THREEx.glCapability.js | |
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/**
* Define namespace
*/
if(typeof THREEx === "undefined") var THREEx = {};
/**
* return the capability of a WebGl context
*
* TODO to rewrite
* - heavily wased on webglreport on sourceforge
* - is there other/better properties
* - should i get a more readable output ?
* - another function ?
*
* @param {WebGLRenderingContext} webgl context
* @returns {Object} capabilities
*/
THREEx.glCapability = function(gl)
{ | |
sanity check - gl context MUST BE WebGLRenderingContext | console.assert(gl instanceof WebGLRenderingContext) |
TODO find better names | var prout = ['VERSION', 'SHADING_LANGUAGE_VERSION', 'VENDOR', 'RENDERER'];
var pixDepth = ['RED_BITS', 'GREEN_BITS', 'BLUE_BITS', 'ALPHA_BITS', 'DEPTH_BITS', 'STENCIL_BITS'];
var slota = ['MAX_RENDERBUFFER_SIZE', 'MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'MAX_CUBE_MAP_TEXTURE_SIZE'
, 'MAX_FRAGMENT_UNIFORM_VECTORS', 'MAX_TEXTURE_IMAGE_UNITS'
, 'MAX_TEXTURE_SIZE', 'MAX_VERTEX_ATTRIBS'
, 'MAX_VERTEX_ATTRIBS', 'MAX_VERTEX_TEXTURE_IMAGE_UNITS'
, 'MAX_VERTEX_UNIFORM_VECTORS'];
var sloti = ['ALIASED_LINE_WIDTH_RANGE', 'ALIASED_POINT_SIZE_RANGE', 'MAX_VIEWPORT_DIMS'];
var info = {};
var collect = function(arr){
arr.forEach(function(parameter){ |
console.log('parameter', parameter) | info[parameter] = gl.getParameter(gl[parameter])
})
}
collect(prout);
collect(pixDepth);
collect(slota);
collect(sloti)
|
special case to get the extensions | info['SUPPORTED_EXTENSIONS'] = gl.getSupportedExtensions()
|
console.log("info"); console.dir(info) | return info;
}
|