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THREEx.KeyboardState.js

THREEx.KeyboardState.js keep the current state of the keyboard. It is possible to query it at any time. No need of an event. This is particularly convenient in loop driven case, like in 3D demos or games.

Usage

Step 1: Create the object

var keyboard = new THREEx.KeyboardState();

Step 2: Query the keyboard state

This will return true if shift and A are pressed, false otherwise

keyboard.pressed("shift+A")

Step 3: Stop listening to the keyboard

keyboard.destroy()

NOTE: this library may be nice as standaline. independant from three.js - rename it keyboardForGame

Code

/** @namespace */
var THREEx	= THREEx 		|| {};

/**
 * - NOTE: it would be quite easy to push event-driven too
 *   - microevent.js for events handling
 *   - in this._onkeyChange, generate a string from the DOM event
 *   - use this as event name
*/
THREEx.KeyboardState	= function()
{

to store the current state

	this.keyCodes	= {};
	this.modifiers	= {};
	

create callback to bind/unbind keyboard events

	var self	= this;
	this._onKeyDown	= function(event){ self._onKeyChange(event, true); };
	this._onKeyUp	= function(event){ self._onKeyChange(event, false);};

bind keyEvents

	document.addEventListener("keydown", this._onKeyDown, false);
	document.addEventListener("keyup", this._onKeyUp, false);
}

/**
 * To stop listening of the keyboard events
*/
THREEx.KeyboardState.prototype.destroy	= function()
{

unbind keyEvents

	document.removeEventListener("keydown", this._onKeyDown, false);
	document.removeEventListener("keyup", this._onKeyUp, false);
}

THREEx.KeyboardState.MODIFIERS	= ['shift', 'ctrl', 'alt', 'meta'];
THREEx.KeyboardState.ALIAS	= {
	'left'		: 37,
	'up'		: 38,
	'right'		: 39,
	'down'		: 40,
	'space'		: 32,
	'pageup'	: 33,
	'pagedown'	: 34,
	'tab'		: 9
};

/**
 * to process the keyboard dom event
*/
THREEx.KeyboardState.prototype._onKeyChange	= function(event, pressed)
{

log to debug console.log("onKeyChange", event, pressed, event.keyCode, event.shiftKey, event.ctrlKey, event.altKey, event.metaKey)

update this.keyCodes

	var keyCode		= event.keyCode;
	this.keyCodes[keyCode]	= pressed;

update this.modifiers

	this.modifiers['shift']= event.shiftKey;
	this.modifiers['ctrl']	= event.ctrlKey;
	this.modifiers['alt']	= event.altKey;
	this.modifiers['meta']	= event.metaKey;
}

/**
 * query keyboard state to know if a key is pressed of not
 *
 * @param {String} keyDesc the description of the key. format : modifiers+key e.g shift+A
 * @returns {Boolean} true if the key is pressed, false otherwise
*/
THREEx.KeyboardState.prototype.pressed	= function(keyDesc)
{
	var keys	= keyDesc.split("+");
	for(var i = 0; i < keys.length; i++){
		var key		= keys[i];
		var pressed;
		if( THREEx.KeyboardState.MODIFIERS.indexOf( key ) !== -1 ){
			pressed	= this.modifiers[key];
		}else if( Object.keys(THREEx.KeyboardState.ALIAS).indexOf( key ) != -1 ){
			pressed	= this.keyCodes[ THREEx.KeyboardState.ALIAS[key] ];
		}else {
			pressed	= this.keyCodes[key.toUpperCase().charCodeAt(0)]
		}
		if( !pressed)	return false;
	};
	return true;
}