.removeEventListener( 'keydown', keydown );
|
||||
|
||||
_prevState = _state;
|
||||
|
||||
if ( _state !== STATE.NONE ) {
|
||||
|
||||
return;
|
||||
|
||||
} else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) {
|
||||
|
||||
_state = STATE.ROTATE;
|
||||
|
||||
} else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) {
|
||||
|
||||
_state = STATE.ZOOM;
|
||||
|
||||
} else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) {
|
||||
|
||||
_state = STATE.PAN;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function keyup( event ) {
|
||||
|
||||
if ( _this.enabled === false ) return;
|
||||
|
||||
_state = _prevState;
|
||||
|
||||
window.addEventListener( 'keydown', keydown, false );
|
||||
|
||||
}
|
||||
|
||||
function mousedown( event ) {
|
||||
|
||||
if ( _this.enabled === false ) return;
|
||||
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
if ( _state === STATE.NONE ) {
|
||||
|
||||
_state = event.button;
|
||||
|
||||
}
|
||||
|
||||
if ( _state === STATE.ROTATE && !_this.noRotate ) {
|
||||
|
||||
_this.getMouseProjectionOnBall( event.pageX, event.pageY, _rotateStart );
|
||||
_rotateEnd.copy(_rotateStart)
|
||||
|
||||
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
|
||||
|
||||
_this.getMouseOnScreen( event.pageX, event.pageY, _zoomStart );
|
||||
_zoomEnd.copy(_zoomStart);
|
||||
|
||||
} else if ( _state === STATE.PAN && !_this.noPan ) {
|
||||
|
||||
_this.getMouseOnScreen( event.pageX, event.pageY, _panStart );
|
||||
_panEnd.copy(_panStart)
|
||||
|
||||
}
|
||||
|
||||
document.addEventListener( 'mousemove', mousemove, false );
|
||||
document.addEventListener( 'mouseup', mouseup, false );
|
||||
_this.dispatchEvent( startEvent );
|
||||
|
||||
|
||||
}
|
||||
|
||||
function mousemove( event ) {
|
||||
|
||||
if ( _this.enabled === false ) return;
|
||||
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
if ( _state === STATE.ROTATE && !_this.noRotate ) {
|
||||
|
||||
_this.getMouseProjectionOnBall( event.pageX, event.pageY, _rotateEnd );
|
||||
|
||||
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
|
||||
|
||||
_this.getMouseOnScreen( event.pageX, event.pageY, _zoomEnd );
|
||||
|
||||
} else if ( _state === STATE.PAN && !_this.noPan ) {
|
||||
|
||||
_this.getMouseOnScreen( event.pageX, event.pageY, _panEnd );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function mouseup( event ) {
|
||||
|
||||
if ( _this.enabled === false ) return;
|
||||
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
_state = STATE.NONE;
|
||||
|
||||
document.removeEventListener( 'mousemove', mousemove );
|
||||
document.removeEventListener( 'mouseup', mouseup );
|
||||
_this.dispatchEvent( endEvent );
|
||||
|
||||
}
|
||||
|
||||
function mousewheel( event ) {
|
||||
|
||||
if ( _this.enabled === false ) return;
|
||||
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
var delta = 0;
|
||||
|
||||
if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9
|
||||
|
||||
delta = event.wheelDelta / 40;
|
||||
|
||||
} else if ( event.detail ) { // Firefox
|
||||
|
||||
delta = - event.detail / 3;
|
||||
|
||||
}
|
||||
|
||||
_zoomStart.y += delta * 0.01;
|
||||
_this.dispatchEvent( startEvent );
|
||||
_this.dispatchEvent( endEvent );
|
||||
|
||||
}
|
||||
|
||||
function touchstart( event ) {
|
||||
|
||||
if ( _this.enabled === false ) return;
|
||||
|
||||
switch ( event.touches.length ) {
|
||||
|
||||
case 1:
|
||||
_state = STATE.TOUCH_ROTATE;
|
||||
_rotateEnd.copy( _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, _rotateStart ));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
_state = STATE.TOUCH_ZOOM;
|
||||
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
|
||||
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
|
||||
_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
|
||||
break;
|
||||
|
||||
case 3:
|
||||
_state = STATE.TOUCH_PAN;
|
||||
_panEnd.copy( _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, _panStart ));
|
||||
break;
|
||||
|
||||
default:
|
||||
_state = STATE.NONE;
|
||||
|
||||
}
|
||||
_this.dispatchEvent( startEvent );
|
||||
|
||||
|
||||
}
|
||||
|
||||
function touchmove( event ) {
|
||||
|
||||
if ( _this.enabled === false ) return;
|
||||
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
switch ( event.touches.length ) {
|
||||
|
||||
case 1:
|
||||
_this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, _rotateEnd );
|
||||
break;
|
||||
|
||||
case 2:
|
||||
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
|
||||
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
|
||||
_touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy )
|
||||
break;
|
||||
|
||||
case 3:
|
||||
_this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, _panEnd );
|
||||
break;
|
||||
|
||||
default:
|
||||
_state = STATE.NONE;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function touchend( event ) {
|
||||
|
||||
if ( _this.enabled === false ) return;
|
||||
|
||||
switch ( event.touches.length ) {
|
||||
|
||||
case 1:
|
||||
_rotateStart.copy( _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, _rotateEnd ));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
_touchZoomDistanceStart = _touchZoomDistanceEnd = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
_panStart.copy( _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY, _panEnd ));
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
_state = STATE.NONE;
|
||||
_this.dispatchEvent( endEvent );
|
||||
|
||||
}
|
||||
|
||||
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
|
||||
|
||||
this.domElement.addEventListener( 'mousedown', mousedown, false );
|
||||
|
||||
this.domElement.addEventListener( 'mousewheel', mousewheel, false );
|
||||
this.domElement.addEventListener( 'DOMMouseScroll', mousewheel, false ); // firefox
|
||||
|
||||
this.domElement.addEventListener( 'touchstart', touchstart, false );
|
||||
this.domElement.addEventListener( 'touchend', touchend, false );
|
||||
this.domElement.addEventListener( 'touchmove', touchmove, false );
|
||||
|
||||
window.addEventListener( 'keydown', keydown, false );
|
||||
window.addEventListener( 'keyup', keyup, false );
|
||||
|
||||
this.handleResize();
|
||||
|
||||
// force an update at start
|
||||
this.update();
|
||||
|
||||
};
|
||||
|
||||
THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
|
1138
vendor/three.js/TransformControls.js
vendored
Normal file
1138
vendor/three.js/TransformControls.js
vendored
Normal file
File diff suppressed because it is too large
Load diff
69
vendor/threex.dragpancontrols.js
vendored
Normal file
69
vendor/threex.dragpancontrols.js
vendored
Normal file
|
@ -0,0 +1,69 @@
|
|||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
|
||||
THREEx.DragPanControls = function(object, domElement)
|
||||
{
|
||||
this._object = object;
|
||||
this._domElement= domElement || document;
|
||||
|
||||
// parameters that you can change after initialisation
|
||||
this.target = new THREE.Vector3(0, 0, 0);
|
||||
this.speedX = 0.03;
|
||||
this.speedY = 0.03;
|
||||
this.rangeX = -40;
|
||||
this.rangeY = +40;
|
||||
|
||||
// private variables
|
||||
this._mouseX = 0;
|
||||
this._mouseY = 0;
|
||||
|
||||
var _this = this;
|
||||
this._$onMouseMove = function(){ _this._onMouseMove.apply(_this, arguments); };
|
||||
this._$onTouchStart = function(){ _this._onTouchStart.apply(_this, arguments); };
|
||||
this._$onTouchMove = function(){ _this._onTouchMove.apply(_this, arguments); };
|
||||
|
||||
this._domElement.addEventListener( 'mousemove', this._$onMouseMove, false );
|
||||
this._domElement.addEventListener( 'touchstart', this._$onTouchStart,false );
|
||||
this._domElement.addEventListener( 'touchmove', this._$onTouchMove, false );
|
||||
}
|
||||
|
||||
THREEx.DragPanControls.prototype.destroy = function()
|
||||
{
|
||||
this._domElement.removeEventListener( 'mousemove', this._$onMouseMove, false );
|
||||
this._domElement.removeEventListener( 'touchstart', this._$onTouchStart,false );
|
||||
this._domElement.removeEventListener( 'touchmove', this._$onTouchMove, false );
|
||||
}
|
||||
|
||||
THREEx.DragPanControls.prototype.update = function(event)
|
||||
{
|
||||
this._object.position.x += ( this._mouseX * this.rangeX - this._object.position.x ) * this.speedX;
|
||||
this._object.position.y += ( this._mouseY * this.rangeY - this._object.position.y ) * this.speedY;
|
||||
this._object.lookAt( this.target );
|
||||
}
|
||||
|
||||
THREEx.DragPanControls.prototype._onMouseMove = function(event)
|
||||
{
|
||||
this._mouseX = ( event.clientX / window.innerWidth ) - 0.5;
|
||||
this._mouseY = ( event.clientY / window.innerHeight) - 0.5;
|
||||
}
|
||||
|
||||
THREEx.DragPanControls.prototype._onTouchStart = function(event)
|
||||
{
|
||||
if( event.touches.length != 1 ) return;
|
||||
|
||||
// no preventDefault to get click event on ios
|
||||
|
||||
this._mouseX = ( event.touches[ 0 ].pageX / window.innerWidth ) - 0.5;
|
||||
this._mouseY = ( event.touches[ 0 ].pageY / window.innerHeight) - 0.5;
|
||||
}
|
||||
|
||||
THREEx.DragPanControls.prototype._onTouchMove = function(event)
|
||||
{
|
||||
if( event.touches.length != 1 ) return;
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
this._mouseX = ( event.touches[ 0 ].pageX / window.innerWidth ) - 0.5;
|
||||
this._mouseY = ( event.touches[ 0 ].pageY / window.innerHeight) - 0.5;
|
||||
}
|
||||
|
18
vendor/threex/Makefile
vendored
Normal file
18
vendor/threex/Makefile
vendored
Normal file
|
@ -0,0 +1,18 @@
|
|||
# simple makefile to avoid repeatitive tasks
|
||||
|
||||
buildDoc:
|
||||
docco *.js
|
||||
|
||||
monitorDoc: build
|
||||
(while inotifywait -r -e modify,attrib,create . ; do make build; done)
|
||||
|
||||
server:
|
||||
python -m SimpleHTTPServer
|
||||
|
||||
deploy:
|
||||
# assume there is something to commit
|
||||
# use "git diff --exit-code HEAD" to know if there is something to commit
|
||||
# so two lines: one if no commit, one if something to commit
|
||||
git commit -a -m "New deploy" && git push -f origin HEAD:gh-pages && git reset HEAD~
|
||||
|
||||
|
19
vendor/threex/README.md
vendored
Normal file
19
vendor/threex/README.md
vendored
Normal file
|
@ -0,0 +1,19 @@
|
|||
* This should be the root of a git repository but i dunno how to handle submodule
|
||||
|
||||
# TODO
|
||||
* document those
|
||||
* you write a lot of code but not a lot of doc
|
||||
* all that could go in learningthreejs
|
||||
* what about anotated source.
|
||||
* easy to write.
|
||||
* how to present it in the blog
|
||||
* currently anotated source is isnt too embedable
|
||||
* should it be a blocker ?
|
||||
* likely not
|
||||
* make a super simple post for each
|
||||
* they need example and all
|
||||
* how to handle this ?
|
||||
* an examples directory like three.js ?
|
||||
* why not ?
|
||||
* how to handle the maturity of it ?
|
||||
* many arent too finished
|
70
vendor/threex/THREEx.CelShader.js
vendored
Normal file
70
vendor/threex/THREEx.CelShader.js
vendored
Normal file
|
@ -0,0 +1,70 @@
|
|||
// define namespaces
|
||||
var THREEx = THREEx || {};
|
||||
THREEx.ShaderLib = THREEx.ShaderLib || {};
|
||||
THREEx.UniformsLib = THREEx.UniformsLib || {};
|
||||
|
||||
// cel shader from ro.me - http://www.ro.me/tech/cel-shader - Apache License 2.0
|
||||
THREEx.UniformsLib['cel'] = {
|
||||
"uDirLightPos" : { type: "v3", value: new THREE.Vector3(1,0,0) },
|
||||
"uDirLightColor" : { type: "c" , value: new THREE.Color( 0xeeeeee ) },
|
||||
"uAmbientLightColor" : { type: "c" , value: new THREE.Color( 0x050505 ) },
|
||||
"uBaseColor" : { type: "c" , value: new THREE.Color( 0xff0000 ) }
|
||||
};
|
||||
|
||||
THREEx.ShaderLib['cel'] = {
|
||||
vertexShader: [
|
||||
"varying vec3 vNormal;",
|
||||
"varying vec3 vRefract;",
|
||||
|
||||
"void main() {",
|
||||
|
||||
"vec4 mPosition = objectMatrix * vec4( position, 1.0 );",
|
||||
"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
||||
"vec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );",
|
||||
|
||||
"vNormal = normalize( normalMatrix * normal );",
|
||||
|
||||
"vec3 I = mPosition.xyz - cameraPosition;",
|
||||
"vRefract = refract( normalize( I ), nWorld, 1.02 );",
|
||||
|
||||
"gl_Position = projectionMatrix * mvPosition;",
|
||||
|
||||
"}"
|
||||
].join( "\n" ),
|
||||
fragmentShader: [
|
||||
"uniform vec3 uBaseColor;",
|
||||
|
||||
"uniform vec3 uDirLightPos;",
|
||||
"uniform vec3 uDirLightColor;",
|
||||
|
||||
"uniform vec3 uAmbientLightColor;",
|
||||
|
||||
"varying vec3 vNormal;",
|
||||
|
||||
"varying vec3 vRefract;",
|
||||
|
||||
"void main() {",
|
||||
|
||||
"float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
|
||||
"vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
|
||||
|
||||
"float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
|
||||
"intensity += length(lightWeighting) * 0.2;",
|
||||
|
||||
"float cameraWeighting = dot( normalize( vNormal ), vRefract );",
|
||||
"intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
|
||||
"intensity = intensity * 0.2 + 0.3;",
|
||||
|
||||
"if ( intensity < 0.50 ) {",
|
||||
|
||||
"gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
|
||||
|
||||
"} else {",
|
||||
|
||||
"gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
|
||||
|
||||
"}",
|
||||
|
||||
"}"
|
||||
].join( "\n" )
|
||||
};
|
50
vendor/threex/THREEx.DeviceOrientationState.js
vendored
Normal file
50
vendor/threex/THREEx.DeviceOrientationState.js
vendored
Normal file
|
@ -0,0 +1,50 @@
|
|||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
|
||||
THREEx.DeviceOrientationState = function()
|
||||
{
|
||||
// to store the current state
|
||||
this._state = { x: 0, y: 0, z: 0 };
|
||||
|
||||
this._$callback = function(event){ this._onDeviceOrientation(event); }.bind(this);
|
||||
|
||||
// bind events
|
||||
// - spec http://dev.w3.org/geo/api/spec-source-orientation.html
|
||||
window.addEventListener('deviceorientation', this._$callback);
|
||||
}
|
||||
|
||||
/**
|
||||
* To stop listening of the keyboard events
|
||||
*/
|
||||
THREEx.DeviceOrientationState.prototype.destroy = function()
|
||||
{
|
||||
// unbind events
|
||||
window.removeEventListener('deviceorientation', this._$callback);
|
||||
}
|
||||
|
||||
/**
|
||||
* to process the keyboard dom event
|
||||
*/
|
||||
THREEx.DeviceOrientationState.prototype._onDeviceOrientation = function(event)
|
||||
{
|
||||
this._state.x = (!event.alpha ? 0 : event.alpha) * Math.PI / 180;
|
||||
this._state.y = (!event.beta ? 0 : event.beta ) * Math.PI / 180;
|
||||
this._state.z = (!event.gamma ? 0 : event.gamma) * Math.PI / 180;
|
||||
}
|
||||
|
||||
|
||||
THREEx.DeviceOrientationState.prototype.angleX = function()
|
||||
{
|
||||
return this._state.x;
|
||||
}
|
||||
|
||||
THREEx.DeviceOrientationState.prototype.angleY = function()
|
||||
{
|
||||
return this._state.y;
|
||||
}
|
||||
|
||||
THREEx.DeviceOrientationState.prototype.angleZ = function()
|
||||
{
|
||||
return this._state.z;
|
||||
}
|
||||
|
117
vendor/threex/THREEx.FullScreen.js
vendored
Normal file
117
vendor/threex/THREEx.FullScreen.js
vendored
Normal file
|
@ -0,0 +1,117 @@
|
|||
// This THREEx helper makes it easy to handle the fullscreen API
|
||||
// * it hides the prefix for each browser
|
||||
// * it hides the little discrepencies of the various vendor API
|
||||
// * at the time of this writing (nov 2011) it is available in
|
||||
// [firefox nightly](http://blog.pearce.org.nz/2011/11/firefoxs-html-full-screen-api-enabled.html),
|
||||
// [webkit nightly](http://peter.sh/2011/01/javascript-full-screen-api-navigation-timing-and-repeating-css-gradients/) and
|
||||
// [chrome stable](http://updates.html5rocks.com/2011/10/Let-Your-Content-Do-the-Talking-Fullscreen-API).
|
||||
|
||||
//
|
||||
// # Code
|
||||
|
||||
//
|
||||
|
||||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
THREEx.FullScreen = THREEx.FullScreen || {};
|
||||
|
||||
/**
|
||||
* test if it is possible to have fullscreen
|
||||
*
|
||||
* @returns {Boolean} true if fullscreen API is available, false otherwise
|
||||
*/
|
||||
THREEx.FullScreen.available = function()
|
||||
{
|
||||
return this._hasWebkitFullScreen || this._hasMozFullScreen;
|
||||
}
|
||||
|
||||
/**
|
||||
* test if fullscreen is currently activated
|
||||
*
|
||||
* @returns {Boolean} true if fullscreen is currently activated, false otherwise
|
||||
*/
|
||||
THREEx.FullScreen.activated = function()
|
||||
{
|
||||
if( this._hasWebkitFullScreen ){
|
||||
return document.webkitIsFullScreen;
|
||||
}else if( this._hasMozFullScreen ){
|
||||
return document.mozFullScreen;
|
||||
}else{
|
||||
console.assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Request fullscreen on a given element
|
||||
* @param {DomElement} element to make fullscreen. optional. default to document.body
|
||||
*/
|
||||
THREEx.FullScreen.request = function(element)
|
||||
{
|
||||
element = element || document.body;
|
||||
if( this._hasWebkitFullScreen ){
|
||||
element.webkitRequestFullScreen(Element.ALLOW_KEYBOARD_INPUT);
|
||||
}else if( this._hasMozFullScreen ){
|
||||
element.mozRequestFullScreen();
|
||||
}else{
|
||||
console.assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancel fullscreen
|
||||
*/
|
||||
THREEx.FullScreen.cancel = function()
|
||||
{
|
||||
if( this._hasWebkitFullScreen ){
|
||||
document.webkitCancelFullScreen();
|
||||
}else if( this._hasMozFullScreen ){
|
||||
document.mozCancelFullScreen();
|
||||
}else{
|
||||
console.assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// internal functions to know which fullscreen API implementation is available
|
||||
THREEx.FullScreen._hasWebkitFullScreen = 'webkitCancelFullScreen' in document ? true : false;
|
||||
THREEx.FullScreen._hasMozFullScreen = 'mozCancelFullScreen' in document ? true : false;
|
||||
|
||||
/**
|
||||
* Bind a key to renderer screenshot
|
||||
*/
|
||||
THREEx.FullScreen.bindKey = function(opts){
|
||||
opts = opts || {};
|
||||
var charCode = opts.charCode || 'f'.charCodeAt(0);
|
||||
var dblclick = opts.dblclick !== undefined ? opts.dblclick : false;
|
||||
var element = opts.element
|
||||
|
||||
var toggle = function(){
|
||||
if( THREEx.FullScreen.activated() ){
|
||||
THREEx.FullScreen.cancel();
|
||||
}else{
|
||||
THREEx.FullScreen.request(element);
|
||||
}
|
||||
}
|
||||
|
||||
// callback to handle keypress
|
||||
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };
|
||||
var onKeyPress = __bind(function(event){
|
||||
// return now if the KeyPress isnt for the proper charCode
|
||||
if( event.which !== charCode ) return;
|
||||
// toggle fullscreen
|
||||
toggle();
|
||||
}, this);
|
||||
|
||||
// listen to keypress
|
||||
// NOTE: for firefox it seems mandatory to listen to document directly
|
||||
document.addEventListener('keypress', onKeyPress, false);
|
||||
// listen to dblclick
|
||||
dblclick && document.addEventListener('dblclick', toggle, false);
|
||||
|
||||
return {
|
||||
unbind : function(){
|
||||
document.removeEventListener('keypress', onKeyPress, false);
|
||||
dblclick && document.removeEventListener('dblclick', toggle, false);
|
||||
}
|
||||
};
|
||||
}
|
139
vendor/threex/THREEx.GeometryUtils.js
vendored
Normal file
139
vendor/threex/THREEx.GeometryUtils.js
vendored
Normal file
|
@ -0,0 +1,139 @@
|
|||
// This THREEx helper provide various basic functions for ```THREE.Geometry```.
|
||||
// It is able to scale, translate, center a geometry. Other functions may be
|
||||
// added soon.
|
||||
// The API is chained for convenience.
|
||||
//
|
||||
// ## Scale
|
||||
// To make the geometry twice larger in ```y```
|
||||
|
||||
// ```
|
||||
// var scale = new THREE.Vector3(1,2,1);
|
||||
// THREEx.GeometryUtils.scale(geometry, scale);
|
||||
// ```
|
||||
|
||||
// ## Translate
|
||||
// To make the geometry move 100 further in ```x```
|
||||
|
||||
// ```
|
||||
// var translation = new THREE.Vector3(100,0,0);
|
||||
// THREEx.GeometryUtils.translate(geometry, translation);
|
||||
// ```
|
||||
|
||||
// ## Center
|
||||
// To center the geometry on its middle point
|
||||
|
||||
// ```
|
||||
// THREEx.GeometryUtils.center(geometry);
|
||||
// ```
|
||||
|
||||
// ## middlePoint
|
||||
// To compute the middle point of a geometry
|
||||
|
||||
// ```
|
||||
// THREEx.GeometryUtils.middlePoint(geometry);
|
||||
// ```
|
||||
|
||||
// # Code
|
||||
|
||||
//
|
||||
|
||||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
THREEx.GeometryUtils = THREEx.GeometryUtils || {};
|
||||
|
||||
// TODO
|
||||
// - chained API
|
||||
// - possibility a matrix to reduce computation ?
|
||||
|
||||
/**
|
||||
* Change the scale of a geometry
|
||||
*
|
||||
* @params {THREE.Geometry} geometry the geometry to compute on
|
||||
* @params {THREE.Vector3} scale the middlepoint of the geometry
|
||||
*/
|
||||
THREEx.GeometryUtils.scale = function(geometry, scale)
|
||||
{
|
||||
// change all geometry.vertices
|
||||
for(var i = 0; i < geometry.vertices.length; i++) {
|
||||
var vertex = geometry.vertices[i];
|
||||
vertex.position.multiplySelf(scale);
|
||||
}
|
||||
|
||||
// mark the vertices as dirty
|
||||
geometry.__dirtyVertices = true;
|
||||
|
||||
// return this, to get chained API
|
||||
return this;
|
||||
}
|
||||
|
||||
THREEx.GeometryUtils.translate = function(geometry, delta)
|
||||
{
|
||||
// change all geometry.vertices
|
||||
for(var i = 0; i < geometry.vertices.length; i++) {
|
||||
var vertex = geometry.vertices[i];
|
||||
vertex.position.addSelf(delta);
|
||||
}
|
||||
|
||||
// mark the vertices as dirty
|
||||
geometry.__dirtyVertices = true;
|
||||
// return this, to get chained API
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute the "middlePoint" aka the point at the middle of the boundingBox
|
||||
*
|
||||
* @params {THREE.Geometry} the geometry to compute on
|
||||
* @returns {THREE.Vector3} the middlepoint of the geometry
|
||||
*/
|
||||
THREEx.GeometryUtils.middlePoint = function(geometry)
|
||||
{
|
||||
// compute bounding box
|
||||
geometry.computeBoundingBox();
|
||||
|
||||
// compute middle
|
||||
var middle = new THREE.Vector3()
|
||||
middle.x = ( geometry.boundingBox.x[ 1 ] + geometry.boundingBox.x[ 0 ] ) / 2;
|
||||
middle.y = ( geometry.boundingBox.y[ 1 ] + geometry.boundingBox.y[ 0 ] ) / 2;
|
||||
middle.z = ( geometry.boundingBox.z[ 1 ] + geometry.boundingBox.z[ 0 ] ) / 2;
|
||||
|
||||
// return the just computed middle
|
||||
return middle;
|
||||
}
|
||||
|
||||
/**
|
||||
* Center the geometry on its middlepoint
|
||||
*/
|
||||
THREEx.GeometryUtils.center = function(geometry, noX, noY, noZ)
|
||||
{
|
||||
// compute delta
|
||||
var delta = this.middlePoint(geometry).negate();
|
||||
if( noX ) delta.x = 0;
|
||||
if( noY ) delta.y = 0;
|
||||
if( noZ ) delta.z = 0;
|
||||
|
||||
return this.translate(geometry, delta)
|
||||
}
|
||||
|
||||
/**
|
||||
* Initial version of attachement
|
||||
* - geometry2 is the one which is moved
|
||||
* - TODO make something more flexible... especially on the attachement config
|
||||
*/
|
||||
THREEx.GeometryUtils.attachRightLeft = function(geometry1, geometry2, delta)
|
||||
{
|
||||
if( delta === undefined ) delta = 0;
|
||||
// compute bounding box
|
||||
geometry1.computeBoundingBox();
|
||||
geometry2.computeBoundingBox();
|
||||
|
||||
var maxX1 = geometry1.boundingBox.x[ 1 ]
|
||||
var minX2 = geometry2.boundingBox.x[ 0 ];
|
||||
|
||||
var vector = new THREE.Vector3();
|
||||
vector.x = maxX1+ (-minX2) + delta;
|
||||
|
||||
this.translate(geometry2, vector);
|
||||
|
||||
return this;
|
||||
}
|
54
vendor/threex/THREEx.GeometryWobble.js
vendored
Normal file
54
vendor/threex/THREEx.GeometryWobble.js
vendored
Normal file
|
@ -0,0 +1,54 @@
|
|||
var THREEx = THREEx || {};
|
||||
|
||||
THREEx.GeometryWobble = {};
|
||||
|
||||
// Geometry Wobble
|
||||
// based on paul lewis / areotwist - http://lab.aerotwist.com/webgl/undulating-monkey/
|
||||
|
||||
|
||||
THREEx.GeometryWobble.init = function(geometry)
|
||||
{
|
||||
for(var i = 0; i < geometry.vertices.length; i++){
|
||||
var vertex = geometry.vertices[i];
|
||||
vertex.originalPosition = vertex.position.clone();
|
||||
vertex.dirVector = vertex.position.clone().normalize();
|
||||
}
|
||||
geometry.dynamic = true;
|
||||
|
||||
this.cpuAxis(geometry, 'y')
|
||||
}
|
||||
|
||||
THREEx.GeometryWobble.cpuAxis = function(geometry, type, factor)
|
||||
{
|
||||
if( type === undefined ) type = 'x';
|
||||
if( factor === undefined ) factor = 0.2;
|
||||
|
||||
for(var i = 0; i < geometry.vertices.length; i++) {
|
||||
var vertex = geometry.vertices[i];
|
||||
// Note: may need more axis ?
|
||||
if( type === 'x' ) vertex.axisValue = vertex.originalPosition.x * factor;
|
||||
else if( type === 'y' ) vertex.axisValue = vertex.originalPosition.y * factor;
|
||||
else if( type === 'z' ) vertex.axisValue = vertex.originalPosition.z * factor;
|
||||
else console.assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
THREEx.GeometryWobble.Animate = function(geometry, phase, magnitude)
|
||||
{
|
||||
if( phase === undefined ) phase = 0;
|
||||
if( magnitude === undefined ) magnitude = 0.2;
|
||||
|
||||
if( typeof magnitude === "number" ) magnitude = new THREE.Vector3(magnitude, magnitude, magnitude)
|
||||
|
||||
|
||||
for(var i = 0; i < geometry.vertices.length; i++) {
|
||||
var vertex = geometry.vertices[i];
|
||||
var vertexPhase = Math.cos(phase + vertex.axisValue);
|
||||
|
||||
vertex.position.x = vertex.originalPosition.x + vertexPhase * vertex.dirVector.x * magnitude.x;
|
||||
vertex.position.y = vertex.originalPosition.y + vertexPhase * vertex.dirVector.y * magnitude.y;
|
||||
vertex.position.z = vertex.originalPosition.z + vertexPhase * vertex.dirVector.z * magnitude.z;
|
||||
}
|
||||
|
||||
geometry.__dirtyVertices = true;
|
||||
}
|
116
vendor/threex/THREEx.KeyboardState.js
vendored
Normal file
116
vendor/threex/THREEx.KeyboardState.js
vendored
Normal file
|
@ -0,0 +1,116 @@
|
|||
// THREEx.KeyboardState.js keep the current state of the keyboard.
|
||||
// It is possible to query it at any time. No need of an event.
|
||||
// This is particularly convenient in loop driven case, like in
|
||||
// 3D demos or games.
|
||||
//
|
||||
// # Usage
|
||||
//
|
||||
// **Step 1**: Create the object
|
||||
//
|
||||
// ```var keyboard = new THREEx.KeyboardState();```
|
||||
//
|
||||
// **Step 2**: Query the keyboard state
|
||||
//
|
||||
// This will return true if shift and A are pressed, false otherwise
|
||||
//
|
||||
// ```keyboard.pressed("shift+A")```
|
||||
//
|
||||
// **Step 3**: Stop listening to the keyboard
|
||||
//
|
||||
// ```keyboard.destroy()```
|
||||
//
|
||||
// NOTE: this library may be nice as standaline. independant from three.js
|
||||
// - rename it keyboardForGame
|
||||
//
|
||||
// # Code
|
||||
//
|
||||
|
||||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
|
||||
/**
|
||||
* - NOTE: it would be quite easy to push event-driven too
|
||||
* - microevent.js for events handling
|
||||
* - in this._onkeyChange, generate a string from the DOM event
|
||||
* - use this as event name
|
||||
*/
|
||||
THREEx.KeyboardState = function()
|
||||
{
|
||||
// to store the current state
|
||||
this.keyCodes = {};
|
||||
this.modifiers = {};
|
||||
|
||||
// create callback to bind/unbind keyboard events
|
||||
var self = this;
|
||||
this._onKeyDown = function(event){ self._onKeyChange(event, true); };
|
||||
this._onKeyUp = function(event){ self._onKeyChange(event, false);};
|
||||
|
||||
// bind keyEvents
|
||||
document.addEventListener("keydown", this._onKeyDown, false);
|
||||
document.addEventListener("keyup", this._onKeyUp, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* To stop listening of the keyboard events
|
||||
*/
|
||||
THREEx.KeyboardState.prototype.destroy = function()
|
||||
{
|
||||
// unbind keyEvents
|
||||
document.removeEventListener("keydown", this._onKeyDown, false);
|
||||
document.removeEventListener("keyup", this._onKeyUp, false);
|
||||
}
|
||||
|
||||
THREEx.KeyboardState.MODIFIERS = ['shift', 'ctrl', 'alt', 'meta'];
|
||||
THREEx.KeyboardState.ALIAS = {
|
||||
'left' : 37,
|
||||
'up' : 38,
|
||||
'right' : 39,
|
||||
'down' : 40,
|
||||
'space' : 32,
|
||||
'pageup' : 33,
|
||||
'pagedown' : 34,
|
||||
'tab' : 9
|
||||
};
|
||||
|
||||
/**
|
||||
* to process the keyboard dom event
|
||||
*/
|
||||
THREEx.KeyboardState.prototype._onKeyChange = function(event, pressed)
|
||||
{
|
||||
// log to debug
|
||||
//console.log("onKeyChange", event, pressed, event.keyCode, event.shiftKey, event.ctrlKey, event.altKey, event.metaKey)
|
||||
|
||||
// update this.keyCodes
|
||||
var keyCode = event.keyCode;
|
||||
this.keyCodes[keyCode] = pressed;
|
||||
|
||||
// update this.modifiers
|
||||
this.modifiers['shift']= event.shiftKey;
|
||||
this.modifiers['ctrl'] = event.ctrlKey;
|
||||
this.modifiers['alt'] = event.altKey;
|
||||
this.modifiers['meta'] = event.metaKey;
|
||||
}
|
||||
|
||||
/**
|
||||
* query keyboard state to know if a key is pressed of not
|
||||
*
|
||||
* @param {String} keyDesc the description of the key. format : modifiers+key e.g shift+A
|
||||
* @returns {Boolean} true if the key is pressed, false otherwise
|
||||
*/
|
||||
THREEx.KeyboardState.prototype.pressed = function(keyDesc)
|
||||
{
|
||||
var keys = keyDesc.split("+");
|
||||
for(var i = 0; i < keys.length; i++){
|
||||
var key = keys[i];
|
||||
var pressed;
|
||||
if( THREEx.KeyboardState.MODIFIERS.indexOf( key ) !== -1 ){
|
||||
pressed = this.modifiers[key];
|
||||
}else if( Object.keys(THREEx.KeyboardState.ALIAS).indexOf( key ) != -1 ){
|
||||
pressed = this.keyCodes[ THREEx.KeyboardState.ALIAS[key] ];
|
||||
}else {
|
||||
pressed = this.keyCodes[key.toUpperCase().charCodeAt(0)]
|
||||
}
|
||||
if( !pressed) return false;
|
||||
};
|
||||
return true;
|
||||
}
|
46
vendor/threex/THREEx.LogoTurtle.js
vendored
Normal file
46
vendor/threex/THREEx.LogoTurtle.js
vendored
Normal file
|
@ -0,0 +1,46 @@
|
|||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
|
||||
// TODO should those relative polar coord function be INSIDE path already ?
|
||||
|
||||
THREEx.LogoTurtle = function()
|
||||
{
|
||||
this._penX = 0;
|
||||
this._penY = 0;
|
||||
this._angle = 0;
|
||||
this._vectors = [];
|
||||
}
|
||||
|
||||
THREEx.LogoTurtle.create = function()
|
||||
{
|
||||
return new THREEx.LogoTurtle()
|
||||
}
|
||||
|
||||
THREEx.LogoTurtle.prototype.turn = function(rotation)
|
||||
{
|
||||
this._angle += rotation;
|
||||
return this;
|
||||
}
|
||||
|
||||
THREEx.LogoTurtle.prototype.moveTo = function(x, y)
|
||||
{
|
||||
this._penX = x * Math.cos(this._angle) - y * Math.sin(this._angle);
|
||||
this._penY = x * Math.sin(this._angle) + y * Math.cos(this._angle);
|
||||
this._vectors.push( new THREE.Vector2(this._penX, this._penY) );
|
||||
return this;
|
||||
}
|
||||
|
||||
THREEx.LogoTurtle.prototype.forward = function(distance)
|
||||
{
|
||||
this._penX += Math.cos(this._angle) * distance;
|
||||
this._penY += Math.sin(this._angle) * distance;
|
||||
|
||||
this._vectors.push( new THREE.Vector2(this._penX, this._penY) );
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
THREEx.LogoTurtle.prototype.points = function()
|
||||
{
|
||||
return this._vectors;
|
||||
}
|
104
vendor/threex/THREEx.PlasmaShader.js
vendored
Normal file
104
vendor/threex/THREEx.PlasmaShader.js
vendored
Normal file
|
@ -0,0 +1,104 @@
|
|||
// define namespaces
|
||||
var THREEx = THREEx || {};
|
||||
THREEx.ShaderLib = THREEx.ShaderLib || {};
|
||||
THREEx.UniformsLib = THREEx.UniformsLib || {};
|
||||
|
||||
THREEx.UniformsLib['plasma'] = {
|
||||
time : { type : "f", value: 0.0 },
|
||||
scale : { type : "f", value: 1.0 },
|
||||
rotation: { type : "f", value: 0.0 },
|
||||
opacity : { type : "f", value: 1.0 },
|
||||
|
||||
c0 : { type : "f", value: 5.0 },
|
||||
c1 : { type : "f", value: 3.0 },
|
||||
c2 : { type : "f", value: 11.0 },
|
||||
c3 : { type : "f", value: 7.0 },
|
||||
c4 : { type : "f", value: 9.0 },
|
||||
c5 : { type : "f", value: 3.0 }
|
||||
};
|
||||
|
||||
THREEx.ShaderLib['plasma'] = {
|
||||
vertexShader: [
|
||||
"#ifdef GL_ES",
|
||||
"precision highp float;",
|
||||
"#endif",
|
||||
"varying vec2 vUv;",
|
||||
"void main(){",
|
||||
"vUv = uv;",
|
||||
"gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);",
|
||||
"}"
|
||||
].join( "\n" ),
|
||||
fragmentShader: [
|
||||
"#ifdef GL_ES",
|
||||
"precision highp float;",
|
||||
"#endif",
|
||||
|
||||
"varying vec2 vUv;",
|
||||
"uniform float time;",
|
||||
"uniform float scale;",
|
||||
"uniform float rotation;",
|
||||
"uniform float opacity;",
|
||||
"uniform float c0, c1, c2, c3, c4, c5;",
|
||||
|
||||
// todo zoom and rotation of vec2 point
|
||||
"vec2 rotoZoom(const vec2 point, const float scale, const float rotation){",
|
||||
"vec2 tmp;",
|
||||
"tmp.x = point.x * cos(rotation) - point.y * sin(rotation);",
|
||||
"tmp.y = point.x * sin(rotation) + point.y * cos(rotation);",
|
||||
"tmp = tmp * scale;",
|
||||
"return tmp;",
|
||||
"}",
|
||||
|
||||
// based on THREE.Color.setHSV()
|
||||
// based on Mads Elvheim / Madsy http://code.google.com/p/opengl3-freenode/wiki/ColorSpaceConversions
|
||||
"vec3 HSVtoRGB(const vec3 color){",
|
||||
"float h = color.r;",
|
||||
"float s = color.g;",
|
||||
"float v = color.b;",
|
||||
|
||||
"float i = floor(h * 6.0);",
|
||||
"float f = (h * 6.0) - i;",
|
||||
"float p = v * (1.0 - s);",
|
||||
"float q = v * (1.0 - f * s);",
|
||||
"float t = v * (1.0 - (1.0 - f) * s);",
|
||||
|
||||
"vec3 result;",
|
||||
"if( i < 1.0 ) result = vec3(v,t,p);",
|
||||
"else if( i < 2.0 ) result = vec3(q,v,p);",
|
||||
"else if( i < 3.0 ) result = vec3(p,v,t);",
|
||||
"else if( i < 4.0 ) result = vec3(p,q,v);",
|
||||
"else if( i < 5.0 ) result = vec3(t,p,v);",
|
||||
"else if( i < 6.0 ) result = vec3(v,p,q);",
|
||||
"else result = vec3(v,t,p);",
|
||||
|
||||
"return result;",
|
||||
"}",
|
||||
// default value
|
||||
"#ifndef ROTOZOOM",
|
||||
"#define ROTOZOOM 1",
|
||||
"#endif",
|
||||
"#ifndef USEHSV",
|
||||
"#define USEHSV 1",
|
||||
"#endif",
|
||||
|
||||
"void main(){",
|
||||
"vec2 p = -1.0 + 2.0 * vUv;",
|
||||
"#if ROTOZOOM",
|
||||
"p = rotoZoom(p, scale, rotation);",
|
||||
"#endif",
|
||||
|
||||
"float cossin1 = cos(p.x*c0+sin(time*1.3)) - sin(p.y*c3-cos(time)) + sin(time);",
|
||||
"float cossin2 = cos(p.y*c1+cos(c1*time/c4)) * sin(p.x*c4*sin(time)) - cos(time);",
|
||||
"float cossin3 = cos(p.x*c2+sin(c2*time/c5)) + sin(p.y*c5+cos(time)) + cos(time);",
|
||||
//"vec3 color = vec3(abs(cossin1*sin(p.x)), cossin2*sin(p.y), cossin3*sin(p.x));",
|
||||
"vec3 color = vec3(abs(cossin1*sin(p.x)), 0.6 - 0.4* abs(cossin2*sin(p.y)), 0.5 - 0.3*(cossin3*sin(p.x)));",
|
||||
|
||||
"#if USEHSV",
|
||||
"color = HSVtoRGB(color);",
|
||||
"#endif",
|
||||
|
||||
"gl_FragColor = vec4(color, opacity);",
|
||||
//"gl_FragColor = vec4(cossin1*sin(p.x), cossin2*sin(p.y), cossin3*sin(p.x), opacity);",
|
||||
"}"
|
||||
].join( "\n" )
|
||||
};
|
62
vendor/threex/THREEx.SkyMap.js
vendored
Normal file
62
vendor/threex/THREEx.SkyMap.js
vendored
Normal file
|
@ -0,0 +1,62 @@
|
|||
var THREEx = THREEx || {};
|
||||
|
||||
THREEx.SkyMap = {};
|
||||
|
||||
THREEx.SkyMap.buildMesh = function(urls, opts)
|
||||
{
|
||||
// get parameters
|
||||
opts = opts || {}
|
||||
var cubeSize = opts.cubeSize !== undefined ? opts.cubeSize : 100000;
|
||||
|
||||
// load the cube textures
|
||||
var texture = THREE.ImageUtils.loadTextureCube( urls );
|
||||
|
||||
// init the cube shadder
|
||||
var shader = THREE.ShaderUtils.lib["cube"];
|
||||
var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
||||
uniforms['tCube'].texture= textureCube;
|
||||
var material = new THREE.MeshShaderMaterial({
|
||||
fragmentShader : shader.fragmentShader,
|
||||
vertexShader : shader.vertexShader,
|
||||
uniforms : uniforms
|
||||
});
|
||||
|
||||
// build the geometry
|
||||
var geometry = new THREE.CubeGeometry( cubeSize, cubeSize, cubeSize, 1, 1, 1, null, true );
|
||||
|
||||
// build the skybox Mesh
|
||||
var mesh = new THREE.Mesh( geometry, material );
|
||||
return mesh;
|
||||
}
|
||||
|
||||
/**
|
||||
* Build the urls array for THREEx.SkyMap.buildMesh()
|
||||
*/
|
||||
THREEx.SkyMap.UrlsPosx = function(prefix, extension)
|
||||
{
|
||||
return [
|
||||
prefix + "posx" + extension,
|
||||
prefix + "negx" + extension,
|
||||
prefix + "posy" + extension,
|
||||
prefix + "negy" + extension,
|
||||
prefix + "posz" + extension,
|
||||
prefix + "negz" + extension
|
||||
];
|
||||
return urls;
|
||||
}
|
||||
|
||||
/**
|
||||
* Build the urls array for THREEx.SkyMap.buildMesh()
|
||||
*/
|
||||
THREEx.SkyMap.UrlsPx = function(prefix, extension)
|
||||
{
|
||||
return [
|
||||
prefix + "px" + extension,
|
||||
prefix + "nx" + extension,
|
||||
prefix + "py" + extension,
|
||||
prefix + "ny" + extension,
|
||||
prefix + "pz" + extension,
|
||||
prefix + "nz" + extension
|
||||
];
|
||||
return urls;
|
||||
}
|
49
vendor/threex/THREEx.WindowResize.js
vendored
Normal file
49
vendor/threex/THREEx.WindowResize.js
vendored
Normal file
|
@ -0,0 +1,49 @@
|
|||
// This THREEx helper makes it easy to handle window resize.
|
||||
// It will update renderer and camera when window is resized.
|
||||
//
|
||||
// # Usage
|
||||
//
|
||||
// **Step 1**: Start updating renderer and camera
|
||||
//
|
||||
// ```var windowResize = THREEx.WindowResize(aRenderer, aCamera)```
|
||||
//
|
||||
// **Step 2**: Start updating renderer and camera
|
||||
//
|
||||
// ```windowResize.stop()```
|
||||
// # Code
|
||||
|
||||
//
|
||||
|
||||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
|
||||
/**
|
||||
* Update renderer and camera when the window is resized
|
||||
*
|
||||
* @param {Object} renderer the renderer to update
|
||||
* @param {Object} Camera the camera to update
|
||||
*/
|
||||
THREEx.WindowResize = function(renderer, camera){
|
||||
var callback = function(){
|
||||
// notify the renderer of the size change
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
// update the camera
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
}
|
||||
// bind the resize event
|
||||
window.addEventListener('resize', callback, false);
|
||||
// return .stop() the function to stop watching window resize
|
||||
return {
|
||||
/**
|
||||
* Stop watching window resize
|
||||
*/
|
||||
stop : function(){
|
||||
window.removeEventListener('resize', callback);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
THREEx.WindowResize.bind = function(renderer, camera){
|
||||
return THREEx.WindowResize(renderer, camera);
|
||||
}
|
52
vendor/threex/THREEx.glCapability.js
vendored
Normal file
52
vendor/threex/THREEx.glCapability.js
vendored
Normal file
|
@ -0,0 +1,52 @@
|
|||
/**
|
||||
* Define namespace
|
||||
*/
|
||||
if(typeof THREEx === "undefined") var THREEx = {};
|
||||
|
||||
|
||||
/**
|
||||
* return the capability of a WebGl context
|
||||
*
|
||||
* TODO to rewrite
|
||||
* - heavily wased on webglreport on sourceforge
|
||||
* - is there other/better properties
|
||||
* - should i get a more readable output ?
|
||||
* - another function ?
|
||||
*
|
||||
* @param {WebGLRenderingContext} webgl context
|
||||
* @returns {Object} capabilities
|
||||
*/
|
||||
THREEx.glCapability = function(gl)
|
||||
{
|
||||
// sanity check - gl context MUST BE WebGLRenderingContext
|
||||
console.assert(gl instanceof WebGLRenderingContext)
|
||||
// TODO find better names
|
||||
var prout = ['VERSION', 'SHADING_LANGUAGE_VERSION', 'VENDOR', 'RENDERER'];
|
||||
var pixDepth = ['RED_BITS', 'GREEN_BITS', 'BLUE_BITS', 'ALPHA_BITS', 'DEPTH_BITS', 'STENCIL_BITS'];
|
||||
var slota = ['MAX_RENDERBUFFER_SIZE', 'MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'MAX_CUBE_MAP_TEXTURE_SIZE'
|
||||
, 'MAX_FRAGMENT_UNIFORM_VECTORS', 'MAX_TEXTURE_IMAGE_UNITS'
|
||||
, 'MAX_TEXTURE_SIZE', 'MAX_VERTEX_ATTRIBS'
|
||||
, 'MAX_VERTEX_ATTRIBS', 'MAX_VERTEX_TEXTURE_IMAGE_UNITS'
|
||||
, 'MAX_VERTEX_UNIFORM_VECTORS'];
|
||||
var sloti = ['ALIASED_LINE_WIDTH_RANGE', 'ALIASED_POINT_SIZE_RANGE', 'MAX_VIEWPORT_DIMS'];
|
||||
|
||||
var info = {};
|
||||
var collect = function(arr){
|
||||
arr.forEach(function(parameter){
|
||||
//console.log('parameter', parameter)
|
||||
info[parameter] = gl.getParameter(gl[parameter])
|
||||
})
|
||||
}
|
||||
|
||||
collect(prout);
|
||||
collect(pixDepth);
|
||||
collect(slota);
|
||||
collect(sloti)
|
||||
|
||||
// special case to get the extensions
|
||||
info['SUPPORTED_EXTENSIONS'] = gl.getSupportedExtensions()
|
||||
|
||||
//console.log("info");
|
||||
//console.dir(info)
|
||||
return info;
|
||||
}
|
38
vendor/threex/THREEx.requestAnimationFrame.js
vendored
Normal file
38
vendor/threex/THREEx.requestAnimationFrame.js
vendored
Normal file
|
@ -0,0 +1,38 @@
|
|||
/**
|
||||
* Provides requestAnimationFrame/cancelRequestAnimation in a cross browser way.
|
||||
* from paul irish + jerome etienne
|
||||
* - http://paulirish.com/2011/requestanimationframe-for-smart-animating/
|
||||
* - http://notes.jetienne.com/2011/05/18/cancelRequestAnimFrame-for-paul-irish-requestAnimFrame.html
|
||||
*/
|
||||
|
||||
if ( !window.requestAnimationFrame ) {
|
||||
|
||||
window.requestAnimationFrame = ( function() {
|
||||
|
||||
return window.webkitRequestAnimationFrame ||
|
||||
window.mozRequestAnimationFrame ||
|
||||
window.oRequestAnimationFrame ||
|
||||
window.msRequestAnimationFrame ||
|
||||
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
|
||||
|
||||
return window.setTimeout( callback, 1000 / 60 );
|
||||
|
||||
};
|
||||
|
||||
} )();
|
||||
|
||||
}
|
||||
|
||||
if ( !window.cancelRequestAnimationFrame ) {
|
||||
|
||||
window.cancelRequestAnimationFrame = ( function() {
|
||||
|
||||
return window.webkitCancelRequestAnimationFrame ||
|
||||
window.mozCancelRequestAnimationFrame ||
|
||||
window.oCancelRequestAnimationFrame ||
|
||||
window.msCancelRequestAnimationFrame ||
|
||||
clearTimeout
|
||||
|
||||
} )();
|
||||
|
||||
}
|
132
vendor/threex/THREEx.screenshot.js
vendored
Normal file
132
vendor/threex/THREEx.screenshot.js
vendored
Normal file
|
@ -0,0 +1,132 @@
|
|||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
|
||||
// TODO http://29a.ch/2011/9/11/uploading-from-html5-canvas-to-imgur-data-uri
|
||||
// able to upload your screenshot without running servers
|
||||
|
||||
// forced closure
|
||||
(function(){
|
||||
|
||||
/**
|
||||
* Take a screenshot of a renderer
|
||||
* - require WebGLRenderer to have "preserveDrawingBuffer: true" to be set
|
||||
* - TODO is it possible to check if this variable is set ? if so check it
|
||||
* and make advice in the console.log
|
||||
* - maybe with direct access to the gl context...
|
||||
*
|
||||
* @param {Object} renderer to use
|
||||
* @param {String} mimetype of the output image. default to "image/png"
|
||||
* @param {String} dataUrl of the image
|
||||
*/
|
||||
var toDataURL = function(renderer, mimetype)
|
||||
{
|
||||
mimetype = mimetype || "image/png";
|
||||
var dataUrl = renderer.domElement.toDataURL(mimetype);
|
||||
return dataUrl;
|
||||
}
|
||||
|
||||
/**
|
||||
* resize an image to another resolution while preserving aspect
|
||||
*
|
||||
* @param {String} srcUrl the url of the image to resize
|
||||
* @param {Number} dstWidth the destination width of the image
|
||||
* @param {Number} dstHeight the destination height of the image
|
||||
* @param {Number} callback the callback to notify once completed with callback(newImageUrl)
|
||||
*/
|
||||
var _aspectResize = function(srcUrl, dstW, dstH, callback){
|
||||
// to compute the width/height while keeping aspect
|
||||
var cpuScaleAspect = function(maxW, maxH, curW, curH){
|
||||
var ratio = curH / curW;
|
||||
if( curW >= maxW && ratio <= 1 ){
|
||||
curW = maxW;
|
||||
curH = maxW * ratio;
|
||||
}else if(curH >= maxH){
|
||||
curH = maxH;
|
||||
curW = maxH / ratio;
|
||||
}
|
||||
return { width: curW, height: curH };
|
||||
}
|
||||
// callback once the image is loaded
|
||||
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };
|
||||
var onLoad = __bind(function(){
|
||||
// init the canvas
|
||||
var canvas = document.createElement('canvas');
|
||||
canvas.width = dstW; canvas.height = dstH;
|
||||
var ctx = canvas.getContext('2d');
|
||||
|
||||
// TODO is this needed
|
||||
ctx.fillStyle = "black";
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
// scale the image while preserving the aspect
|
||||
var scaled = cpuScaleAspect(canvas.width, canvas.height, image.width, image.height);
|
||||
|
||||
// actually draw the image on canvas
|
||||
var offsetX = (canvas.width - scaled.width )/2;
|
||||
var offsetY = (canvas.height - scaled.height)/2;
|
||||
ctx.drawImage(image, offsetX, offsetY, scaled.width, scaled.height);
|
||||
|
||||
// dump the canvas to an URL
|
||||
var mimetype = "image/png";
|
||||
var newDataUrl = canvas.toDataURL(mimetype);
|
||||
// notify the url to the caller
|
||||
callback && callback(newDataUrl)
|
||||
}, this);
|
||||
|
||||
// Create new Image object
|
||||
var image = new Image();
|
||||
image.onload = onLoad;
|
||||
image.src = srcUrl;
|
||||
}
|
||||
|
||||
|
||||
// Super cooked function: THREEx.Screenshot.bindKey(renderer)
|
||||
// and you are done to get screenshot on your demo
|
||||
|
||||
/**
|
||||
* Bind a key to renderer screenshot
|
||||
*/
|
||||
var bindKey = function(renderer, opts){
|
||||
// handle parameters
|
||||
opts = opts || {};
|
||||
var charCode = opts.charCode || 'p'.charCodeAt(0);
|
||||
var width = opts.width;
|
||||
var height = opts.height;
|
||||
var callback = opts.callback || function(url){
|
||||
window.open(url, "name-"+Math.random());
|
||||
};
|
||||
|
||||
// callback to handle keypress
|
||||
var __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; };
|
||||
var onKeyPress = __bind(function(event){
|
||||
// return now if the KeyPress isnt for the proper charCode
|
||||
if( event.which !== charCode ) return;
|
||||
// get the renderer output
|
||||
var dataUrl = this.toDataURL(renderer);
|
||||
|
||||
if( width === undefined && height === undefined ){
|
||||
callback( dataUrl )
|
||||
}else{
|
||||
// resize it and notify the callback
|
||||
// * resize == async so if callback is a window open, it triggers the pop blocker
|
||||
_aspectResize(dataUrl, width, height, callback);
|
||||
}
|
||||
}, this);
|
||||
|
||||
// listen to keypress
|
||||
// NOTE: for firefox it seems mandatory to listen to document directly
|
||||
document.addEventListener('keypress', onKeyPress, false);
|
||||
|
||||
return {
|
||||
unbind : function(){
|
||||
document.removeEventListener('keypress', onKeyPress, false);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// export it
|
||||
THREEx.Screenshot = {
|
||||
toDataURL : toDataURL,
|
||||
bindKey : bindKey
|
||||
};
|
||||
})();
|
68
vendor/threex/docs/THREEx.CelShader.html
vendored
Normal file
68
vendor/threex/docs/THREEx.CelShader.html
vendored
Normal file
|
@ -0,0 +1,68 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.CelShader.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.CelShader.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> <p>define namespaces</p> </td> <td class="code"> <div class="highlight"><pre><span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">ShaderLib</span> <span class="o">=</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">ShaderLib</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">UniformsLib</span> <span class="o">=</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">UniformsLib</span> <span class="o">||</span> <span class="p">{};</span></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p>cel shader from ro.me - http://www.ro.me/tech/cel-shader - Apache License 2.0</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">UniformsLib</span><span class="p">[</span><span class="s1">'cel'</span><span class="p">]</span> <span class="o">=</span> <span class="p">{</span>
|
||||
<span class="s2">"uDirLightPos"</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">"v3"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span><span class="mi">0</span><span class="p">,</span><span class="mi">0</span><span class="p">)</span> <span class="p">},</span>
|
||||
<span class="s2">"uDirLightColor"</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">"c"</span> <span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Color</span><span class="p">(</span> <span class="mh">0xeeeeee</span> <span class="p">)</span> <span class="p">},</span>
|
||||
<span class="s2">"uAmbientLightColor"</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">"c"</span> <span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Color</span><span class="p">(</span> <span class="mh">0x050505</span> <span class="p">)</span> <span class="p">},</span>
|
||||
<span class="s2">"uBaseColor"</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span><span class="o">:</span> <span class="s2">"c"</span> <span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Color</span><span class="p">(</span> <span class="mh">0xff0000</span> <span class="p">)</span> <span class="p">}</span>
|
||||
<span class="p">};</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">ShaderLib</span><span class="p">[</span><span class="s1">'cel'</span><span class="p">]</span> <span class="o">=</span> <span class="p">{</span>
|
||||
<span class="nx">vertexShader</span><span class="o">:</span> <span class="p">[</span>
|
||||
<span class="s2">"varying vec3 vNormal;"</span><span class="p">,</span>
|
||||
<span class="s2">"varying vec3 vRefract;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"void main() {"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"vec4 mPosition = objectMatrix * vec4( position, 1.0 );"</span><span class="p">,</span>
|
||||
<span class="s2">"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );"</span><span class="p">,</span>
|
||||
<span class="s2">"vec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"vNormal = normalize( normalMatrix * normal );"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"vec3 I = mPosition.xyz - cameraPosition;"</span><span class="p">,</span>
|
||||
<span class="s2">"vRefract = refract( normalize( I ), nWorld, 1.02 );"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"gl_Position = projectionMatrix * mvPosition;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"}"</span>
|
||||
<span class="p">].</span><span class="nx">join</span><span class="p">(</span> <span class="s2">"\n"</span> <span class="p">),</span>
|
||||
<span class="nx">fragmentShader</span><span class="o">:</span> <span class="p">[</span>
|
||||
<span class="s2">"uniform vec3 uBaseColor;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"uniform vec3 uDirLightPos;"</span><span class="p">,</span>
|
||||
<span class="s2">"uniform vec3 uDirLightColor;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"uniform vec3 uAmbientLightColor;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"varying vec3 vNormal;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"varying vec3 vRefract;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"void main() {"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);"</span><span class="p">,</span>
|
||||
<span class="s2">"vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );"</span><span class="p">,</span>
|
||||
<span class="s2">"intensity += length(lightWeighting) * 0.2;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"float cameraWeighting = dot( normalize( vNormal ), vRefract );"</span><span class="p">,</span>
|
||||
<span class="s2">"intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );"</span><span class="p">,</span>
|
||||
<span class="s2">"intensity = intensity * 0.2 + 0.3;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"if ( intensity < 0.50 ) {"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"} else {"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"}"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"}"</span>
|
||||
<span class="p">].</span><span class="nx">join</span><span class="p">(</span> <span class="s2">"\n"</span> <span class="p">)</span>
|
||||
<span class="p">};</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
9
vendor/threex/docs/THREEx.CubeMap.html
vendored
Normal file
9
vendor/threex/docs/THREEx.CubeMap.html
vendored
Normal file
|
@ -0,0 +1,9 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.CubeMap.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.CubeMap.html"> THREEx.CubeMap.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.CubeMap.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">Cubemap</span> <span class="o">=</span> <span class="p">{};</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">Cubemap</span><span class="p">.</span><span class="nx">center</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">noX</span><span class="p">,</span> <span class="nx">noY</span><span class="p">,</span> <span class="nx">noZ</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
45
vendor/threex/docs/THREEx.DeviceOrientationState.html
vendored
Normal file
45
vendor/threex/docs/THREEx.DeviceOrientationState.html
vendored
Normal file
|
@ -0,0 +1,45 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.DeviceOrientationState.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.DeviceOrientationState.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/** @namespace */</span>
|
||||
<span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">DeviceOrientationState</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p>to store the current state</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">this</span><span class="p">.</span><span class="nx">_state</span> <span class="o">=</span> <span class="p">{</span> <span class="nx">x</span><span class="o">:</span> <span class="mi">0</span><span class="p">,</span> <span class="nx">y</span><span class="o">:</span> <span class="mi">0</span><span class="p">,</span> <span class="nx">z</span><span class="o">:</span> <span class="mi">0</span> <span class="p">};</span>
|
||||
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_$callback</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">){</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onDeviceOrientation</span><span class="p">(</span><span class="nx">event</span><span class="p">);</span> <span class="p">}.</span><span class="nx">bind</span><span class="p">(</span><span class="k">this</span><span class="p">);</span>
|
||||
</pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> <p>bind events
|
||||
- spec http://dev.w3.org/geo/api/spec-source-orientation.html</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nb">window</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s1">'deviceorientation'</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$callback</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * To stop listening of the keyboard events</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">DeviceOrientationState</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">destroy</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p>unbind events</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nb">window</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span><span class="s1">'deviceorientation'</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_$callback</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * to process the keyboard dom event</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">DeviceOrientationState</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onDeviceOrientation</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_state</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="p">(</span><span class="o">!</span><span class="nx">event</span><span class="p">.</span><span class="nx">alpha</span> <span class="o">?</span> <span class="mi">0</span> <span class="o">:</span> <span class="nx">event</span><span class="p">.</span><span class="nx">alpha</span><span class="p">)</span> <span class="o">*</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">PI</span> <span class="o">/</span> <span class="mi">180</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_state</span><span class="p">.</span><span class="nx">y</span> <span class="o">=</span> <span class="p">(</span><span class="o">!</span><span class="nx">event</span><span class="p">.</span><span class="nx">beta</span> <span class="o">?</span> <span class="mi">0</span> <span class="o">:</span> <span class="nx">event</span><span class="p">.</span><span class="nx">beta</span> <span class="p">)</span> <span class="o">*</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">PI</span> <span class="o">/</span> <span class="mi">180</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_state</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="p">(</span><span class="o">!</span><span class="nx">event</span><span class="p">.</span><span class="nx">gamma</span> <span class="o">?</span> <span class="mi">0</span> <span class="o">:</span> <span class="nx">event</span><span class="p">.</span><span class="nx">gamma</span><span class="p">)</span> <span class="o">*</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">PI</span> <span class="o">/</span> <span class="mi">180</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">DeviceOrientationState</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">angleX</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_state</span><span class="p">.</span><span class="nx">x</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">DeviceOrientationState</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">angleY</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_state</span><span class="p">.</span><span class="nx">y</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">DeviceOrientationState</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">angleZ</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_state</span><span class="p">.</span><span class="nx">z</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
68
vendor/threex/docs/THREEx.FullScreen.html
vendored
Normal file
68
vendor/threex/docs/THREEx.FullScreen.html
vendored
Normal file
|
@ -0,0 +1,68 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.FullScreen.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.FullScreen.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> <p>This THREEx helper makes it easy to handle the fullscreen API
|
||||
* it hides the prefix for each browser
|
||||
* it hides the little discrepencies of the various vendor API
|
||||
* at the time of this writing (nov 2011) it is available in
|
||||
<a href="http://blog.pearce.org.nz/2011/11/firefoxs-html-full-screen-api-enabled.html">firefox nightly</a>,
|
||||
<a href="http://peter.sh/2011/01/javascript-full-screen-api-navigation-timing-and-repeating-css-gradients/">webkit nightly</a> and
|
||||
<a href="http://updates.html5rocks.com/2011/10/Let-Your-Content-Do-the-Talking-Fullscreen-API">chrome stable</a>.</p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <h1>Code</h1> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/** @namespace */</span>
|
||||
<span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">FullScreen</span> <span class="o">=</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">FullScreen</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * test if it is possible to have fullscreen</span>
|
||||
<span class="cm"> * </span>
|
||||
<span class="cm"> * @returns {Boolean} true if fullscreen API is available, false otherwise</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">FullScreen</span><span class="p">.</span><span class="nx">available</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_hasWebkitFullScreen</span> <span class="o">||</span> <span class="k">this</span><span class="p">.</span><span class="nx">_hasMozFullScreen</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * test if fullscreen is currently activated</span>
|
||||
<span class="cm"> * </span>
|
||||
<span class="cm"> * @returns {Boolean} true if fullscreen is currently activated, false otherwise</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">FullScreen</span><span class="p">.</span><span class="nx">activated</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_hasWebkitFullScreen</span> <span class="p">){</span>
|
||||
<span class="k">return</span> <span class="nb">document</span><span class="p">.</span><span class="nx">webkitIsFullScreen</span><span class="p">;</span>
|
||||
<span class="p">}</span><span class="k">else</span> <span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_hasMozFullScreen</span> <span class="p">){</span>
|
||||
<span class="k">return</span> <span class="nb">document</span><span class="p">.</span><span class="nx">mozFullScreen</span><span class="p">;</span>
|
||||
<span class="p">}</span><span class="k">else</span><span class="p">{</span>
|
||||
<span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Request fullscreen on a given element</span>
|
||||
<span class="cm"> * @param {DomElement} element to make fullscreen. optional. default to document.body</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">FullScreen</span><span class="p">.</span><span class="nx">request</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">element</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="nx">element</span> <span class="o">=</span> <span class="nx">element</span> <span class="o">||</span> <span class="nb">document</span><span class="p">.</span><span class="nx">body</span><span class="p">;</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_hasWebkitFullScreen</span> <span class="p">){</span>
|
||||
<span class="nx">element</span><span class="p">.</span><span class="nx">webkitRequestFullScreen</span><span class="p">();</span>
|
||||
<span class="p">}</span><span class="k">else</span> <span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_hasMozFullScreen</span> <span class="p">){</span>
|
||||
<span class="nx">element</span><span class="p">.</span><span class="nx">mozRequestFullScreen</span><span class="p">();</span>
|
||||
<span class="p">}</span><span class="k">else</span><span class="p">{</span>
|
||||
<span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Cancel fullscreen</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">FullScreen</span><span class="p">.</span><span class="nx">cancel</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_hasWebkitFullScreen</span> <span class="p">){</span>
|
||||
<span class="nb">document</span><span class="p">.</span><span class="nx">webkitCancelFullScreen</span><span class="p">();</span>
|
||||
<span class="p">}</span><span class="k">else</span> <span class="k">if</span><span class="p">(</span> <span class="k">this</span><span class="p">.</span><span class="nx">_hasMozFullScreen</span> <span class="p">){</span>
|
||||
<span class="nb">document</span><span class="p">.</span><span class="nx">mozCancelFullScreen</span><span class="p">();</span>
|
||||
<span class="p">}</span><span class="k">else</span><span class="p">{</span>
|
||||
<span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p>internal functions to know which fullscreen API implementation is available</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">FullScreen</span><span class="p">.</span><span class="nx">_hasWebkitFullScreen</span> <span class="o">=</span> <span class="s1">'webkitCancelFullScreen'</span> <span class="k">in</span> <span class="nb">document</span> <span class="o">?</span> <span class="kc">true</span> <span class="o">:</span> <span class="kc">false</span><span class="p">;</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">FullScreen</span><span class="p">.</span><span class="nx">_hasMozFullScreen</span> <span class="o">=</span> <span class="s1">'mozCancelFullScreen'</span> <span class="k">in</span> <span class="nb">document</span> <span class="o">?</span> <span class="kc">true</span> <span class="o">:</span> <span class="kc">false</span><span class="p">;</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
95
vendor/threex/docs/THREEx.GeometryUtils.html
vendored
Normal file
95
vendor/threex/docs/THREEx.GeometryUtils.html
vendored
Normal file
|
@ -0,0 +1,95 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.GeometryUtils.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.GeometryUtils.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> <p>This THREEx helper provide various basic functions for <code>THREE.Geometry</code>.
|
||||
It is able to scale, translate, center a geometry. Other functions may be
|
||||
added soon.
|
||||
The API is chained for convenience.</p>
|
||||
|
||||
<h2>Scale</h2>
|
||||
|
||||
<p>To make the geometry twice larger in <code>y</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p><code>
|
||||
var scale = new THREE.Vector3(1,2,1);
|
||||
THREEx.GeometryUtils.scale(geometry, scale);
|
||||
</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> <h2>Translate</h2>
|
||||
|
||||
<p>To make the geometry move 100 further in <code>x</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p><code>
|
||||
var translation = new THREE.Vector3(100,0,0);
|
||||
THREEx.GeometryUtils.translate(geometry, translation);
|
||||
</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">¶</a> </div> <h2>Center</h2>
|
||||
|
||||
<p>To center the geometry on its middle point</p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">¶</a> </div> <p><code>
|
||||
THREEx.GeometryUtils.center(geometry);
|
||||
</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-7"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-7">¶</a> </div> <h2>middlePoint</h2>
|
||||
|
||||
<p>To compute the middle point of a geometry</p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-8"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-8">¶</a> </div> <p><code>
|
||||
THREEx.GeometryUtils.middlePoint(geometry);
|
||||
</code></p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-9"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-9">¶</a> </div> <h1>Code</h1> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-10"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-10">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/** @namespace */</span>
|
||||
<span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span> <span class="o">=</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span> <span class="o">||</span> <span class="p">{};</span></pre></div> </td> </tr> <tr id="section-11"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-11">¶</a> </div> <p>TODO
|
||||
- chained API
|
||||
- possibility a matrix to reduce computation ?</p> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/**</span>
|
||||
<span class="cm"> * Change the scale of a geometry</span>
|
||||
<span class="cm"> * </span>
|
||||
<span class="cm"> * @params {THREE.Geometry} geometry the geometry to compute on</span>
|
||||
<span class="cm"> * @params {THREE.Vector3} scale the middlepoint of the geometry</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">scale</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">scale</span><span class="p">)</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-12"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-12">¶</a> </div> <p>change all geometry.vertices</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="kd">var</span> <span class="nx">vertex</span> <span class="o">=</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span>
|
||||
<span class="nx">vertex</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">multiplySelf</span><span class="p">(</span><span class="nx">scale</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div> </td> </tr> <tr id="section-13"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-13">¶</a> </div> <p>mark the vertices as dirty</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">geometry</span><span class="p">.</span><span class="nx">__dirtyVertices</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-14"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-14">¶</a> </div> <p>return this, to get chained API </p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="k">this</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">translate</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">delta</span><span class="p">)</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-15"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-15">¶</a> </div> <p>change all geometry.vertices</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="kd">var</span> <span class="nx">vertex</span> <span class="o">=</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span>
|
||||
<span class="nx">vertex</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">addSelf</span><span class="p">(</span><span class="nx">delta</span><span class="p">);</span>
|
||||
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-16"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-16">¶</a> </div> <p>mark the vertices as dirty</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">geometry</span><span class="p">.</span><span class="nx">__dirtyVertices</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-17"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-17">¶</a> </div> <p>return this, to get chained API </p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="k">this</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Compute the "middlePoint" aka the point at the middle of the boundingBox</span>
|
||||
<span class="cm"> * </span>
|
||||
<span class="cm"> * @params {THREE.Geometry} the geometry to compute on</span>
|
||||
<span class="cm"> * @returns {THREE.Vector3} the middlepoint of the geometry</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">middlePoint</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">)</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-18"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-18">¶</a> </div> <p>compute bounding box</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">geometry</span><span class="p">.</span><span class="nx">computeBoundingBox</span><span class="p">();</span></pre></div> </td> </tr> <tr id="section-19"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-19">¶</a> </div> <p>compute middle</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">middle</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">()</span>
|
||||
<span class="nx">middle</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="p">(</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">x</span><span class="p">[</span> <span class="mi">1</span> <span class="p">]</span> <span class="o">+</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">x</span><span class="p">[</span> <span class="mi">0</span> <span class="p">]</span> <span class="p">)</span> <span class="o">/</span> <span class="mi">2</span><span class="p">;</span>
|
||||
<span class="nx">middle</span><span class="p">.</span><span class="nx">y</span> <span class="o">=</span> <span class="p">(</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">y</span><span class="p">[</span> <span class="mi">1</span> <span class="p">]</span> <span class="o">+</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">y</span><span class="p">[</span> <span class="mi">0</span> <span class="p">]</span> <span class="p">)</span> <span class="o">/</span> <span class="mi">2</span><span class="p">;</span>
|
||||
<span class="nx">middle</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="p">(</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">z</span><span class="p">[</span> <span class="mi">1</span> <span class="p">]</span> <span class="o">+</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">z</span><span class="p">[</span> <span class="mi">0</span> <span class="p">]</span> <span class="p">)</span> <span class="o">/</span> <span class="mi">2</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-20"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-20">¶</a> </div> <p>return the just computed middle</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="nx">middle</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Center the geometry on its middlepoint</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">center</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">noX</span><span class="p">,</span> <span class="nx">noY</span><span class="p">,</span> <span class="nx">noZ</span><span class="p">)</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-21"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-21">¶</a> </div> <p>compute delta</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">delta</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">middlePoint</span><span class="p">(</span><span class="nx">geometry</span><span class="p">).</span><span class="nx">negate</span><span class="p">();</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">noX</span> <span class="p">)</span> <span class="nx">delta</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">noY</span> <span class="p">)</span> <span class="nx">delta</span><span class="p">.</span><span class="nx">y</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">noZ</span> <span class="p">)</span> <span class="nx">delta</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
|
||||
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">translate</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">delta</span><span class="p">)</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Initial version of attachement</span>
|
||||
<span class="cm"> * - geometry2 is the one which is moved</span>
|
||||
<span class="cm"> * - TODO make something more flexible... especially on the attachement config</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryUtils</span><span class="p">.</span><span class="nx">attachRightLeft</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry1</span><span class="p">,</span> <span class="nx">geometry2</span><span class="p">,</span> <span class="nx">delta</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">delta</span> <span class="o">===</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">delta</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-22"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-22">¶</a> </div> <p>compute bounding box</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">geometry1</span><span class="p">.</span><span class="nx">computeBoundingBox</span><span class="p">();</span>
|
||||
<span class="nx">geometry2</span><span class="p">.</span><span class="nx">computeBoundingBox</span><span class="p">();</span>
|
||||
|
||||
<span class="kd">var</span> <span class="nx">maxX1</span> <span class="o">=</span> <span class="nx">geometry1</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">x</span><span class="p">[</span> <span class="mi">1</span> <span class="p">]</span>
|
||||
<span class="kd">var</span> <span class="nx">minX2</span> <span class="o">=</span> <span class="nx">geometry2</span><span class="p">.</span><span class="nx">boundingBox</span><span class="p">.</span><span class="nx">x</span><span class="p">[</span> <span class="mi">0</span> <span class="p">];</span>
|
||||
|
||||
<span class="kd">var</span> <span class="nx">vector</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">();</span>
|
||||
<span class="nx">vector</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="nx">maxX1</span><span class="o">+</span> <span class="p">(</span><span class="o">-</span><span class="nx">minX2</span><span class="p">)</span> <span class="o">+</span> <span class="nx">delta</span><span class="p">;</span>
|
||||
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">translate</span><span class="p">(</span><span class="nx">geometry2</span><span class="p">,</span> <span class="nx">vector</span><span class="p">);</span>
|
||||
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
49
vendor/threex/docs/THREEx.GeometryWobble.html
vendored
Normal file
49
vendor/threex/docs/THREEx.GeometryWobble.html
vendored
Normal file
|
@ -0,0 +1,49 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.GeometryWobble.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.GeometryWobble.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryWobble</span> <span class="o">=</span> <span class="p">{};</span></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p>Geometry Wobble
|
||||
based on paul lewis / areotwist - http://lab.aerotwist.com/webgl/undulating-monkey/</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryWobble</span><span class="p">.</span><span class="nx">init</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span><span class="p">){</span>
|
||||
<span class="kd">var</span> <span class="nx">vertex</span> <span class="o">=</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span>
|
||||
<span class="nx">vertex</span><span class="p">.</span><span class="nx">originalPosition</span> <span class="o">=</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">clone</span><span class="p">();</span>
|
||||
<span class="nx">vertex</span><span class="p">.</span><span class="nx">dirVector</span> <span class="o">=</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">clone</span><span class="p">().</span><span class="nx">normalize</span><span class="p">();</span>
|
||||
<span class="p">}</span>
|
||||
<span class="nx">geometry</span><span class="p">.</span><span class="nx">dynamic</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
|
||||
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">cpuAxis</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="s1">'y'</span><span class="p">)</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryWobble</span><span class="p">.</span><span class="nx">cpuAxis</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">type</span><span class="p">,</span> <span class="nx">factor</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">type</span> <span class="o">===</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">type</span> <span class="o">=</span> <span class="s1">'x'</span><span class="p">;</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">factor</span> <span class="o">===</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">factor</span> <span class="o">=</span> <span class="mf">0.2</span><span class="p">;</span>
|
||||
|
||||
<span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="kd">var</span> <span class="nx">vertex</span> <span class="o">=</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> <p>Note: may need more axis ?</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">if</span><span class="p">(</span> <span class="nx">type</span> <span class="o">===</span> <span class="s1">'x'</span> <span class="p">)</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">axisValue</span> <span class="o">=</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">originalPosition</span><span class="p">.</span><span class="nx">x</span> <span class="o">*</span> <span class="nx">factor</span><span class="p">;</span>
|
||||
<span class="k">else</span> <span class="k">if</span><span class="p">(</span> <span class="nx">type</span> <span class="o">===</span> <span class="s1">'y'</span> <span class="p">)</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">axisValue</span> <span class="o">=</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">originalPosition</span><span class="p">.</span><span class="nx">y</span> <span class="o">*</span> <span class="nx">factor</span><span class="p">;</span>
|
||||
<span class="k">else</span> <span class="k">if</span><span class="p">(</span> <span class="nx">type</span> <span class="o">===</span> <span class="s1">'z'</span> <span class="p">)</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">axisValue</span> <span class="o">=</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">originalPosition</span><span class="p">.</span><span class="nx">z</span> <span class="o">*</span> <span class="nx">factor</span><span class="p">;</span>
|
||||
<span class="k">else</span> <span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="kc">false</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">GeometryWobble</span><span class="p">.</span><span class="nx">Animate</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">geometry</span><span class="p">,</span> <span class="nx">phase</span><span class="p">,</span> <span class="nx">magnitude</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">phase</span> <span class="o">===</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">phase</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">magnitude</span> <span class="o">===</span> <span class="kc">undefined</span> <span class="p">)</span> <span class="nx">magnitude</span> <span class="o">=</span> <span class="mf">0.2</span><span class="p">;</span>
|
||||
|
||||
<span class="k">if</span><span class="p">(</span> <span class="k">typeof</span> <span class="nx">magnitude</span> <span class="o">===</span> <span class="s2">"number"</span> <span class="p">)</span> <span class="nx">magnitude</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector3</span><span class="p">(</span><span class="nx">magnitude</span><span class="p">,</span> <span class="nx">magnitude</span><span class="p">,</span> <span class="nx">magnitude</span><span class="p">)</span>
|
||||
|
||||
|
||||
<span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span><span class="p">)</span> <span class="p">{</span>
|
||||
<span class="kd">var</span> <span class="nx">vertex</span> <span class="o">=</span> <span class="nx">geometry</span><span class="p">.</span><span class="nx">vertices</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span>
|
||||
<span class="kd">var</span> <span class="nx">vertexPhase</span> <span class="o">=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">cos</span><span class="p">(</span><span class="nx">phase</span> <span class="o">+</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">axisValue</span><span class="p">);</span>
|
||||
|
||||
<span class="nx">vertex</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">x</span> <span class="o">=</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">originalPosition</span><span class="p">.</span><span class="nx">x</span> <span class="o">+</span> <span class="nx">vertexPhase</span> <span class="o">*</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">dirVector</span><span class="p">.</span><span class="nx">x</span> <span class="o">*</span> <span class="nx">magnitude</span><span class="p">.</span><span class="nx">x</span><span class="p">;</span>
|
||||
<span class="nx">vertex</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">y</span> <span class="o">=</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">originalPosition</span><span class="p">.</span><span class="nx">y</span> <span class="o">+</span> <span class="nx">vertexPhase</span> <span class="o">*</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">dirVector</span><span class="p">.</span><span class="nx">y</span> <span class="o">*</span> <span class="nx">magnitude</span><span class="p">.</span><span class="nx">y</span><span class="p">;</span>
|
||||
<span class="nx">vertex</span><span class="p">.</span><span class="nx">position</span><span class="p">.</span><span class="nx">z</span> <span class="o">=</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">originalPosition</span><span class="p">.</span><span class="nx">z</span> <span class="o">+</span> <span class="nx">vertexPhase</span> <span class="o">*</span> <span class="nx">vertex</span><span class="p">.</span><span class="nx">dirVector</span><span class="p">.</span><span class="nx">z</span> <span class="o">*</span> <span class="nx">magnitude</span><span class="p">.</span><span class="nx">z</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">geometry</span><span class="p">.</span><span class="nx">__dirtyVertices</span> <span class="o">=</span> <span class="kc">true</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
99
vendor/threex/docs/THREEx.KeyboardState.html
vendored
Normal file
99
vendor/threex/docs/THREEx.KeyboardState.html
vendored
Normal file
|
@ -0,0 +1,99 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.KeyboardState.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.KeyboardState.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> <p>THREEx.KeyboardState.js keep the current state of the keyboard.
|
||||
It is possible to query it at any time. No need of an event.
|
||||
This is particularly convenient in loop driven case, like in
|
||||
3D demos or games.</p>
|
||||
|
||||
<h1>Usage</h1>
|
||||
|
||||
<p><strong>Step 1</strong>: Create the object</p>
|
||||
|
||||
<p><code>var keyboard = new THREEx.KeyboardState();</code></p>
|
||||
|
||||
<p><strong>Step 2</strong>: Query the keyboard state</p>
|
||||
|
||||
<p>This will return true if shift and A are pressed, false otherwise</p>
|
||||
|
||||
<p><code>keyboard.pressed("shift+A")</code></p>
|
||||
|
||||
<p><strong>Step 3</strong>: Stop listening to the keyboard</p>
|
||||
|
||||
<p><code>keyboard.destroy()</code></p>
|
||||
|
||||
<p>NOTE: this library may be nice as standaline. independant from three.js
|
||||
- rename it keyboardForGame</p>
|
||||
|
||||
<h1>Code</h1> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/** @namespace */</span>
|
||||
<span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * - NOTE: it would be quite easy to push event-driven too</span>
|
||||
<span class="cm"> * - microevent.js for events handling</span>
|
||||
<span class="cm"> * - in this._onkeyChange, generate a string from the DOM event</span>
|
||||
<span class="cm"> * - use this as event name</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">KeyboardState</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p>to store the current state</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">this</span><span class="p">.</span><span class="nx">keyCodes</span> <span class="o">=</span> <span class="p">{};</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">modifiers</span> <span class="o">=</span> <span class="p">{};</span>
|
||||
</pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> <p>create callback to bind/unbind keyboard events</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">self</span> <span class="o">=</span> <span class="k">this</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_onKeyDown</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">){</span> <span class="nx">self</span><span class="p">.</span><span class="nx">_onKeyChange</span><span class="p">(</span><span class="nx">event</span><span class="p">,</span> <span class="kc">true</span><span class="p">);</span> <span class="p">};</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_onKeyUp</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">){</span> <span class="nx">self</span><span class="p">.</span><span class="nx">_onKeyChange</span><span class="p">(</span><span class="nx">event</span><span class="p">,</span> <span class="kc">false</span><span class="p">);};</span></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p>bind keyEvents</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nb">document</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s2">"keydown"</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onKeyDown</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span>
|
||||
<span class="nb">document</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s2">"keyup"</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onKeyUp</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * To stop listening of the keyboard events</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">KeyboardState</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">destroy</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">¶</a> </div> <p>unbind keyEvents</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nb">document</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span><span class="s2">"keydown"</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onKeyDown</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span>
|
||||
<span class="nb">document</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span><span class="s2">"keyup"</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_onKeyUp</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">KeyboardState</span><span class="p">.</span><span class="nx">MODIFIERS</span> <span class="o">=</span> <span class="p">[</span><span class="s1">'shift'</span><span class="p">,</span> <span class="s1">'ctrl'</span><span class="p">,</span> <span class="s1">'alt'</span><span class="p">,</span> <span class="s1">'meta'</span><span class="p">];</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">KeyboardState</span><span class="p">.</span><span class="nx">ALIAS</span> <span class="o">=</span> <span class="p">{</span>
|
||||
<span class="s1">'left'</span> <span class="o">:</span> <span class="mi">37</span><span class="p">,</span>
|
||||
<span class="s1">'up'</span> <span class="o">:</span> <span class="mi">38</span><span class="p">,</span>
|
||||
<span class="s1">'right'</span> <span class="o">:</span> <span class="mi">39</span><span class="p">,</span>
|
||||
<span class="s1">'down'</span> <span class="o">:</span> <span class="mi">40</span><span class="p">,</span>
|
||||
<span class="s1">'space'</span> <span class="o">:</span> <span class="mi">32</span><span class="p">,</span>
|
||||
<span class="s1">'pageup'</span> <span class="o">:</span> <span class="mi">33</span><span class="p">,</span>
|
||||
<span class="s1">'pagedown'</span> <span class="o">:</span> <span class="mi">34</span><span class="p">,</span>
|
||||
<span class="s1">'tab'</span> <span class="o">:</span> <span class="mi">9</span>
|
||||
<span class="p">};</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * to process the keyboard dom event</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">KeyboardState</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">_onKeyChange</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">,</span> <span class="nx">pressed</span><span class="p">)</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">¶</a> </div> <p>log to debug
|
||||
console.log("onKeyChange", event, pressed, event.keyCode, event.shiftKey, event.ctrlKey, event.altKey, event.metaKey)</p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-7"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-7">¶</a> </div> <p>update this.keyCodes</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">keyCode</span> <span class="o">=</span> <span class="nx">event</span><span class="p">.</span><span class="nx">keyCode</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">keyCodes</span><span class="p">[</span><span class="nx">keyCode</span><span class="p">]</span> <span class="o">=</span> <span class="nx">pressed</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-8"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-8">¶</a> </div> <p>update this.modifiers</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">this</span><span class="p">.</span><span class="nx">modifiers</span><span class="p">[</span><span class="s1">'shift'</span><span class="p">]</span><span class="o">=</span> <span class="nx">event</span><span class="p">.</span><span class="nx">shiftKey</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">modifiers</span><span class="p">[</span><span class="s1">'ctrl'</span><span class="p">]</span> <span class="o">=</span> <span class="nx">event</span><span class="p">.</span><span class="nx">ctrlKey</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">modifiers</span><span class="p">[</span><span class="s1">'alt'</span><span class="p">]</span> <span class="o">=</span> <span class="nx">event</span><span class="p">.</span><span class="nx">altKey</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">modifiers</span><span class="p">[</span><span class="s1">'meta'</span><span class="p">]</span> <span class="o">=</span> <span class="nx">event</span><span class="p">.</span><span class="nx">metaKey</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * query keyboard state to know if a key is pressed of not</span>
|
||||
<span class="cm"> *</span>
|
||||
<span class="cm"> * @param {String} keyDesc the description of the key. format : modifiers+key e.g shift+A</span>
|
||||
<span class="cm"> * @returns {Boolean} true if the key is pressed, false otherwise</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">KeyboardState</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">pressed</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">keyDesc</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="kd">var</span> <span class="nx">keys</span> <span class="o">=</span> <span class="nx">keyDesc</span><span class="p">.</span><span class="nx">split</span><span class="p">(</span><span class="s2">"+"</span><span class="p">);</span>
|
||||
<span class="k">for</span><span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">keys</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span><span class="o">++</span><span class="p">){</span>
|
||||
<span class="kd">var</span> <span class="nx">key</span> <span class="o">=</span> <span class="nx">keys</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span>
|
||||
<span class="kd">var</span> <span class="nx">pressed</span><span class="p">;</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">KeyboardState</span><span class="p">.</span><span class="nx">MODIFIERS</span><span class="p">.</span><span class="nx">indexOf</span><span class="p">(</span> <span class="nx">key</span> <span class="p">)</span> <span class="o">!==</span> <span class="o">-</span><span class="mi">1</span> <span class="p">){</span>
|
||||
<span class="nx">pressed</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">modifiers</span><span class="p">[</span><span class="nx">key</span><span class="p">];</span>
|
||||
<span class="p">}</span><span class="k">else</span> <span class="k">if</span><span class="p">(</span> <span class="nb">Object</span><span class="p">.</span><span class="nx">keys</span><span class="p">(</span><span class="nx">THREEx</span><span class="p">.</span><span class="nx">KeyboardState</span><span class="p">.</span><span class="nx">ALIAS</span><span class="p">).</span><span class="nx">indexOf</span><span class="p">(</span> <span class="nx">key</span> <span class="p">)</span> <span class="o">!=</span> <span class="o">-</span><span class="mi">1</span> <span class="p">){</span>
|
||||
<span class="nx">pressed</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">keyCodes</span><span class="p">[</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">KeyboardState</span><span class="p">.</span><span class="nx">ALIAS</span><span class="p">[</span><span class="nx">key</span><span class="p">]</span> <span class="p">];</span>
|
||||
<span class="p">}</span><span class="k">else</span> <span class="p">{</span>
|
||||
<span class="nx">pressed</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">keyCodes</span><span class="p">[</span><span class="nx">key</span><span class="p">.</span><span class="nx">toUpperCase</span><span class="p">().</span><span class="nx">charCodeAt</span><span class="p">(</span><span class="mi">0</span><span class="p">)]</span>
|
||||
<span class="p">}</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="o">!</span><span class="nx">pressed</span><span class="p">)</span> <span class="k">return</span> <span class="kc">false</span><span class="p">;</span>
|
||||
<span class="p">};</span>
|
||||
<span class="k">return</span> <span class="kc">true</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
44
vendor/threex/docs/THREEx.LogoTurtle.html
vendored
Normal file
44
vendor/threex/docs/THREEx.LogoTurtle.html
vendored
Normal file
|
@ -0,0 +1,44 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.LogoTurtle.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.LogoTurtle.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/** @namespace */</span>
|
||||
<span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p>TODO should those relative polar coord function be INSIDE path already ?</p> </td> <td class="code"> <div class="highlight"><pre><span class="nx">THREEx</span><span class="p">.</span><span class="nx">LogoTurtle</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_penX</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_penY</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_angle</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_vectors</span> <span class="o">=</span> <span class="p">[];</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">LogoTurtle</span><span class="p">.</span><span class="nx">create</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">return</span> <span class="k">new</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">LogoTurtle</span><span class="p">()</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">LogoTurtle</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">turn</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">rotation</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_angle</span> <span class="o">+=</span> <span class="nx">rotation</span><span class="p">;</span>
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">LogoTurtle</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">moveTo</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">x</span><span class="p">,</span> <span class="nx">y</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_penX</span> <span class="o">=</span> <span class="nx">x</span> <span class="o">*</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">cos</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_angle</span><span class="p">)</span> <span class="o">-</span> <span class="nx">y</span> <span class="o">*</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">sin</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_angle</span><span class="p">);</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_penY</span> <span class="o">=</span> <span class="nx">x</span> <span class="o">*</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">sin</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_angle</span><span class="p">)</span> <span class="o">+</span> <span class="nx">y</span> <span class="o">*</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">cos</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_angle</span><span class="p">);</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_vectors</span><span class="p">.</span><span class="nx">push</span><span class="p">(</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector2</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_penX</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_penY</span><span class="p">)</span> <span class="p">);</span>
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">LogoTurtle</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">forward</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">distance</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_penX</span> <span class="o">+=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">cos</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_angle</span><span class="p">)</span> <span class="o">*</span> <span class="nx">distance</span><span class="p">;</span>
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_penY</span> <span class="o">+=</span> <span class="nb">Math</span><span class="p">.</span><span class="nx">sin</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_angle</span><span class="p">)</span> <span class="o">*</span> <span class="nx">distance</span><span class="p">;</span>
|
||||
|
||||
<span class="k">this</span><span class="p">.</span><span class="nx">_vectors</span><span class="p">.</span><span class="nx">push</span><span class="p">(</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Vector2</span><span class="p">(</span><span class="k">this</span><span class="p">.</span><span class="nx">_penX</span><span class="p">,</span> <span class="k">this</span><span class="p">.</span><span class="nx">_penY</span><span class="p">)</span> <span class="p">);</span>
|
||||
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">LogoTurtle</span><span class="p">.</span><span class="nx">prototype</span><span class="p">.</span><span class="nx">points</span> <span class="o">=</span> <span class="kd">function</span><span class="p">()</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">return</span> <span class="k">this</span><span class="p">.</span><span class="nx">_vectors</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
94
vendor/threex/docs/THREEx.PlasmaShader.html
vendored
Normal file
94
vendor/threex/docs/THREEx.PlasmaShader.html
vendored
Normal file
|
@ -0,0 +1,94 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.PlasmaShader.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.PlasmaShader.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> <p>define namespaces</p> </td> <td class="code"> <div class="highlight"><pre><span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">ShaderLib</span> <span class="o">=</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">ShaderLib</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">UniformsLib</span> <span class="o">=</span> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">UniformsLib</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">UniformsLib</span><span class="p">[</span><span class="s1">'plasma'</span><span class="p">]</span> <span class="o">=</span> <span class="p">{</span>
|
||||
<span class="nx">time</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">0.0</span> <span class="p">},</span>
|
||||
<span class="nx">scale</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">1.0</span> <span class="p">},</span>
|
||||
<span class="nx">rotation</span><span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">0.0</span> <span class="p">},</span>
|
||||
<span class="nx">opacity</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">1.0</span> <span class="p">},</span>
|
||||
|
||||
<span class="nx">c0</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">5.0</span> <span class="p">},</span>
|
||||
<span class="nx">c1</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">3.0</span> <span class="p">},</span>
|
||||
<span class="nx">c2</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">11.0</span> <span class="p">},</span>
|
||||
<span class="nx">c3</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">7.0</span> <span class="p">},</span>
|
||||
<span class="nx">c4</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">9.0</span> <span class="p">},</span>
|
||||
<span class="nx">c5</span> <span class="o">:</span> <span class="p">{</span> <span class="nx">type</span> <span class="o">:</span> <span class="s2">"f"</span><span class="p">,</span> <span class="nx">value</span><span class="o">:</span> <span class="mf">3.0</span> <span class="p">}</span>
|
||||
<span class="p">};</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">ShaderLib</span><span class="p">[</span><span class="s1">'plasma'</span><span class="p">]</span> <span class="o">=</span> <span class="p">{</span>
|
||||
<span class="nx">vertexShader</span><span class="o">:</span> <span class="p">[</span>
|
||||
<span class="s2">"#ifdef GL_ES"</span><span class="p">,</span>
|
||||
<span class="s2">"precision highp float;"</span><span class="p">,</span>
|
||||
<span class="s2">"#endif"</span><span class="p">,</span>
|
||||
<span class="s2">"varying vec2 vUv;"</span><span class="p">,</span>
|
||||
<span class="s2">"void main(){"</span><span class="p">,</span>
|
||||
<span class="s2">"vUv = uv;"</span><span class="p">,</span>
|
||||
<span class="s2">"gl_Position = projectionMatrix * modelViewMatrix * vec4(position,1.0);"</span><span class="p">,</span>
|
||||
<span class="s2">"}"</span>
|
||||
<span class="p">].</span><span class="nx">join</span><span class="p">(</span> <span class="s2">"\n"</span> <span class="p">),</span>
|
||||
<span class="nx">fragmentShader</span><span class="o">:</span> <span class="p">[</span>
|
||||
<span class="s2">"#ifdef GL_ES"</span><span class="p">,</span>
|
||||
<span class="s2">"precision highp float;"</span><span class="p">,</span>
|
||||
<span class="s2">"#endif"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"varying vec2 vUv;"</span><span class="p">,</span>
|
||||
<span class="s2">"uniform float time;"</span><span class="p">,</span>
|
||||
<span class="s2">"uniform float scale;"</span><span class="p">,</span>
|
||||
<span class="s2">"uniform float rotation;"</span><span class="p">,</span>
|
||||
<span class="s2">"uniform float opacity;"</span><span class="p">,</span>
|
||||
<span class="s2">"uniform float c0, c1, c2, c3, c4, c5;"</span><span class="p">,</span></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p>todo zoom and rotation of vec2 point</p> </td> <td class="code"> <div class="highlight"><pre> <span class="s2">"vec2 rotoZoom(const vec2 point, const float scale, const float rotation){"</span><span class="p">,</span>
|
||||
<span class="s2">"vec2 tmp;"</span><span class="p">,</span>
|
||||
<span class="s2">"tmp.x = point.x * cos(rotation) - point.y * sin(rotation);"</span><span class="p">,</span>
|
||||
<span class="s2">"tmp.y = point.x * sin(rotation) + point.y * cos(rotation);"</span><span class="p">,</span>
|
||||
<span class="s2">"tmp = tmp * scale;"</span><span class="p">,</span>
|
||||
<span class="s2">"return tmp;"</span><span class="p">,</span>
|
||||
<span class="s2">"}"</span><span class="p">,</span>
|
||||
</pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> <p>based on THREE.Color.setHSV()
|
||||
based on Mads Elvheim / Madsy http://code.google.com/p/opengl3-freenode/wiki/ColorSpaceConversions</p> </td> <td class="code"> <div class="highlight"><pre> <span class="s2">"vec3 HSVtoRGB(const vec3 color){"</span><span class="p">,</span>
|
||||
<span class="s2">"float h = color.r;"</span><span class="p">,</span>
|
||||
<span class="s2">"float s = color.g;"</span><span class="p">,</span>
|
||||
<span class="s2">"float v = color.b;"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"float i = floor(h * 6.0);"</span><span class="p">,</span>
|
||||
<span class="s2">"float f = (h * 6.0) - i;"</span><span class="p">,</span>
|
||||
<span class="s2">"float p = v * (1.0 - s);"</span><span class="p">,</span>
|
||||
<span class="s2">"float q = v * (1.0 - f * s);"</span><span class="p">,</span>
|
||||
<span class="s2">"float t = v * (1.0 - (1.0 - f) * s);"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"vec3 result;"</span><span class="p">,</span>
|
||||
<span class="s2">"if( i < 1.0 ) result = vec3(v,t,p);"</span><span class="p">,</span>
|
||||
<span class="s2">"else if( i < 2.0 ) result = vec3(q,v,p);"</span><span class="p">,</span>
|
||||
<span class="s2">"else if( i < 3.0 ) result = vec3(p,v,t);"</span><span class="p">,</span>
|
||||
<span class="s2">"else if( i < 4.0 ) result = vec3(p,q,v);"</span><span class="p">,</span>
|
||||
<span class="s2">"else if( i < 5.0 ) result = vec3(t,p,v);"</span><span class="p">,</span>
|
||||
<span class="s2">"else if( i < 6.0 ) result = vec3(v,p,q);"</span><span class="p">,</span>
|
||||
<span class="s2">"else result = vec3(v,t,p);"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"return result;"</span><span class="p">,</span>
|
||||
<span class="s2">"}"</span><span class="p">,</span></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p>default value</p> </td> <td class="code"> <div class="highlight"><pre> <span class="s2">"#ifndef ROTOZOOM"</span><span class="p">,</span>
|
||||
<span class="s2">"#define ROTOZOOM 1"</span><span class="p">,</span>
|
||||
<span class="s2">"#endif"</span><span class="p">,</span>
|
||||
<span class="s2">"#ifndef USEHSV"</span><span class="p">,</span>
|
||||
<span class="s2">"#define USEHSV 1"</span><span class="p">,</span>
|
||||
<span class="s2">"#endif"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"void main(){"</span><span class="p">,</span>
|
||||
<span class="s2">"vec2 p = -1.0 + 2.0 * vUv;"</span><span class="p">,</span>
|
||||
<span class="s2">"#if ROTOZOOM"</span><span class="p">,</span>
|
||||
<span class="s2">"p = rotoZoom(p, scale, rotation);"</span><span class="p">,</span>
|
||||
<span class="s2">"#endif"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"float cossin1 = cos(p.x*c0+sin(time*1.3)) - sin(p.y*c3-cos(time)) + sin(time);"</span><span class="p">,</span>
|
||||
<span class="s2">"float cossin2 = cos(p.y*c1+cos(c1*time/c4)) * sin(p.x*c4*sin(time)) - cos(time);"</span><span class="p">,</span>
|
||||
<span class="s2">"float cossin3 = cos(p.x*c2+sin(c2*time/c5)) + sin(p.y*c5+cos(time)) + cos(time);"</span><span class="p">,</span></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">¶</a> </div> <p>"vec3 color = vec3(abs(cossin1<em>sin(p.x)), cossin2</em>sin(p.y), cossin3*sin(p.x));",</p> </td> <td class="code"> <div class="highlight"><pre> <span class="s2">"vec3 color = vec3(abs(cossin1*sin(p.x)), 0.6 - 0.4* abs(cossin2*sin(p.y)), 0.5 - 0.3*(cossin3*sin(p.x)));"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"#if USEHSV"</span><span class="p">,</span>
|
||||
<span class="s2">"color = HSVtoRGB(color);"</span><span class="p">,</span>
|
||||
<span class="s2">"#endif"</span><span class="p">,</span>
|
||||
|
||||
<span class="s2">"gl_FragColor = vec4(color, opacity);"</span><span class="p">,</span></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">¶</a> </div> <p>"gl_FragColor = vec4(cossin1<em>sin(p.x), cossin2</em>sin(p.y), cossin3*sin(p.x), opacity);",</p> </td> <td class="code"> <div class="highlight"><pre> <span class="s2">"}"</span>
|
||||
<span class="p">].</span><span class="nx">join</span><span class="p">(</span> <span class="s2">"\n"</span> <span class="p">)</span>
|
||||
<span class="p">};</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
51
vendor/threex/docs/THREEx.SkyMap.html
vendored
Normal file
51
vendor/threex/docs/THREEx.SkyMap.html
vendored
Normal file
|
@ -0,0 +1,51 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.SkyMap.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.SkyMap.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">SkyMap</span> <span class="o">=</span> <span class="p">{};</span>
|
||||
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">SkyMap</span><span class="p">.</span><span class="nx">buildMesh</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">urls</span><span class="p">,</span> <span class="nx">opts</span><span class="p">)</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p>get parameters</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">opts</span> <span class="o">=</span> <span class="nx">opts</span> <span class="o">||</span> <span class="p">{}</span>
|
||||
<span class="kd">var</span> <span class="nx">cubeSize</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">cubeSize</span> <span class="o">!==</span> <span class="kc">undefined</span> <span class="o">?</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">cubeSize</span> <span class="o">:</span> <span class="mi">100000</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> <p>load the cube textures</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">texture</span> <span class="o">=</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">ImageUtils</span><span class="p">.</span><span class="nx">loadTextureCube</span><span class="p">(</span> <span class="nx">urls</span> <span class="p">);</span>
|
||||
</pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p>init the cube shadder</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">shader</span> <span class="o">=</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">ShaderUtils</span><span class="p">.</span><span class="nx">lib</span><span class="p">[</span><span class="s2">"cube"</span><span class="p">];</span>
|
||||
<span class="kd">var</span> <span class="nx">uniforms</span> <span class="o">=</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">UniformsUtils</span><span class="p">.</span><span class="nx">clone</span><span class="p">(</span> <span class="nx">shader</span><span class="p">.</span><span class="nx">uniforms</span> <span class="p">);</span>
|
||||
<span class="nx">uniforms</span><span class="p">[</span><span class="s1">'tCube'</span><span class="p">].</span><span class="nx">texture</span><span class="o">=</span> <span class="nx">textureCube</span><span class="p">;</span>
|
||||
<span class="kd">var</span> <span class="nx">material</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">MeshShaderMaterial</span><span class="p">({</span>
|
||||
<span class="nx">fragmentShader</span> <span class="o">:</span> <span class="nx">shader</span><span class="p">.</span><span class="nx">fragmentShader</span><span class="p">,</span>
|
||||
<span class="nx">vertexShader</span> <span class="o">:</span> <span class="nx">shader</span><span class="p">.</span><span class="nx">vertexShader</span><span class="p">,</span>
|
||||
<span class="nx">uniforms</span> <span class="o">:</span> <span class="nx">uniforms</span>
|
||||
<span class="p">});</span></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">¶</a> </div> <p>build the geometry</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">geometry</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">CubeGeometry</span><span class="p">(</span> <span class="nx">cubeSize</span><span class="p">,</span> <span class="nx">cubeSize</span><span class="p">,</span> <span class="nx">cubeSize</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="kc">null</span><span class="p">,</span> <span class="kc">true</span> <span class="p">);</span></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">¶</a> </div> <p>build the skybox Mesh</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">mesh</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">THREE</span><span class="p">.</span><span class="nx">Mesh</span><span class="p">(</span> <span class="nx">geometry</span><span class="p">,</span> <span class="nx">material</span> <span class="p">);</span>
|
||||
<span class="k">return</span> <span class="nx">mesh</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Build the urls array for THREEx.SkyMap.buildMesh()</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">SkyMap</span><span class="p">.</span><span class="nx">UrlsPosx</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">prefix</span><span class="p">,</span> <span class="nx">extension</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">return</span> <span class="p">[</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"posx"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"negx"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"posy"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"negy"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"posz"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"negz"</span> <span class="o">+</span> <span class="nx">extension</span>
|
||||
<span class="p">];</span>
|
||||
<span class="k">return</span> <span class="nx">urls</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Build the urls array for THREEx.SkyMap.buildMesh()</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">SkyMap</span><span class="p">.</span><span class="nx">UrlsPx</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">prefix</span><span class="p">,</span> <span class="nx">extension</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="k">return</span> <span class="p">[</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"px"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"nx"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"py"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"ny"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"pz"</span> <span class="o">+</span> <span class="nx">extension</span><span class="p">,</span>
|
||||
<span class="nx">prefix</span> <span class="o">+</span> <span class="s2">"nz"</span> <span class="o">+</span> <span class="nx">extension</span>
|
||||
<span class="p">];</span>
|
||||
<span class="k">return</span> <span class="nx">urls</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
36
vendor/threex/docs/THREEx.WindowResize.html
vendored
Normal file
36
vendor/threex/docs/THREEx.WindowResize.html
vendored
Normal file
|
@ -0,0 +1,36 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.WindowResize.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.WindowResize.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> <p>This THREEx helper makes it easy to handle window resize.
|
||||
It will update renderer and camera when window is resized.</p>
|
||||
|
||||
<h1>Usage</h1>
|
||||
|
||||
<p><strong>Step 1</strong>: Start updating renderer and camera</p>
|
||||
|
||||
<p><code>var windowResize = THREEx.WindowResize(aRenderer, aCamera)</code></p>
|
||||
|
||||
<p><strong>Step 2</strong>: Start updating renderer and camera</p>
|
||||
|
||||
<p><code>windowResize.stop()</code></p>
|
||||
|
||||
<h1>Code</h1> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/** @namespace */</span>
|
||||
<span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Update renderer and camera when the window is resized</span>
|
||||
<span class="cm"> * </span>
|
||||
<span class="cm"> * @param {Object} renderer the renderer to update</span>
|
||||
<span class="cm"> * @param {Object} Camera the camera to update</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">WindowResize</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">renderer</span><span class="p">,</span> <span class="nx">camera</span><span class="p">){</span>
|
||||
<span class="kd">var</span> <span class="nx">callback</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> <p>notify the renderer of the size change</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">renderer</span><span class="p">.</span><span class="nx">setSize</span><span class="p">(</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span><span class="p">,</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span> <span class="p">);</span></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p>update the camera</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">camera</span><span class="p">.</span><span class="nx">aspect</span> <span class="o">=</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerWidth</span> <span class="o">/</span> <span class="nb">window</span><span class="p">.</span><span class="nx">innerHeight</span><span class="p">;</span>
|
||||
<span class="nx">camera</span><span class="p">.</span><span class="nx">updateProjectionMatrix</span><span class="p">();</span>
|
||||
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">¶</a> </div> <p>bind the resize event</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nb">window</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s1">'resize'</span><span class="p">,</span> <span class="nx">callback</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">¶</a> </div> <p>return .stop() the function to stop watching window resize</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="p">{</span>
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Stop watching window resize</span>
|
||||
<span class="cm"> */</span>
|
||||
<span class="nx">stop</span> <span class="o">:</span> <span class="kd">function</span><span class="p">(){</span>
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span><span class="s1">'resize'</span><span class="p">,</span> <span class="nx">callback</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">};</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
44
vendor/threex/docs/THREEx.glCapability.html
vendored
Normal file
44
vendor/threex/docs/THREEx.glCapability.html
vendored
Normal file
|
@ -0,0 +1,44 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.glCapability.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.glCapability.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/**</span>
|
||||
<span class="cm"> * Define namespace</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="k">if</span><span class="p">(</span><span class="k">typeof</span> <span class="nx">THREEx</span> <span class="o">===</span> <span class="s2">"undefined"</span><span class="p">)</span> <span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="p">{};</span>
|
||||
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * return the capability of a WebGl context</span>
|
||||
<span class="cm"> *</span>
|
||||
<span class="cm"> * TODO to rewrite</span>
|
||||
<span class="cm"> * - heavily wased on webglreport on sourceforge</span>
|
||||
<span class="cm"> * - is there other/better properties</span>
|
||||
<span class="cm"> * - should i get a more readable output ?</span>
|
||||
<span class="cm"> * - another function ?</span>
|
||||
<span class="cm"> *</span>
|
||||
<span class="cm"> * @param {WebGLRenderingContext} webgl context</span>
|
||||
<span class="cm"> * @returns {Object} capabilities</span>
|
||||
<span class="cm">*/</span>
|
||||
<span class="nx">THREEx</span><span class="p">.</span><span class="nx">glCapability</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">gl</span><span class="p">)</span>
|
||||
<span class="p">{</span></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p>sanity check - gl context MUST BE WebGLRenderingContext</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">console</span><span class="p">.</span><span class="nx">assert</span><span class="p">(</span><span class="nx">gl</span> <span class="k">instanceof</span> <span class="nx">WebGLRenderingContext</span><span class="p">)</span></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> <p>TODO find better names</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">prout</span> <span class="o">=</span> <span class="p">[</span><span class="s1">'VERSION'</span><span class="p">,</span> <span class="s1">'SHADING_LANGUAGE_VERSION'</span><span class="p">,</span> <span class="s1">'VENDOR'</span><span class="p">,</span> <span class="s1">'RENDERER'</span><span class="p">];</span>
|
||||
<span class="kd">var</span> <span class="nx">pixDepth</span> <span class="o">=</span> <span class="p">[</span><span class="s1">'RED_BITS'</span><span class="p">,</span> <span class="s1">'GREEN_BITS'</span><span class="p">,</span> <span class="s1">'BLUE_BITS'</span><span class="p">,</span> <span class="s1">'ALPHA_BITS'</span><span class="p">,</span> <span class="s1">'DEPTH_BITS'</span><span class="p">,</span> <span class="s1">'STENCIL_BITS'</span><span class="p">];</span>
|
||||
<span class="kd">var</span> <span class="nx">slota</span> <span class="o">=</span> <span class="p">[</span><span class="s1">'MAX_RENDERBUFFER_SIZE'</span><span class="p">,</span> <span class="s1">'MAX_COMBINED_TEXTURE_IMAGE_UNITS'</span><span class="p">,</span> <span class="s1">'MAX_CUBE_MAP_TEXTURE_SIZE'</span>
|
||||
<span class="p">,</span> <span class="s1">'MAX_FRAGMENT_UNIFORM_VECTORS'</span><span class="p">,</span> <span class="s1">'MAX_TEXTURE_IMAGE_UNITS'</span>
|
||||
<span class="p">,</span> <span class="s1">'MAX_TEXTURE_SIZE'</span><span class="p">,</span> <span class="s1">'MAX_VERTEX_ATTRIBS'</span>
|
||||
<span class="p">,</span> <span class="s1">'MAX_VERTEX_ATTRIBS'</span><span class="p">,</span> <span class="s1">'MAX_VERTEX_TEXTURE_IMAGE_UNITS'</span>
|
||||
<span class="p">,</span> <span class="s1">'MAX_VERTEX_UNIFORM_VECTORS'</span><span class="p">];</span>
|
||||
<span class="kd">var</span> <span class="nx">sloti</span> <span class="o">=</span> <span class="p">[</span><span class="s1">'ALIASED_LINE_WIDTH_RANGE'</span><span class="p">,</span> <span class="s1">'ALIASED_POINT_SIZE_RANGE'</span><span class="p">,</span> <span class="s1">'MAX_VIEWPORT_DIMS'</span><span class="p">];</span>
|
||||
|
||||
<span class="kd">var</span> <span class="nx">info</span> <span class="o">=</span> <span class="p">{};</span>
|
||||
<span class="kd">var</span> <span class="nx">collect</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">arr</span><span class="p">){</span>
|
||||
<span class="nx">arr</span><span class="p">.</span><span class="nx">forEach</span><span class="p">(</span><span class="kd">function</span><span class="p">(</span><span class="nx">parameter</span><span class="p">){</span></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p>console.log('parameter', parameter)</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">info</span><span class="p">[</span><span class="nx">parameter</span><span class="p">]</span> <span class="o">=</span> <span class="nx">gl</span><span class="p">.</span><span class="nx">getParameter</span><span class="p">(</span><span class="nx">gl</span><span class="p">[</span><span class="nx">parameter</span><span class="p">])</span>
|
||||
<span class="p">})</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="nx">collect</span><span class="p">(</span><span class="nx">prout</span><span class="p">);</span>
|
||||
<span class="nx">collect</span><span class="p">(</span><span class="nx">pixDepth</span><span class="p">);</span>
|
||||
<span class="nx">collect</span><span class="p">(</span><span class="nx">slota</span><span class="p">);</span>
|
||||
<span class="nx">collect</span><span class="p">(</span><span class="nx">sloti</span><span class="p">)</span>
|
||||
</pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">¶</a> </div> <p>special case to get the extensions</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">info</span><span class="p">[</span><span class="s1">'SUPPORTED_EXTENSIONS'</span><span class="p">]</span> <span class="o">=</span> <span class="nx">gl</span><span class="p">.</span><span class="nx">getSupportedExtensions</span><span class="p">()</span>
|
||||
</pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">¶</a> </div> <p>console.log("info");
|
||||
console.dir(info)</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">return</span> <span class="nx">info</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
40
vendor/threex/docs/THREEx.requestAnimationFrame.html
vendored
Normal file
40
vendor/threex/docs/THREEx.requestAnimationFrame.html
vendored
Normal file
|
@ -0,0 +1,40 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.requestAnimationFrame.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.requestAnimationFrame.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/**</span>
|
||||
<span class="cm"> * Provides requestAnimationFrame/cancelRequestAnimation in a cross browser way.</span>
|
||||
<span class="cm"> * from paul irish + jerome etienne</span>
|
||||
<span class="cm"> * - http://paulirish.com/2011/requestanimationframe-for-smart-animating/</span>
|
||||
<span class="cm"> * - http://notes.jetienne.com/2011/05/18/cancelRequestAnimFrame-for-paul-irish-requestAnimFrame.html</span>
|
||||
<span class="cm"> */</span>
|
||||
|
||||
<span class="k">if</span> <span class="p">(</span> <span class="o">!</span><span class="nb">window</span><span class="p">.</span><span class="nx">requestAnimationFrame</span> <span class="p">)</span> <span class="p">{</span>
|
||||
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">requestAnimationFrame</span> <span class="o">=</span> <span class="p">(</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
|
||||
|
||||
<span class="k">return</span> <span class="nb">window</span><span class="p">.</span><span class="nx">webkitRequestAnimationFrame</span> <span class="o">||</span>
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">mozRequestAnimationFrame</span> <span class="o">||</span>
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">oRequestAnimationFrame</span> <span class="o">||</span>
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">msRequestAnimationFrame</span> <span class="o">||</span>
|
||||
<span class="kd">function</span><span class="p">(</span> <span class="cm">/* function FrameRequestCallback */</span> <span class="nx">callback</span><span class="p">,</span> <span class="cm">/* DOMElement Element */</span> <span class="nx">element</span> <span class="p">)</span> <span class="p">{</span>
|
||||
|
||||
<span class="k">return</span> <span class="nb">window</span><span class="p">.</span><span class="nx">setTimeout</span><span class="p">(</span> <span class="nx">callback</span><span class="p">,</span> <span class="mi">1000</span> <span class="o">/</span> <span class="mi">60</span> <span class="p">);</span>
|
||||
|
||||
<span class="p">};</span>
|
||||
|
||||
<span class="p">}</span> <span class="p">)();</span>
|
||||
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="k">if</span> <span class="p">(</span> <span class="o">!</span><span class="nb">window</span><span class="p">.</span><span class="nx">cancelRequestAnimationFrame</span> <span class="p">)</span> <span class="p">{</span>
|
||||
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">cancelRequestAnimationFrame</span> <span class="o">=</span> <span class="p">(</span> <span class="kd">function</span><span class="p">()</span> <span class="p">{</span>
|
||||
|
||||
<span class="k">return</span> <span class="nb">window</span><span class="p">.</span><span class="nx">webkitCancelRequestAnimationFrame</span> <span class="o">||</span>
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">mozCancelRequestAnimationFrame</span> <span class="o">||</span>
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">oCancelRequestAnimationFrame</span> <span class="o">||</span>
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">msCancelRequestAnimationFrame</span> <span class="o">||</span>
|
||||
<span class="nx">clearTimeout</span>
|
||||
|
||||
<span class="p">}</span> <span class="p">)();</span>
|
||||
|
||||
<span class="p">}</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
78
vendor/threex/docs/THREEx.screenshot.html
vendored
Normal file
78
vendor/threex/docs/THREEx.screenshot.html
vendored
Normal file
|
@ -0,0 +1,78 @@
|
|||
<!DOCTYPE html> <html> <head> <title>THREEx.screenshot.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div id="container"> <div id="background"></div> <div id="jump_to"> Jump To … <div id="jump_wrapper"> <div id="jump_page"> <a class="source" href="THREEx.CelShader.html"> THREEx.CelShader.js </a> <a class="source" href="THREEx.DeviceOrientationState.html"> THREEx.DeviceOrientationState.js </a> <a class="source" href="THREEx.FullScreen.html"> THREEx.FullScreen.js </a> <a class="source" href="THREEx.GeometryUtils.html"> THREEx.GeometryUtils.js </a> <a class="source" href="THREEx.GeometryWobble.html"> THREEx.GeometryWobble.js </a> <a class="source" href="THREEx.KeyboardState.html"> THREEx.KeyboardState.js </a> <a class="source" href="THREEx.LogoTurtle.html"> THREEx.LogoTurtle.js </a> <a class="source" href="THREEx.PlasmaShader.html"> THREEx.PlasmaShader.js </a> <a class="source" href="THREEx.SkyMap.html"> THREEx.SkyMap.js </a> <a class="source" href="THREEx.WindowResize.html"> THREEx.WindowResize.js </a> <a class="source" href="THREEx.glCapability.html"> THREEx.glCapability.js </a> <a class="source" href="THREEx.requestAnimationFrame.html"> THREEx.requestAnimationFrame.js </a> <a class="source" href="THREEx.screenshot.html"> THREEx.screenshot.js </a> <a class="source" href="threex.embedded.html"> threex.embedded.js </a> </div> </div> </div> <table cellpadding="0" cellspacing="0"> <thead> <tr> <th class="docs"> <h1> THREEx.screenshot.js </h1> </th> <th class="code"> </th> </tr> </thead> <tbody> <tr id="section-1"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-1">¶</a> </div> </td> <td class="code"> <div class="highlight"><pre><span class="cm">/** @namespace */</span>
|
||||
<span class="kd">var</span> <span class="nx">THREEx</span> <span class="o">=</span> <span class="nx">THREEx</span> <span class="o">||</span> <span class="p">{};</span></pre></div> </td> </tr> <tr id="section-2"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-2">¶</a> </div> <p>TODO http://29a.ch/2011/9/11/uploading-from-html5-canvas-to-imgur-data-uri
|
||||
able to upload your screenshot without running servers</p> </td> <td class="code"> <div class="highlight"><pre></pre></div> </td> </tr> <tr id="section-3"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-3">¶</a> </div> <p>forced closure</p> </td> <td class="code"> <div class="highlight"><pre><span class="p">(</span><span class="kd">function</span><span class="p">(){</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * Take a screenshot of a renderer</span>
|
||||
<span class="cm"> * - require WebGLRenderer to have "preserveDrawingBuffer: true" to be set</span>
|
||||
<span class="cm"> * - TODO is it possible to check if this variable is set ? if so check it</span>
|
||||
<span class="cm"> * and make advice in the console.log</span>
|
||||
<span class="cm"> * - maybe with direct access to the gl context...</span>
|
||||
<span class="cm"> * </span>
|
||||
<span class="cm"> * @param {Object} renderer to use</span>
|
||||
<span class="cm"> * @param {String} mimetype of the output image. default to "image/png"</span>
|
||||
<span class="cm"> * @param {String} dataUrl of the image</span>
|
||||
<span class="cm"> */</span>
|
||||
<span class="kd">var</span> <span class="nx">toDataURL</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">renderer</span><span class="p">,</span> <span class="nx">mimetype</span><span class="p">)</span>
|
||||
<span class="p">{</span>
|
||||
<span class="nx">mimetype</span> <span class="o">=</span> <span class="nx">mimetype</span> <span class="o">||</span> <span class="s2">"image/png"</span><span class="p">;</span>
|
||||
<span class="kd">var</span> <span class="nx">dataUrl</span> <span class="o">=</span> <span class="nx">renderer</span><span class="p">.</span><span class="nx">domElement</span><span class="p">.</span><span class="nx">toDataURL</span><span class="p">(</span><span class="nx">mimetype</span><span class="p">);</span>
|
||||
<span class="k">return</span> <span class="nx">dataUrl</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
|
||||
<span class="cm">/**</span>
|
||||
<span class="cm"> * resize an image to another resolution while preserving aspect</span>
|
||||
<span class="cm"> *</span>
|
||||
<span class="cm"> * @param {String} srcUrl the url of the image to resize</span>
|
||||
<span class="cm"> * @param {Number} dstWidth the destination width of the image</span>
|
||||
<span class="cm"> * @param {Number} dstHeight the destination height of the image</span>
|
||||
<span class="cm"> * @param {Number} callback the callback to notify once completed with callback(newImageUrl)</span>
|
||||
<span class="cm"> */</span>
|
||||
<span class="kd">var</span> <span class="nx">_aspectResize</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">srcUrl</span><span class="p">,</span> <span class="nx">dstW</span><span class="p">,</span> <span class="nx">dstH</span><span class="p">,</span> <span class="nx">callback</span><span class="p">){</span></pre></div> </td> </tr> <tr id="section-4"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-4">¶</a> </div> <p>to compute the width/height while keeping aspect</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">cpuScaleAspect</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">maxW</span><span class="p">,</span> <span class="nx">maxH</span><span class="p">,</span> <span class="nx">curW</span><span class="p">,</span> <span class="nx">curH</span><span class="p">){</span>
|
||||
<span class="kd">var</span> <span class="nx">ratio</span> <span class="o">=</span> <span class="nx">curH</span> <span class="o">/</span> <span class="nx">curW</span><span class="p">;</span>
|
||||
<span class="k">if</span><span class="p">(</span> <span class="nx">curW</span> <span class="o">>=</span> <span class="nx">maxW</span> <span class="o">&&</span> <span class="nx">ratio</span> <span class="o"><=</span> <span class="mi">1</span> <span class="p">){</span>
|
||||
<span class="nx">curW</span> <span class="o">=</span> <span class="nx">maxW</span><span class="p">;</span>
|
||||
<span class="nx">curH</span> <span class="o">=</span> <span class="nx">maxW</span> <span class="o">*</span> <span class="nx">ratio</span><span class="p">;</span>
|
||||
<span class="p">}</span><span class="k">else</span> <span class="k">if</span><span class="p">(</span><span class="nx">curH</span> <span class="o">>=</span> <span class="nx">maxH</span><span class="p">){</span>
|
||||
<span class="nx">curH</span> <span class="o">=</span> <span class="nx">maxH</span><span class="p">;</span>
|
||||
<span class="nx">curW</span> <span class="o">=</span> <span class="nx">maxH</span> <span class="o">/</span> <span class="nx">ratio</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
<span class="k">return</span> <span class="p">{</span> <span class="nx">width</span><span class="o">:</span> <span class="nx">curW</span><span class="p">,</span> <span class="nx">height</span><span class="o">:</span> <span class="nx">curH</span> <span class="p">};</span>
|
||||
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-5"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-5">¶</a> </div> <p>callback once the image is loaded</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">onLoad</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(){</span></pre></div> </td> </tr> <tr id="section-6"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-6">¶</a> </div> <p>init the canvas</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">canvas</span> <span class="o">=</span> <span class="nb">document</span><span class="p">.</span><span class="nx">createElement</span><span class="p">(</span><span class="s1">'canvas'</span><span class="p">);</span>
|
||||
<span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="nx">dstW</span><span class="p">;</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="nx">dstH</span><span class="p">;</span>
|
||||
<span class="kd">var</span> <span class="nx">ctx</span> <span class="o">=</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">getContext</span><span class="p">(</span><span class="s1">'2d'</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-7"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-7">¶</a> </div> <p>TODO is this needed</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">ctx</span><span class="p">.</span><span class="nx">fillStyle</span> <span class="o">=</span> <span class="s2">"black"</span><span class="p">;</span>
|
||||
<span class="nx">ctx</span><span class="p">.</span><span class="nx">fillRect</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-8"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-8">¶</a> </div> <p>scale the image while preserving the aspect</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">scaled</span> <span class="o">=</span> <span class="nx">cpuScaleAspect</span><span class="p">(</span><span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span><span class="p">,</span> <span class="nx">image</span><span class="p">.</span><span class="nx">width</span><span class="p">,</span> <span class="nx">image</span><span class="p">.</span><span class="nx">height</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-9"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-9">¶</a> </div> <p>actually draw the image on canvas</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">offsetX</span> <span class="o">=</span> <span class="p">(</span><span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span> <span class="o">-</span> <span class="nx">scaled</span><span class="p">.</span><span class="nx">width</span> <span class="p">)</span><span class="o">/</span><span class="mi">2</span><span class="p">;</span>
|
||||
<span class="kd">var</span> <span class="nx">offsetY</span> <span class="o">=</span> <span class="p">(</span><span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span> <span class="o">-</span> <span class="nx">scaled</span><span class="p">.</span><span class="nx">height</span><span class="p">)</span><span class="o">/</span><span class="mi">2</span><span class="p">;</span>
|
||||
<span class="nx">ctx</span><span class="p">.</span><span class="nx">drawImage</span><span class="p">(</span><span class="nx">image</span><span class="p">,</span> <span class="nx">offsetX</span><span class="p">,</span> <span class="nx">offsetY</span><span class="p">,</span> <span class="nx">scaled</span><span class="p">.</span><span class="nx">width</span><span class="p">,</span> <span class="nx">scaled</span><span class="p">.</span><span class="nx">height</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-10"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-10">¶</a> </div> <p>dump the canvas to an URL </p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">mimetype</span> <span class="o">=</span> <span class="s2">"image/png"</span><span class="p">;</span>
|
||||
<span class="kd">var</span> <span class="nx">newDataUrl</span> <span class="o">=</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">toDataURL</span><span class="p">(</span><span class="nx">mimetype</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-11"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-11">¶</a> </div> <p>notify the url to the caller</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">callback</span> <span class="o">&&</span> <span class="nx">callback</span><span class="p">(</span><span class="nx">newDataUrl</span><span class="p">)</span>
|
||||
<span class="p">}.</span><span class="nx">bind</span><span class="p">(</span><span class="k">this</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-12"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-12">¶</a> </div> <p>Create new Image object</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">image</span> <span class="o">=</span> <span class="k">new</span> <span class="nx">Image</span><span class="p">();</span>
|
||||
<span class="nx">image</span><span class="p">.</span><span class="nx">onload</span> <span class="o">=</span> <span class="nx">onLoad</span><span class="p">;</span>
|
||||
<span class="nx">image</span><span class="p">.</span><span class="nx">src</span> <span class="o">=</span> <span class="nx">srcUrl</span><span class="p">;</span>
|
||||
<span class="p">}</span>
|
||||
</pre></div> </td> </tr> <tr id="section-13"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-13">¶</a> </div> <p>Super cooked function: THREEx.Screenshot.bindKey(renderer)
|
||||
and you are done to get screenshot on your demo</p> </td> <td class="code"> <div class="highlight"><pre> <span class="cm">/**</span>
|
||||
<span class="cm"> * Bind a key to renderer screenshot</span>
|
||||
<span class="cm"> */</span>
|
||||
<span class="kd">var</span> <span class="nx">bindKey</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">renderer</span><span class="p">,</span> <span class="nx">opts</span><span class="p">){</span></pre></div> </td> </tr> <tr id="section-14"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-14">¶</a> </div> <p>handle parameters</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">opts</span> <span class="o">=</span> <span class="nx">opts</span> <span class="o">||</span> <span class="p">{};</span></pre></div> </td> </tr> <tr id="section-15"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-15">¶</a> </div> <p>FIXME this modification of opts parameters is a bug. remove it</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">opts</span><span class="p">.</span><span class="nx">charCode</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">charCode</span> <span class="o">||</span> <span class="s1">'p'</span><span class="p">.</span><span class="nx">charCodeAt</span><span class="p">(</span><span class="mi">0</span><span class="p">);</span>
|
||||
<span class="nx">opts</span><span class="p">.</span><span class="nx">width</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">width</span> <span class="o">||</span> <span class="mi">640</span><span class="p">;</span>
|
||||
<span class="nx">opts</span><span class="p">.</span><span class="nx">height</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">height</span> <span class="o">||</span> <span class="mi">480</span><span class="p">;</span>
|
||||
<span class="nx">opts</span><span class="p">.</span><span class="nx">callback</span> <span class="o">=</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">callback</span> <span class="o">||</span> <span class="kd">function</span><span class="p">(</span><span class="nx">url</span><span class="p">){</span>
|
||||
<span class="nb">window</span><span class="p">.</span><span class="nx">open</span><span class="p">(</span><span class="nx">url</span><span class="p">);</span>
|
||||
<span class="p">};</span></pre></div> </td> </tr> <tr id="section-16"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-16">¶</a> </div> <p>callback to handle keypress</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">onKeyPress</span> <span class="o">=</span> <span class="kd">function</span><span class="p">(</span><span class="nx">event</span><span class="p">){</span></pre></div> </td> </tr> <tr id="section-17"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-17">¶</a> </div> <p>return now if the KeyPress isnt for the proper charCode</p> </td> <td class="code"> <div class="highlight"><pre> <span class="k">if</span><span class="p">(</span> <span class="nx">event</span><span class="p">.</span><span class="nx">which</span> <span class="o">!==</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">charCode</span> <span class="p">)</span> <span class="k">return</span><span class="p">;</span></pre></div> </td> </tr> <tr id="section-18"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-18">¶</a> </div> <p>get the renderer output</p> </td> <td class="code"> <div class="highlight"><pre> <span class="kd">var</span> <span class="nx">dataUrl</span> <span class="o">=</span> <span class="k">this</span><span class="p">.</span><span class="nx">toDataURL</span><span class="p">(</span><span class="nx">renderer</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-19"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-19">¶</a> </div> <p>FIXME dont resize if not explicitly asked
|
||||
* resize == async so if callback is a window open, it triggers the pop blocker
|
||||
resize it and notify the callback</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">_aspectResize</span><span class="p">(</span><span class="nx">dataUrl</span><span class="p">,</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">width</span><span class="p">,</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">height</span><span class="p">,</span> <span class="nx">opts</span><span class="p">.</span><span class="nx">callback</span><span class="p">);</span>
|
||||
<span class="p">}.</span><span class="nx">bind</span><span class="p">(</span><span class="k">this</span><span class="p">);</span></pre></div> </td> </tr> <tr id="section-20"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-20">¶</a> </div> <p>listen to keypress
|
||||
NOTE: for firefox it seems mandatory to listen to document directly</p> </td> <td class="code"> <div class="highlight"><pre> <span class="nb">document</span><span class="p">.</span><span class="nx">addEventListener</span><span class="p">(</span><span class="s1">'keypress'</span><span class="p">,</span> <span class="nx">onKeyPress</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span>
|
||||
|
||||
<span class="k">return</span> <span class="p">{</span>
|
||||
<span class="nx">unbind</span> <span class="o">:</span> <span class="kd">function</span><span class="p">(){</span>
|
||||
<span class="nb">document</span><span class="p">.</span><span class="nx">removeEventListener</span><span class="p">(</span><span class="s1">'keypress'</span><span class="p">,</span> <span class="nx">onKeyPress</span><span class="p">,</span> <span class="kc">false</span><span class="p">);</span>
|
||||
<span class="p">}</span>
|
||||
<span class="p">};</span>
|
||||
<span class="p">}</span></pre></div> </td> </tr> <tr id="section-21"> <td class="docs"> <div class="pilwrap"> <a class="pilcrow" href="#section-21">¶</a> </div> <p>export it </p> </td> <td class="code"> <div class="highlight"><pre> <span class="nx">THREEx</span><span class="p">.</span><span class="nx">Screenshot</span> <span class="o">=</span> <span class="p">{</span>
|
||||
<span class="nx">toDataURL</span> <span class="o">:</span> <span class="nx">toDataURL</span><span class="p">,</span>
|
||||
<span class="nx">bindKey</span> <span class="o">:</span> <span class="nx">bindKey</span>
|
||||
<span class="p">};</span>
|
||||
<span class="p">})();</span>
|
||||
|
||||
</pre></div> </td> </tr> </tbody> </table> </div> </body> </html>
|
186
vendor/threex/docs/docco.css
vendored
Normal file
186
vendor/threex/docs/docco.css
vendored
Normal file
|
@ -0,0 +1,186 @@
|
|||
/*--------------------- Layout and Typography ----------------------------*/
|
||||
body {
|
||||
font-family: 'Palatino Linotype', 'Book Antiqua', Palatino, FreeSerif, serif;
|
||||
font-size: 15px;
|
||||
line-height: 22px;
|
||||
color: #252519;
|
||||
margin: 0; padding: 0;
|
||||
}
|
||||
a {
|
||||
color: #261a3b;
|
||||
}
|
||||
a:visited {
|
||||
color: #261a3b;
|
||||
}
|
||||
p {
|
||||
margin: 0 0 15px 0;
|
||||
}
|
||||
h1, h2, h3, h4, h5, h6 {
|
||||
margin: 0px 0 15px 0;
|
||||
}
|
||||
h1 {
|
||||
margin-top: 40px;
|
||||
}
|
||||
#container {
|
||||
position: relative;
|
||||
}
|
||||
#background {
|
||||
position: fixed;
|
||||
top: 0; left: 525px; right: 0; bottom: 0;
|
||||
background: #f5f5ff;
|
||||
border-left: 1px solid #e5e5ee;
|
||||
z-index: -1;
|
||||
}
|
||||
#jump_to, #jump_page {
|
||||
background: white;
|
||||
-webkit-box-shadow: 0 0 25px #777; -moz-box-shadow: 0 0 25px #777;
|
||||
-webkit-border-bottom-left-radius: 5px; -moz-border-radius-bottomleft: 5px;
|
||||
font: 10px Arial;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer;
|
||||
text-align: right;
|
||||
}
|
||||
#jump_to, #jump_wrapper {
|
||||
position: fixed;
|
||||
right: 0; top: 0;
|
||||
padding: 5px 10px;
|
||||
}
|
||||
#jump_wrapper {
|
||||
padding: 0;
|
||||
display: none;
|
||||
}
|
||||
#jump_to:hover #jump_wrapper {
|
||||
display: block;
|
||||
}
|
||||
#jump_page {
|
||||
padding: 5px 0 3px;
|
||||
margin: 0 0 25px 25px;
|
||||
}
|
||||
#jump_page .source {
|
||||
display: block;
|
||||
padding: 5px 10px;
|
||||
text-decoration: none;
|
||||
border-top: 1px solid #eee;
|
||||
}
|
||||
#jump_page .source:hover {
|
||||
background: #f5f5ff;
|
||||
}
|
||||
#jump_page .source:first-child {
|
||||
}
|
||||
table td {
|
||||
border: 0;
|
||||
outline: 0;
|
||||
}
|
||||
td.docs, th.docs {
|
||||
max-width: 450px;
|
||||
min-width: 450px;
|
||||
min-height: 5px;
|
||||
padding: 10px 25px 1px 50px;
|
||||
overflow-x: hidden;
|
||||
vertical-align: top;
|
||||
text-align: left;
|
||||
}
|
||||
.docs pre {
|
||||
margin: 15px 0 15px;
|
||||
padding-left: 15px;
|
||||
}
|
||||
.docs p tt, .docs p code {
|
||||
background: #f8f8ff;
|
||||
border: 1px solid #dedede;
|
||||
font-size: 12px;
|
||||
padding: 0 0.2em;
|
||||
}
|
||||
.pilwrap {
|
||||
position: relative;
|
||||
}
|
||||
.pilcrow {
|
||||
font: 12px Arial;
|
||||
text-decoration: none;
|
||||
color: #454545;
|
||||
position: absolute;
|
||||
top: 3px; left: -20px;
|
||||
padding: 1px 2px;
|
||||
opacity: 0;
|
||||
-webkit-transition: opacity 0.2s linear;
|
||||
}
|
||||
td.docs:hover .pilcrow {
|
||||
opacity: 1;
|
||||
}
|
||||
td.code, th.code {
|
||||
padding: 14px 15px 16px 25px;
|
||||
width: 100%;
|
||||
vertical-align: top;
|
||||
background: #f5f5ff;
|
||||
border-left: 1px solid #e5e5ee;
|
||||
}
|
||||
pre, tt, code {
|
||||
font-size: 12px; line-height: 18px;
|
||||
font-family: Monaco, Consolas, "Lucida Console", monospace;
|
||||
margin: 0; padding: 0;
|
||||
}
|
||||
|
||||
|
||||
/*---------------------- Syntax Highlighting -----------------------------*/
|
||||
td.linenos { background-color: #f0f0f0; padding-right: 10px; }
|
||||
span.lineno { background-color: #f0f0f0; padding: 0 5px 0 5px; }
|
||||
body .hll { background-color: #ffffcc }
|
||||
body .c { color: #408080; font-style: italic } /* Comment */
|
||||
body .err { border: 1px solid #FF0000 } /* Error */
|
||||
body .k { color: #954121 } /* Keyword */
|
||||
body .o { color: #666666 } /* Operator */
|
||||
body .cm { color: #408080; font-style: italic } /* Comment.Multiline */
|
||||
body .cp { color: #BC7A00 } /* Comment.Preproc */
|
||||
body .c1 { color: #408080; font-style: italic } /* Comment.Single */
|
||||
body .cs { color: #408080; font-style: italic } /* Comment.Special */
|
||||
body .gd { color: #A00000 } /* Generic.Deleted */
|
||||
body .ge { font-style: italic } /* Generic.Emph */
|
||||
body .gr { color: #FF0000 } /* Generic.Error */
|
||||
body .gh { color: #000080; font-weight: bold } /* Generic.Heading */
|
||||
body .gi { color: #00A000 } /* Generic.Inserted */
|
||||
body .go { color: #808080 } /* Generic.Output */
|
||||
body .gp { color: #000080; font-weight: bold } /* Generic.Prompt */
|
||||
body .gs { font-weight: bold } /* Generic.Strong */
|
||||
body .gu { color: #800080; font-weight: bold } /* Generic.Subheading */
|
||||
body .gt { color: #0040D0 } /* Generic.Traceback */
|
||||
body .kc { color: #954121 } /* Keyword.Constant */
|
||||
body .kd { color: #954121; font-weight: bold } /* Keyword.Declaration */
|
||||
body .kn { color: #954121; font-weight: bold } /* Keyword.Namespace */
|
||||
body .kp { color: #954121 } /* Keyword.Pseudo */
|
||||
body .kr { color: #954121; font-weight: bold } /* Keyword.Reserved */
|
||||
body .kt { color: #B00040 } /* Keyword.Type */
|
||||
body .m { color: #666666 } /* Literal.Number */
|
||||
body .s { color: #219161 } /* Literal.String */
|
||||
body .na { color: #7D9029 } /* Name.Attribute */
|
||||
body .nb { color: #954121 } /* Name.Builtin */
|
||||
body .nc { color: #0000FF; font-weight: bold } /* Name.Class */
|
||||
body .no { color: #880000 } /* Name.Constant */
|
||||
body .nd { color: #AA22FF } /* Name.Decorator */
|
||||
body .ni { color: #999999; font-weight: bold } /* Name.Entity */
|
||||
body .ne { color: #D2413A; font-weight: bold } /* Name.Exception */
|
||||
body .nf { color: #0000FF } /* Name.Function */
|
||||
body .nl { color: #A0A000 } /* Name.Label */
|
||||
body .nn { color: #0000FF; font-weight: bold } /* Name.Namespace */
|
||||
body .nt { color: #954121; font-weight: bold } /* Name.Tag */
|
||||
body .nv { color: #19469D } /* Name.Variable */
|
||||
body .ow { color: #AA22FF; font-weight: bold } /* Operator.Word */
|
||||
body .w { color: #bbbbbb } /* Text.Whitespace */
|
||||
body .mf { color: #666666 } /* Literal.Number.Float */
|
||||
body .mh { color: #666666 } /* Literal.Number.Hex */
|
||||
body .mi { color: #666666 } /* Literal.Number.Integer */
|
||||
body .mo { color: #666666 } /* Literal.Number.Oct */
|
||||
body .sb { color: #219161 } /* Literal.String.Backtick */
|
||||
body .sc { color: #219161 } /* Literal.String.Char */
|
||||
body .sd { color: #219161; font-style: italic } /* Literal.String.Doc */
|
||||
body .s2 { color: #219161 } /* Literal.String.Double */
|
||||
body .se { color: #BB6622; font-weight: bold } /* Literal.String.Escape */
|
||||
body .sh { color: #219161 } /* Literal.String.Heredoc */
|
||||
body .si { color: #BB6688; font-weight: bold } /* Literal.String.Interpol */
|
||||
body .sx { color: #954121 } /* Literal.String.Other */
|
||||
body .sr { color: #BB6688 } /* Literal.String.Regex */
|
||||
body .s1 { color: #219161 } /* Literal.String.Single */
|
||||
body .ss { color: #19469D } /* Literal.String.Symbol */
|
||||
body .bp { color: #954121 } /* Name.Builtin.Pseudo */
|
||||
body .vc { color: #19469D } /* Name.Variable.Class */
|
||||
body .vg { color: #19469D } /* Name.Variable.Global */
|
||||
body .vi { color: #19469D } /* Name.Variable.Instance */
|
||||
body .il { color: #666666 } /* Literal.Number.Integer.Long */
|
19
vendor/threex/examples/THREEx.DeviceOrientationState.html
vendored
Normal file
19
vendor/threex/examples/THREEx.DeviceOrientationState.html
vendored
Normal file
|
@ -0,0 +1,19 @@
|
|||
<html>
|
||||
<body>
|
||||
angleX: <span id="angleX"></span><br/>
|
||||
angleY: <span id="angleY"></span><br/>
|
||||
angleZ: <span id="angleZ"></span><br/>
|
||||
<script src="../THREEx.DeviceOrientationState.js"></script>
|
||||
<script>
|
||||
var deviceOrientation = new THREEx.DeviceOrientationState();
|
||||
var elementX = document.getElementById('angleX');
|
||||
var elementY = document.getElementById('angleY');
|
||||
var elementZ = document.getElementById('angleZ');
|
||||
setInterval(function(){
|
||||
elementX.innerHTML = deviceOrientation.angleX();
|
||||
elementY.innerHTML = deviceOrientation.angleY();
|
||||
elementZ.innerHTML = deviceOrientation.angleZ();
|
||||
}, 100);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
14
vendor/threex/examples/THREEx.KeyboardState.html
vendored
Normal file
14
vendor/threex/examples/THREEx.KeyboardState.html
vendored
Normal file
|
@ -0,0 +1,14 @@
|
|||
<html>
|
||||
<body>
|
||||
<script src="../THREEx.KeyboardState.js"></script>
|
||||
<script>
|
||||
var keyboard = new THREEx.KeyboardState();
|
||||
|
||||
setInterval(function(){
|
||||
var key = "alt+left";
|
||||
var pressed = keyboard.pressed(key);
|
||||
console.log("key", key, "pressed", pressed);
|
||||
}, 100);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
9
vendor/threex/examples/threex.embedded/noshield-host.html
vendored
Normal file
9
vendor/threex/examples/threex.embedded/noshield-host.html
vendored
Normal file
|
@ -0,0 +1,9 @@
|
|||
<html>
|
||||
<body>
|
||||
<iframe src="noshield-iframe.html"width='320' height='240'></iframe>
|
||||
|
||||
<div style="height:1024px; background-color: lightyellow">
|
||||
dummy div 1024px height to create a scrollable page
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
22
vendor/threex/examples/threex.embedded/noshield-iframe.html
vendored
Normal file
22
vendor/threex/examples/threex.embedded/noshield-iframe.html
vendored
Normal file
|
@ -0,0 +1,22 @@
|
|||
<html>
|
||||
<head>
|
||||
<style>
|
||||
body .noFocusMessage { display : block; }
|
||||
body .withFocusMessage { display : none; }
|
||||
body:focus .noFocusMessage { display : none; }
|
||||
body:focus .withFocusMessage { display : block; }
|
||||
body { background-color: #DC143C; }
|
||||
body:focus { background-color: lightgreen; }
|
||||
body .title { font-size : 120%; }
|
||||
</style>
|
||||
</head>
|
||||
<body tabindex=1>
|
||||
<span class='title'>WITHOUT shielding events<br></span>
|
||||
<span class="noFocusMessage"><b>Click</b> to get focus</span>
|
||||
<span class="withFocusMessage">
|
||||
Got Focus!<br>
|
||||
Now <b>use arrow UP/DOWN</b> and the host page will scroll as events are not shielded.
|
||||
</span>
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
9
vendor/threex/examples/threex.embedded/withshield-host.html
vendored
Normal file
9
vendor/threex/examples/threex.embedded/withshield-host.html
vendored
Normal file
|
@ -0,0 +1,9 @@
|
|||
<html>
|
||||
<body>
|
||||
<iframe src="withshield-iframe.html" width='320' height='240'></iframe>
|
||||
|
||||
<div style="height:1024px; background-color: lightyellow">
|
||||
dummy div 1024px height to create a scrollable page
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
28
vendor/threex/examples/threex.embedded/withshield-iframe.html
vendored
Normal file
28
vendor/threex/examples/threex.embedded/withshield-iframe.html
vendored
Normal file
|
@ -0,0 +1,28 @@
|
|||
<html>
|
||||
<head>
|
||||
<style>
|
||||
body .noFocusMessage { display : block; }
|
||||
body .withFocusMessage { display : none; }
|
||||
body:focus .noFocusMessage { display : none; }
|
||||
body:focus .withFocusMessage { display : block; }
|
||||
body { background-color: #DC143C; }
|
||||
body:focus { background-color: lightgreen; }
|
||||
body .title { font-size : 120%; }
|
||||
</style>
|
||||
<script src="../../threex.embedded.js"></script>
|
||||
</head>
|
||||
<body tabindex=1>
|
||||
<span class='title'>WITH shielding events<br></span>
|
||||
|
||||
<span class="noFocusMessage"><b>Click</b> to get focus</span>
|
||||
<span class="withFocusMessage">
|
||||
Got Focus!<br>
|
||||
now <b>use arrow UP/DOWN</b> and the host page won't scroll as events are shielded.
|
||||
</span>
|
||||
<script>
|
||||
if( THREEx.Embedded.inIFrame() ){
|
||||
THREEx.Embedded.shieldArrowKeys();
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
36
vendor/threex/examples/threex.fullscreen.html
vendored
Normal file
36
vendor/threex/examples/threex.fullscreen.html
vendored
Normal file
|
@ -0,0 +1,36 @@
|
|||
<html>
|
||||
<body>
|
||||
<h1>threex.fullscreen.js demo</h1>
|
||||
<a href="https://github.com/jeromeetienne/threex">threex.js</a> - helpers for three.js
|
||||
<hr/>
|
||||
<!-- DOM declaration -->
|
||||
<span class="available">fullscreen available ? <span class="value"></span></span>
|
||||
<br/>
|
||||
<span class="activated">fullscreen activated ? <span class="value"></span></span>
|
||||
<br/>
|
||||
<button class="button request">request fullscreen</button>
|
||||
<br/>
|
||||
<button class="button cancel">cancel fullscreen</button>
|
||||
|
||||
<script src="../threex.fullscreen.js"></script>
|
||||
|
||||
<script>
|
||||
document.querySelector(".available .value").innerHTML = THREEx.FullScreen.available() ? "yes" : "no";
|
||||
document.querySelector(".activated .value").innerHTML = THREEx.FullScreen.activated() ? "yes" : "no";
|
||||
|
||||
THREEx.FullScreen.bindKey({
|
||||
dblclick : true
|
||||
});
|
||||
|
||||
document.querySelector(".button.request").addEventListener('click', function(){
|
||||
THREEx.FullScreen.request();
|
||||
document.querySelector(".activated .value").innerHTML = THREEx.FullScreen.activated() ? "yes" : "no";
|
||||
}, false);
|
||||
|
||||
document.querySelector(".button.cancel").addEventListener('click', function(){
|
||||
THREEx.FullScreen.cancel();
|
||||
document.querySelector(".activated .value").innerHTML = THREEx.FullScreen.activated() ? "yes" : "no";
|
||||
}, false);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
45
vendor/threex/threex.chromeWebStoreInstall.js
vendored
Normal file
45
vendor/threex/threex.chromeWebStoreInstall.js
vendored
Normal file
|
@ -0,0 +1,45 @@
|
|||
// This THREEx helper makes it easy to handle chrome.webstore.install API.
|
||||
// * api description http://code.google.com/chrome/webstore/docs/inline_installation.html
|
||||
// * paul kinlan post on g+ https://plus.google.com/116059998563577101552/posts/c9zYiA9RdC5
|
||||
//
|
||||
// # Code
|
||||
|
||||
//
|
||||
|
||||
|
||||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
THREEx.ChromeWebStoreInstall = THREEx.ChromeWebStoreInstall || {};
|
||||
|
||||
/**
|
||||
* test if the API is available
|
||||
* @returns {Boolean} true if the API is available, false otherwise
|
||||
*/
|
||||
THREEx.ChromeWebStoreInstall.apiAvailable = function()
|
||||
{
|
||||
var available = typeof chrome !== 'undefined' && chrome.webstore && chrome.webstore.install;
|
||||
return available ? true : false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Test if the application is already installed
|
||||
*
|
||||
* @returns {Boolean} true if the application is installed, false otherwise
|
||||
*/
|
||||
THREEx.ChromeWebStoreInstall.isInstalled = function()
|
||||
{
|
||||
if( !this.apiAvailable() ) return false;
|
||||
return chrome.app.isInstalled ? true : false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Trigger an installation
|
||||
* @param {String} url of the application (optional)
|
||||
* @param {Function} callback called if installation succeed
|
||||
* @param {Function} callback called if installation failed
|
||||
*/
|
||||
THREEx.ChromeWebStoreInstall.install = function(url, successCallback, failureCallback)
|
||||
{
|
||||
console.assert( this.apiAvailable() )
|
||||
chrome.webstore.install(url, successCallback, failureCallback);
|
||||
}
|
24
vendor/threex/threex.embedded.js
vendored
Normal file
24
vendor/threex/threex.embedded.js
vendored
Normal file
|
@ -0,0 +1,24 @@
|
|||
/** @namespace */
|
||||
var THREEx = THREEx || {};
|
||||
THREEx.Embedded = THREEx.Embedded || {};
|
||||
|
||||
/**
|
||||
* @returns {Boolean} return true if we are in a iframe, false otherwise
|
||||
*/
|
||||
THREEx.Embedded.inIFrame = function()
|
||||
{
|
||||
return window != window.top ? true : false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevent Arrows key event from going out of the iframe
|
||||
*/
|
||||
THREEx.Embedded.shieldArrowKeys = function()
|
||||
{
|
||||
document.addEventListener('keydown', function(event){
|
||||
// if it is keydown on a arrow, prevent default
|
||||
if( event.keyCode >= 37 && event.keyCode <= 40 ){
|
||||
event.preventDefault();
|
||||
}
|
||||
}, true);
|
||||
}
|
237
vendor/threex/threex.sparks.js
vendored
Normal file
237
vendor/threex/threex.sparks.js
vendored
Normal file
|
@ -0,0 +1,237 @@
|
|||
// This THREEx helper makes it even easier to use spark.js with three.js
|
||||
// * FIXME This is currently only with WebGL
|
||||
|
||||
//
|
||||
// # Code
|
||||
|
||||
//
|
||||
|
||||
var THREEx = THREEx || {};
|
||||
|
||||
|
||||
THREEx.Sparks = function(opts)
|
||||
{
|
||||
opts = opts || {};
|
||||
this._maxParticles = opts.maxParticles || console.assert(false);
|
||||
this._texture = opts.texture || this._buildDefaultTexture();
|
||||
var counter = opts.counter || console.assert(false);
|
||||
|
||||
var vertexIndexPool = {
|
||||
__pools: [],
|
||||
// Get a new Vector
|
||||
get: function() {
|
||||
if( this.__pools.length > 0 ) return this.__pools.pop();
|
||||
console.assert(false, "pool ran out!")
|
||||
return null;
|
||||
},
|
||||
// Release a vector back into the pool
|
||||
add: function(v){ this.__pools.push(v); }
|
||||
};
|
||||
|
||||
|
||||
var particles = new THREE.Geometry();
|
||||
var vertices = particles.vertices;
|
||||
for ( i = 0; i < this._maxParticles; i++ ) {
|
||||
var position = new THREE.Vector3(Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY);
|
||||
vertices.push(new THREE.Vertex(position));
|
||||
vertexIndexPool.add(i);
|
||||
}
|
||||
|
||||
// to handle window resize
|
||||
this._$onWindowResize = this._onWindowResize.bind(this);
|
||||
window.addEventListener('resize', this._$onWindowResize, false);
|
||||
|
||||
var attributes = this._attributes = {
|
||||
size : { type: 'f', value: [] },
|
||||
aColor : { type: 'c', value: [] }
|
||||
};
|
||||
|
||||
var uniforms = this._uniforms = {
|
||||
texture : { type: "t", texture: this._texture },
|
||||
color : { type: "c", value: new THREE.Color(0xffffff) },
|
||||
sizeRatio : { type: "f", value: this._computeSizeRatio() }
|
||||
};
|
||||
|
||||
// fill attributes array
|
||||
var valuesSize = this._attributes.size.value;
|
||||
var valuesColor = this._attributes.aColor.value;
|
||||
for(var v = 0; v < particles.vertices.length; v++ ){
|
||||
valuesSize[v] = 99;
|
||||
valuesColor[v] = new THREE.Color( 0x000000 );
|
||||
}
|
||||
|
||||
var material = new THREE.ShaderMaterial( {
|
||||
uniforms : this._uniforms,
|
||||
attributes : this._attributes,
|
||||
vertexShader : THREEx.Sparks.vertexShaderText,
|
||||
fragmentShader : THREEx.Sparks.fragmentShaderText,
|
||||
|
||||
blending : THREE.AdditiveBlending,
|
||||
depthWrite : false,
|
||||
transparent : true
|
||||
});
|
||||
|
||||
this._group = new THREE.ParticleSystem( particles, material );
|
||||
//this._group.dynamic = true;
|
||||
//this._group.sortParticles = true; // TODO is this needed ?
|
||||
|
||||
//// EMITTER STUFF
|
||||
|
||||
var setTargetParticle = function() {
|
||||
var vertexIdx = vertexIndexPool.get();
|
||||
var target = {
|
||||
vertexIdx : vertexIdx,
|
||||
size : function(value){ valuesSize[vertexIdx] = value; },
|
||||
color : function(){ return valuesColor[vertexIdx]; }
|
||||
};
|
||||
return target;
|
||||
};
|
||||
|
||||
|
||||
var onParticleCreated = function(particle) {
|
||||
var vertexIdx = particle.target.vertexIdx;
|
||||
// copy particle position into three.js geometry
|
||||
vertices[vertexIdx].position = particle.position;
|
||||
};
|
||||
|
||||
var onParticleDead = function(particle) {
|
||||
var vertexIdx = particle.target.vertexIdx;
|
||||
|
||||
// Hide the particle
|
||||
valuesColor[vertexIdx].setHex( 0x000000 );
|
||||
vertices[vertexIdx].position.set(Number.POSITIVE_INFINITY,Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY);
|
||||
|
||||
// Mark particle system as available by returning to pool
|
||||
vertexIndexPool.add( vertexIdx );
|
||||
};
|
||||
|
||||
var emitter = this._emitter = new SPARKS.Emitter(counter);
|
||||
|
||||
emitter.addInitializer(new SPARKS.Target(null, setTargetParticle));
|
||||
emitter.addCallback("created" , onParticleCreated );
|
||||
emitter.addCallback("dead" , onParticleDead );
|
||||
}
|
||||
|
||||
|
||||
THREEx.Sparks.prototype.destroy = function()
|
||||
{
|
||||
window.removeEventListener('resize', this._$onWindowResize);
|
||||
|
||||
if( this._emitter.isRunning() ) this._emitter.stop();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
THREEx.Sparks.prototype.container = function()
|
||||
{
|
||||
return this._group;
|
||||
}
|
||||
|
||||
THREEx.Sparks.prototype.emitter = function()
|
||||
{
|
||||
return this._emitter;
|
||||
}
|
||||
|
||||
THREEx.Sparks.prototype.update = function()
|
||||
{
|
||||
this._group.geometry.__dirtyVertices = true;
|
||||
this._group.geometry.__dirtyColors = true;
|
||||
this._attributes.size.needsUpdate = true;
|
||||
this._attributes.aColor.needsUpdate = true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// handle window resize //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
THREEx.Sparks.prototype._onWindowResize = function()
|
||||
{
|
||||
this._uniforms.sizeRatio.value = this._computeSizeRatio();
|
||||
this._uniforms.sizeRatio.needsUpdate = true;
|
||||
}
|
||||
|
||||
|
||||
THREEx.Sparks.prototype._computeSizeRatio = function()
|
||||
{
|
||||
return window.innerHeight / 1024;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// Shader Text //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
THREEx.Sparks.vertexShaderText = [
|
||||
"attribute float size;",
|
||||
"attribute vec4 aColor;",
|
||||
|
||||
"uniform float sizeRatio;",
|
||||
|
||||
"varying vec4 vColor;",
|
||||
|
||||
"void main() {",
|
||||
"vec4 mvPosition= modelViewMatrix * vec4( position, 1.0 );",
|
||||
"gl_PointSize = size * sizeRatio * ( 150.0 / length( mvPosition.xyz ) );",
|
||||
"gl_Position = projectionMatrix * mvPosition;",
|
||||
|
||||
"vColor = aColor;",
|
||||
"}"
|
||||
].join('\n');
|
||||
THREEx.Sparks.fragmentShaderText = [
|
||||
"uniform vec3 color;",
|
||||
"uniform sampler2D texture;",
|
||||
|
||||
"varying vec4 vColor;",
|
||||
|
||||
"void main() {",
|
||||
"vec4 outColor = texture2D( texture, gl_PointCoord );",
|
||||
"gl_FragColor = outColor * vec4( color * vColor.xyz, 1.0 );",
|
||||
"}"
|
||||
].join('\n');
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// Texture //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
THREEx.Sparks.prototype._buildDefaultTexture = function(size)
|
||||
{
|
||||
size = size || 128;
|
||||
var canvas = document.createElement( 'canvas' );
|
||||
var context = canvas.getContext( '2d' );
|
||||
canvas.width = canvas.height = size;
|
||||
|
||||
var gradient = context.createRadialGradient( canvas.width/2, canvas.height /2, 0, canvas.width /2, canvas.height /2, canvas.width /2 );
|
||||
gradient.addColorStop( 0 , 'rgba(255,255,255,1)' );
|
||||
gradient.addColorStop( 0.2, 'rgba(255,255,255,1)' );
|
||||
gradient.addColorStop( 0.4, 'rgba(128,128,128,1)' );
|
||||
gradient.addColorStop( 1 , 'rgba(0,0,0,1)' );
|
||||
|
||||
context.beginPath();
|
||||
context.arc(size/2, size/2, size/2, 0, Math.PI*2, false);
|
||||
context.closePath();
|
||||
|
||||
context.fillStyle = gradient;
|
||||
//context.fillStyle = 'rgba(128,128,128,1)';
|
||||
context.fill();
|
||||
|
||||
var texture = new THREE.Texture( canvas );
|
||||
texture.needsUpdate = true;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// Custom initializer TODO put it elsewhere //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
THREEx.Sparks.ColorSizeInitializer = function(color, size){
|
||||
this._color = color;
|
||||
this._size = size;
|
||||
}
|
||||
THREEx.Sparks.ColorSizeInitializer.prototype.initialize = function(emitter, particle)
|
||||
{
|
||||
if( this._color !== undefined ) particle.target.color().copy(this._color);
|
||||
if( this._size !== undefined ) particle.target.size(this._size);
|
||||
}
|
78
vendor/threex/threex.texturePoolBall.js
vendored
Normal file
78
vendor/threex/threex.texturePoolBall.js
vendored
Normal file
|
@ -0,0 +1,78 @@
|
|||
// NOTE: this match THREE namespace on purpose
|
||||
if(typeof THREEx === "undefined") var THREEx = {};
|
||||
if(typeof THREEx.Texture === "undefined") THREEx.Texture = {};
|
||||
|
||||
/**
|
||||
*/
|
||||
THREEx.Texture.PoolBall = {
|
||||
clear : function(canvas){
|
||||
var w = canvas.width;
|
||||
var ctx = canvas.getContext( '2d' );
|
||||
clearRect(0, 0, w, w);
|
||||
},
|
||||
/**
|
||||
* display the shaddow of the smiley in a texture
|
||||
*
|
||||
* @param {canvasElement} the canvas where we draw
|
||||
*/
|
||||
draw : function(canvas, textData, stripped, color){
|
||||
var ctx = canvas.getContext( '2d' );
|
||||
var w = canvas.width;
|
||||
var h = canvas.height;
|
||||
|
||||
// base color is white
|
||||
ctx.save();
|
||||
ctx.fillStyle = "#FFFFFF";
|
||||
ctx.fillRect(0,0, w, h);
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(w/2, h/2)
|
||||
var rectH = stripped ? h/2 : h;
|
||||
ctx.fillStyle = color.getContextStyle();
|
||||
ctx.fillRect(-w/2,-rectH/2, w, rectH);
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(w/2, h/2)
|
||||
ctx.fillStyle = "#FFFFFF";
|
||||
var radiusW = 0.7 * w/4;
|
||||
var radiusH = 1.2 * h/4;
|
||||
ctx.fillEllipse( -radiusW/2, -radiusH/2, radiusW, radiusH);
|
||||
ctx.restore();
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(w/2, h/2)
|
||||
var textH = w/4;
|
||||
ctx.font = "bolder "+textH+"px Arial";
|
||||
ctx.fillStyle = "#000000";
|
||||
var textW = ctx.measureText(textData).width;
|
||||
ctx.fillText(textData, -textW/2, 0.8*textH/2);
|
||||
ctx.restore();
|
||||
},
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// texture helper //
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
ballTexture: function( textData, stripped, color, canvasW, mapping, callback ) {
|
||||
var canvasDrawer = function(canvas){
|
||||
THREEx.Texture.PoolBall.draw(canvas, textData, stripped, color);
|
||||
}
|
||||
return THREEx.Texture.PoolBall._buildTexture( canvasW, mapping, callback, canvasDrawer );
|
||||
},
|
||||
|
||||
_buildTexture: function( canvasW, mapping, callback, canvasDrawer ) {
|
||||
canvasW = typeof canvasW !== 'undefined' ? canvasW : 64;
|
||||
var canvas = document.createElement('canvas');
|
||||
canvas.width = canvas.height = canvasW;
|
||||
var texture = new THREE.Texture(canvas, mapping);
|
||||
|
||||
canvasDrawer(canvas);
|
||||
|
||||
texture.needsUpdate = true;
|
||||
if( callback ) callback( this );
|
||||
return texture;
|
||||
},
|
||||
|
||||
}
|
Loading…
Reference in a new issue