THREEx.KeyboardState.js | |
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THREEx.KeyboardState.js keep the current state of the keyboard. It is possible to query it at any time. No need of an event. This is particularly convenient in loop driven case, like in 3D demos or games. UsageStep 1: Create the object
Step 2: Query the keyboard state This will return true if shift and A are pressed, false otherwise
Step 3: Stop listening to the keyboard
NOTE: this library may be nice as standaline. independant from three.js - rename it keyboardForGame Code | /** @namespace */
var THREEx = THREEx || {};
/**
* - NOTE: it would be quite easy to push event-driven too
* - microevent.js for events handling
* - in this._onkeyChange, generate a string from the DOM event
* - use this as event name
*/
THREEx.KeyboardState = function()
{ |
to store the current state | this.keyCodes = {};
this.modifiers = {};
|
create callback to bind/unbind keyboard events | var self = this;
this._onKeyDown = function(event){ self._onKeyChange(event, true); };
this._onKeyUp = function(event){ self._onKeyChange(event, false);}; |
bind keyEvents | document.addEventListener("keydown", this._onKeyDown, false);
document.addEventListener("keyup", this._onKeyUp, false);
}
/**
* To stop listening of the keyboard events
*/
THREEx.KeyboardState.prototype.destroy = function()
{ |
unbind keyEvents | document.removeEventListener("keydown", this._onKeyDown, false);
document.removeEventListener("keyup", this._onKeyUp, false);
}
THREEx.KeyboardState.MODIFIERS = ['shift', 'ctrl', 'alt', 'meta'];
THREEx.KeyboardState.ALIAS = {
'left' : 37,
'up' : 38,
'right' : 39,
'down' : 40,
'space' : 32,
'pageup' : 33,
'pagedown' : 34,
'tab' : 9
};
/**
* to process the keyboard dom event
*/
THREEx.KeyboardState.prototype._onKeyChange = function(event, pressed)
{ |
log to debug console.log("onKeyChange", event, pressed, event.keyCode, event.shiftKey, event.ctrlKey, event.altKey, event.metaKey) | |
update this.keyCodes | var keyCode = event.keyCode;
this.keyCodes[keyCode] = pressed; |
update this.modifiers | this.modifiers['shift']= event.shiftKey;
this.modifiers['ctrl'] = event.ctrlKey;
this.modifiers['alt'] = event.altKey;
this.modifiers['meta'] = event.metaKey;
}
/**
* query keyboard state to know if a key is pressed of not
*
* @param {String} keyDesc the description of the key. format : modifiers+key e.g shift+A
* @returns {Boolean} true if the key is pressed, false otherwise
*/
THREEx.KeyboardState.prototype.pressed = function(keyDesc)
{
var keys = keyDesc.split("+");
for(var i = 0; i < keys.length; i++){
var key = keys[i];
var pressed;
if( THREEx.KeyboardState.MODIFIERS.indexOf( key ) !== -1 ){
pressed = this.modifiers[key];
}else if( Object.keys(THREEx.KeyboardState.ALIAS).indexOf( key ) != -1 ){
pressed = this.keyCodes[ THREEx.KeyboardState.ALIAS[key] ];
}else {
pressed = this.keyCodes[key.toUpperCase().charCodeAt(0)]
}
if( !pressed) return false;
};
return true;
}
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